Age | Commit message (Collapse) | Author |
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Bug #25194.
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Helps debuging with rbug
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Bug #24984.
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Prevents a null pointer deference later on.
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r100 state emission has separate rect and non-rect states,
if we are doing TFP for a TEXTURE_2D we shouldn't use the rect
states as they won't get emitted properly.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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We only need to flush the gallium driver in this case.
Fixes a recursive state validation bug.
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Check if the named texture is referenced by the texture cache.
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This option can be used to disable 2D acceleration. DRI2 and XVideo blits will
still be accelerated, at least to some degree even with compositing.
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* Make sure the destination pixmap has a texture to render into.
* Fix damage reporting so the EXA migration code can do the right thing.
* Fix destination coordinates for redirected windows.
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Also add a newline to the complaint so it'll be a little less annoying if we
actually encounter an unknown filter value again.
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Thanks to Thomas Hellström for pointing this out.
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