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2010-09-24Build r300g by defaultMarek Olšák
NOTE: This will go to 7.9 as well.
2010-09-24r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák
TX_BORDER_COLOR should be formatted according to the texture format. Also the interaction with ARB_texture_swizzle should be fixed too. NOTE: This is a candidate for the 7.9 branch.
2010-09-24r300g: fix a copy-paste typo for loggingMarek Olšák
2010-09-24r300g: make accessing map_list and buffer_handles thread-safeMarek Olšák
NOTE: This is a candidate for the 7.9 branch.
2010-09-24r300g: fixup long-lived BO maps being incorrectly unmapped when flushingMarek Olšák
Based on commit 3ddc714b20ac4e28b80c6f88d1993445fff2262c by Dave Airlie. NOTE: This is a candidate for the 7.9 branch.
2010-09-24util: make calling remove_from_list multiple times in a row safeMarek Olšák
This commit fixes an infinite loop in foreach_s if remove_from_list is used more than once on the same item with other list operations in between. NOTE: This is a candidate for the 7.9 branch because the commit "r300g: fixup long-lived BO maps being incorrectly unmapped when flushing" depends on it.
2010-09-23i915: Remove a dead if (0) block.Eric Anholt
2010-09-23intel: Remove dead intelIsTextureResident().Eric Anholt
It always returned 1 (GL_TRUE), which is the same thing that happens when the driver hook isn't present.
2010-09-23unichrome: Mostly revert my convolution removal changes.Eric Anholt
For this driver, the minimum pitch alignment stuff does appear to be necessary, so leave the separate munged width/height variable in place.
2010-09-23radeon: Remove copied minimum pitch alignment code.Eric Anholt
This is already covered by radeon_mipmap_tree.c, and my convolution cleanups broke in the presence of this code. Thanks to Marek Olšák for tracking down the relevant miptree code for me.
2010-09-23intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.Eric Anholt
The meta code is more general than mine, and appears to pass the same sets of tests (piglit + some oglconform).
2010-09-23intel: Remove unnecessary minimum pitch alignment to 32 bytes.Eric Anholt
This broke with the cleanup I did in convolution removal. It's unnecessary anyway since region_alloc_tiled adjusts pitches for us (64 byte alignment)
2010-09-23r300g: Always try to build libr300compiler.aTom Stellard
Make libr300compiler.a a PHONY target so that this library will always be built. This fixes the problem of libr300compiler.a not being updated when r300g is being built and r300c is not. This is a candidate for the Mesa 7.9 branch.
2010-09-23intel: Remove disabled stencil drawpixels acceleration.Eric Anholt
We still retain the fallback override for GL_STENCIL_INDEX, because the metaops version fails at oglconform.
2010-09-24r300g: fix point sprite coord.Dave Airlie
handled elsewhere now. thanks to Droste on irc for pointing out the fix
2010-09-23r600g: initial evergreen support in new pathJerome Glisse
This doesn't work yet. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-23r600g: Destroy the blitter.Tilman Sauerbeck
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-23mesa: Remove EXT_convolution.Eric Anholt
More optional code.
2010-09-23mesa: Remove SGI_color_matrix.Eric Anholt
Another optional ARB_imaging subset extension.
2010-09-23mesa: Remove SGI_color_table.Eric Anholt
Another optional ARB_imaging subset extension.
2010-09-23mesa: Remove EXT_histogram.Eric Anholt
This has always been optional, and not useful.
2010-09-23mesa: Remove the non-required ARB_imaging extension.Eric Anholt
Many of the EXT_ extensions in the subset have significant code overhead with no users. It is not a required part of GL -- though text describing the extension is part of the core spec since 1.2, it is always conditional on the ARB_imaging extension.
2010-09-23d3d1x: obliterate IDL parameter names from d3d10.idl from Wine tooLuca Barbieri
2010-09-23d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri
2010-09-23d3d1x: fix build without system EGL/egl.hLuca Barbieri
2010-09-23d3d1x: add missing guid.cppLuca Barbieri
2010-09-23d3d1x: flush properlyLuca Barbieri
2010-09-23d3d1x: remove another include specstrings.hLuca Barbieri
2010-09-23d3d1x: flush the pipe context when presentingLuca Barbieri
2010-09-23d3d1x: remove specstrings.h includeLuca Barbieri
2010-09-23d3d11: obliterate IDL parameter namesLuca Barbieri
2010-09-23d3d1x: rename parameters in dxgiLuca Barbieri
2010-09-23d3d1x: rename params in misc and objectsLuca Barbieri
2010-09-23d3d11: rename screen paramsLuca Barbieri
2010-09-23d3d1x: rename context paramsLuca Barbieri
2010-09-23d3d1x: minifixLuca Barbieri
2010-09-23d3d1x: remove specstringsLuca Barbieri
2010-09-23d3d1x: normalize whitespaceLuca Barbieri
2010-09-23d3d1x: s/tpf/sm4/gLuca Barbieri
2010-09-23d3d1x: autogenerate shader enums and text from def filesLuca Barbieri
This avoids the duplication in tpf.h and tpf_text.cpp
2010-09-23d3d1x: initialize the mutexLuca Barbieri
2010-09-23draw: Prevent clipped vertices overflow.José Fonseca
Some pathological triangles cause a theoritically impossible number of clipped vertices. The clipper will still assert, but at least release builds will not crash, while this problem is further investigated.
2010-09-23draw: don't apply flatshading to clipped tris with <3 vertsKeith Whitwell
If a triangle was completely culled by clipping, we would still try to fix up its provoking vertex.
2010-09-23d3d1x: bind NULL CSOs before destroying default CSOs on context dtorLuca Barbieri
Otherwise softpipe and llvmpipe assert.
2010-09-23d3d1x: fix deadlocks on non-recursive mutexLuca Barbieri
2010-09-23egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6eDave Airlie
looks like mesa st didn't get updated.
2010-09-23r600g: fix warnings since last commit.Dave Airlie
2010-09-23r600g: use blitter to do db->cb flushing.Dave Airlie
use the blitter + custom stage to avoid doing a whole lot of state setup by hand. This makes life a lot easier for doing this on evergreen it also keeps all the state setup in one place. We setup a custom context state at the start with a flag to denote its for the flush, when it gets generated we generate the correct state for the flush and no longer have to do it all by hand. this should also make adding texture *to* depth easier.
2010-09-23u_blitter: add a custom blitter call passing a dsa csoDave Airlie
reimplement the flush stage added for r300 to allow a custom DSA stage to be used in the pipeline, this allows for r600 hw DB->CB flushes.
2010-09-23d3d1x: properly reference count the backendLuca Barbieri