Age | Commit message (Collapse) | Author |
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(Michael Fitzpatrick)
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from rendering into one window in parallel and wasn't really needed anyway.
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Renamed 'packing' to 'unpacking' since we're moving data from client -> GL.
Rnamed DST_ROW_WIDTH to DST_ROW_BYTES.
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and no more switches inside loops. To do: give the 1D/3D/cube routines the
same treatment.
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Use fast approximation to log().
Check for dq==0 to avoid a per-pixel divide.
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