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AgeCommit message (Collapse)Author
2009-05-28nv50: fix some memory leaks in shader assemblerChristoph Bumiller
2009-05-28nouveau: explicitly request mappable buffers for the momentBen Skeggs
2009-05-27draw: Fix assertion failure at fetch_emit_prepareMike Kaplinksiy
2009-05-27demos: remove some old debug/test codeBrian Paul
2009-05-27softpipe: commentsBrian Paul
2009-05-27softpipe: include sp_winsys.h to silence warning (unprototyped function)Brian Paul
2009-05-27softpipe: fix flat shading provoking vertex for PIPE_PRIM_POLYGONBrian Paul
Use the first vertex, not the last.
2009-05-27st/mesa: init Format field of vertex arrays for feedback modeBrian Paul
Fixes segfault in glRasterPos()
2009-05-26i915: Fall back on NPOT textured metaops on 830-class.Eric Anholt
2009-05-26i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt
Fixes failed viewport updates on glxgears (and other apps) resize since e41780fedc2c1f22b43118da30a0103fa68b769f. Bug #20473.
2009-05-26intel: Override MaxRenderbufferSize with hardware constraintsChris Wilson
Limit the maximum renderbuffer size to 8192 on i965 and to 2048 on earlier hardware.
2009-05-22mesa: fix warning message in vbo_exec_DrawRangeElements()Brian Paul
2009-05-22mesa: add missing update_min() call in update_arrays()Brian Paul
2009-05-22mesa: reduce gl_array_object::VertexAttrib[] array from 32 to 16 elementsBrian Paul
This array was mistakenly dimensioned with VERT_ATTRIB_MAX (32) but it should really be MAX_VERTEX_GENERIC_ATTRIBS (16). The generic vertex attributes are in addition to the conventional arrays (except in NV vertex program mode- they alias/overlay in that case) so the total of all conventional attributes plus generic attributes should total 32 (not 48).
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22mesa: simplify adjust_buffer_object_ref_counts()Brian Paul
2009-05-22mesa: minor code clean-upBrian Paul
2009-05-22mesa: use Elements() for loop limitBrian Paul
2009-05-22vbo: s/32/VERT_ATTRIB_MAX/Brian Paul
2009-05-22mesa: use Elements() for loop boundBrian Paul
2009-05-22mesa: minor code simplificationBrian Paul
2009-05-22Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-22mesa: fix loop over generic attribs in update_arrays()Brian Paul
2009-05-22vbo: asst. reformatting, clean-upsBrian Paul
2009-05-22Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-22vbo: fix crash in vbo_exec_bind_arrays()Brian Paul
When a vertex shader uses generic vertex attribute 0, but not gl_Vertex, we need to set attribute[16] to point to attribute[0]. We were setting the attribute size, but not the pointer. Fixes crash in glsl/multitex.c when using the VertCoord attribute instead of gl_Vertex.
2009-05-22demos: extend glsl/multitex.c to use a vertex buffer objectBrian Paul
2009-05-22demos/util: add funcs for GL_ARB_buffer_objectBrian Paul
2009-05-22demos: fix multitex.c VertCoord attribute mappingBrian Paul
If the multitex.vert shader uses the VertCoord generic vertex attribute instead of the pre-defined gl_Vertex attribute, we need to make sure that VertCoord gets bound to generic vertex attribute zero. That's because we need to call glVertexAttrib2fv(0, xy) after all the other vertex attributes have been set since setting generic attribute 0 triggers vertex submission. Before, we wound up issuing the vertex attributes in the order 0, 1, 2 which caused the first vertex to be submitted before all the attributes were set. Now, the attributes are set in 1, 2, 0 order.
2009-05-22Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-22mesa: allow GL_BITMAP type in _mesa_image_image_stride()Brian Paul
It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium.
2009-05-22mesa: added some assertionsBrian Paul
2009-05-22mesa: use Elements() macro to limit loops instead of constantsBrian Paul
2009-05-22mesa: remove MAX_VERTEX_PROGRAM_ATTRIBSBrian Paul
Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for the same quantity.
2009-05-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc).
2009-05-22mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul
2009-05-22mesa: added commentBrian Paul
2009-05-21mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul
2009-05-21vbo: fix build breakage...oopsBrian Paul
2009-05-21vbo: comments, whitespace clean-upsBrian Paul
2009-05-21mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul
2009-05-21Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-21vbo: fix incorrect loop limit in bind_array_obj()Brian Paul
The generic_array[] is 16 elements in size, but the loop was doing 32 iterations. The out of bounds array write was clobbering the following inputs[] array but as luck would have it, that didn't matter.
2009-05-21mesa: use MAX_ values instead of literalsBrian Paul
2009-05-21mesa: freshen comments for update_array()Brian Paul
2009-05-21mesa: minor code simplification in _mesa_GetVertexAttrib*NV()Brian Paul