Age | Commit message (Collapse) | Author | |
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2009-12-11 | Merge branch 'mesa_7_7_branch' | Brian Paul | |
Conflicts: src/gallium/state_trackers/xorg/xorg_xv.c src/mesa/drivers/dri/intel/intel_span.c | |||
2009-12-11 | Merge branch 'mesa_7_6_branch' into mesa_7_7_branch | Brian Paul | |
2009-12-11 | docs: updated 7.6.1 relnotes with GLSL fixes | Brian Paul | |
2009-12-11 | mesa: remove unnecessary loop in _mesa_remove_output_reads() | Brian Paul | |
2009-12-11 | Merge branch 'mesa_7_6_branch' into mesa_7_7_branch | Brian Paul | |
2009-12-11 | mesa: check dst reg in _mesa_find_free_register() | Brian Paul | |
If a register was only being used as a destination (as will happen when generated condition-codes) we missed its use. So we'd errantly return a register index that was really in-use, not free. Fixes bug 25579. | |||
2009-12-11 | sparc: additional preprocessor test for SPARC 64-bit | Aurelien Jarno | |
2009-12-11 | scons: Tweak MSVC release options. | José Fonseca | |
Enable whole program optimizations and fast math. | |||
2009-12-11 | svga: Add a missing dependency from the prescale state. | José Fonseca | |
Thanks for Keith to finding this. Fixes Jedi Knight 2 menus. | |||
2009-12-11 | svga: Always pass SVGA3D_SURFACE_HINT_DYNAMIC. | José Fonseca | |
Since we're reusing buffers we're effectively transforming all of them into dynamic buffers. It would be nice to not cache long lived static buffers. But there is no way to detect the long lived from short lived ones yet. A good heuristic would be buffer size. | |||
2009-12-11 | svga: Keep tight control of texture handle ownership. | José Fonseca | |
The texture owns the surface handle. All derivatives need to keep a reference to texture. This fixes several assertions failures starting up Jedi Knight 2. Should cause no change for DRM surface sharing -- reference count still done as before there. | |||
2009-12-11 | svga: Fix mixed signed comparisons. | José Fonseca | |
2009-12-11 | scons: Pass -fno-strict-aliasing to gcc. | José Fonseca | |
Strict aliasing tule violations were fixed on master, but they're still causing problem in this branch, so disable this assumptions. Do not apply this fix to master (revert when you merge). | |||
2009-12-11 | scons: Make it work with MinGW build of LLVM 2.6. | José Fonseca | |
LLVM 2.5 is no longer supported on windows. | |||
2009-12-10 | mesa: Initialize variable in MatchInstruction. | Vinson Lee | |
2009-12-10 | mesa: Assign _mesa_lookup_parameter_index return value to GLint. | Vinson Lee | |
2009-12-10 | i915: Add missing break statement in i915_debug_packet. | Vinson Lee | |
2009-12-10 | glsl: Increase size of array in_slang_lookup_constant from 4 to 16. | Vinson Lee | |
For some cases, _mesa_GetIntegerv reads up to params[15]. | |||
2009-12-10 | progs/samples: Byte swap individual members of struct _rawImageRec. | Vinson Lee | |
2009-12-10 | intel: Remove ARGB internal_format == GL_RGB hacks | Ian Romanick | |
Now that XRGB is supported, we don't need to hack around cases of an RGBA format buffer with an internal format of GL_RGB. | |||
2009-12-10 | intel: Make RGB textures use XRGB8888 | Ian Romanick | |
2009-12-10 | intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers. | Ian Romanick | |
2009-12-10 | i965: Fix handling of drawing to MESA_FORMAT_XRGB8888 | Ian Romanick | |
It turns out that 965 and friends cannot actually render to an xRGB surfaces. Instead, the surface has to be RGBA with writes to alpha disabled and the blend function modified to always use 1.0 for destination alpha. | |||
2009-12-10 | intel: Use spantmp2 GL_BGR / GL_UNSIGNED_INT_8_8_8_8_REV for XRGB8888 | Ian Romanick | |
2009-12-10 | spantmp2: Add support for GL_BGR / GL_UNSIGNED_INT_8_8_8_8_REV | Ian Romanick | |
This is really for MESA_FORMAT_XRGB8888. Clearly spantmp2.h needs some re-work. Any volunteers? | |||
2009-12-10 | intel: name in intel_create_renderbuffer was always 0, remove | Ian Romanick | |
2009-12-10 | intel: Use texformat accessor to get bytes-per-pixel | Ian Romanick | |
2009-12-10 | intel: softwareBuffer in intel_alloc_renderbuffer_storage was always false, ↵ | Ian Romanick | |
remove | |||
2009-12-10 | intel: Axe intel_renderbuffer::texformat | Ian Romanick | |
Since the texformat branch merge, the value of intel_renderbuffer::texformat is just a copy of gl_renderbuffer::Format. | |||
2009-12-10 | intel: Flush the render/texture cache when finishing render to texture. | Eric Anholt | |
Back when we were flushing the entire batch at BindFramebuffer, the kernel would notice the domain transition when someone went to texture from it and flush for us. We no longer do the batch flushing every time, so we get to do aggressive flushing until we move batchbuffer handling to libdrm. Fixes piglit fbo-flushing. Bug #25377. No noticeable performance loss on cairo-gl (so this is better than batch flushing). | |||
2009-12-10 | progs/util: Byte swap individual members of struct _rawImageRec. | Vinson Lee | |
2009-12-10 | glsl: Fix array out-of-bounds access by _slang_lookup_constant. | Vinson Lee | |
2009-12-10 | mesa: Fix array out-of-bounds access by _mesa_TexParameteriv. | Vinson Lee | |
2009-12-10 | mesa: Fix default (swrast) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. | Eric Anholt | |
The swrast pipeline shouldn't have any problem with all the frag and vert textures being bound at the same time. Note that this may result in DRI drivers that don't set this limit having an improbable return (fragment + vertex < combined), but it seems like it shouldn't cause problems for apps. | |||
2009-12-10 | st/xorg: fix yv12 plus some cleanups in the upload code | Zack Rusin | |
2009-12-10 | st/xorg: enable yv12 for xv | Zack Rusin | |
2009-12-10 | intel: Attempt to fix up after "Update vertex texture code." | Eric Anholt | |
The MaxCombinedTextureImageUnits is the total number of samplers that can be bound between vertex, geometry, and fragment, not 0. This should report the correct value on 965 now. Other DRI drivers may also need updating if their MaxVertexTextureImageUnits != 0 (for example, if using the sw vertex pipeline). It's not clear to me if there's going to be a valid value for this limit other than MaxTextureImageUnits + MaxVertexTextureImageUnits (+ MaxGeometryTextureImageUnits eventually). If not, then we should probably just move this into the core at Get time. Bug #25518 (wine regression). Fixes piglit vp-combined-image-units. | |||
2009-12-09 | mesa: Fix SCons build. | Vinson Lee | |
Commit cd6b8dd9e82fedc55d033131fbc0f8ee950567c8 deleted src/mesa/state_tracker/st_cb_get.c. | |||
2009-12-10 | winsys/intel: fix dereferencing of opaque type due to pipe_reference changes | Roland Scheidegger | |
2009-12-09 | mesa: Fix array out-of-bounds access by _mesa_TexGend. | Vinson Lee | |
_mesa_TexGend calls _mesa_TexGenfv, which uses the params argument as an array. | |||
2009-12-09 | mesa: Fix array out-of-bounds access by _mesa_Lighti. | Vinson Lee | |
_mesa_Lighti calls _mesa_Lightiv, which uses the params argument as an array. | |||
2009-12-09 | mesa: Fix array out-of-bounds access by _mesa_Lightf. | Vinson Lee | |
2009-12-09 | r300g: fix routing of vertex streams if TCL is bypassed | Marek Olšák | |
Generating mipmaps finally works, among other things. Yay! | |||
2009-12-09 | r300g: always disable unused colorbuffers | Marek Olšák | |
2009-12-09 | r300g: make pow(0,0) return 1 instead of NaN in the R500 fragment shader | Marek Olšák | |
Unfortunately we can't fix this easily in the R300 fragment shader, and it's probably not worth the effort. | |||
2009-12-09 | r300g: clean up r300_emit_aos | Marek Olšák | |
2009-12-09 | mesa: Fix array out-of-bounds access by _mesa_PointParameteri. | Vinson Lee | |
_mesa_PointParameteri calls _mesa_PointParameterfv, which uses the params argument as an array. | |||
2009-12-09 | mesa: Fix array out-of-bounds access by _mesa_PointParameterf. | Vinson Lee | |
_mesa_PointParameterf calls _mesa_PointParameterfv, which uses the params argument as an array. | |||
2009-12-09 | mesa: Fix array out-of-bounds access by _mesa_LightModelf. | Vinson Lee | |
_mesa_LightModelf calls _mesa_LightModelfv, which uses the params argument as an array. | |||
2009-12-09 | r600 : add pre-compile mesa shader calling interface, in order to handle | Richard Li | |
complex built-in shader instructions. |