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AgeCommit message (Expand)Author
2009-01-09glsl: make minimum struct size = 2, not 1Brian Paul
2009-01-08glsl: fix typo in the vec2 += operator functionBrian Paul
2009-01-08glsl: fix broken +=, -=, *=, /= operatorsBrian Paul
2009-01-07mesa: Add _mesa_snprintf.José Fonseca
2009-01-06add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian Paul
2009-01-06mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul
2009-01-06mesa: fix cast/conversion for optional codeBrian
2009-01-06mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
2009-01-06mesa: pass ctx to link_uniform_vars() to fix build errorBrian Paul
2009-01-06mesa: Move var declaration to top of scope.José Fonseca
2009-01-06wgl: Do not provide DllMain inside the state tracker.José Fonseca
2009-01-06gdi: Fix warning.José Fonseca
2009-01-06wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca
2009-01-06glut: Fix build.José Fonseca
2009-01-06mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca
2009-01-06scons: Choose the appropriate MSVC CRT.José Fonseca
2009-01-06mesa: Use explicit casts when precision is lost.José Fonseca
2009-01-06mesa: fix a GLSL swizzled writemask bugBrian Paul
2009-01-06mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul
2009-01-06mesa: fix another "out of samplers" problemBrian Paul
2009-01-06mesa: updated comments about GLSL constantsBrian Paul
2009-01-06mesa: fix bug in evaluation of structure fieldsBrian Paul
2009-01-06mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul
2009-01-06mesa: better error message when running out of GLSL samplersBrian Paul
2009-01-06mesa: disable debug outputBrian Paul
2009-01-06mesa: fix some GLSL array regressionsBrian Paul
2009-01-06mesa: updated GLSL docsBrian Paul
2009-01-06mesa: bump glsl grammar revisionBrian Paul
2009-01-06mesa: more re-org of variable declarations in glsl compilerBrian Paul
2009-01-06mesa: more comments, clean upBrian Paul
2009-01-06mesa: added comments, remove unused codeBrian Paul
2009-01-06mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul
2009-01-06mesa: place glsl constant arrays in constant memoryBrian Paul
2009-01-06mesa: remove old size=4 limitBrian Paul
2009-01-06mesa: code clean-up in glsl compilerBrian Paul
2009-01-06mesa: remove unneeded swizzle init code in glsl compilerBrian Paul
2009-01-06mesa: disable glsl debug outputBrian Paul
2009-01-06mesa: remove unused varpool code in glsl compilerBrian Paul
2009-01-06mesa: basic array constructors work nowBrian Paul
2009-01-06mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul
2009-01-06mesa: remove incorrect array_len assignmentBrian Paul
2009-01-06mesa: array size fix in _slang_typeof_operation()Brian Paul
2009-01-06mesa: fix some more GLSL 1.20 array things.Brian Paul
2009-01-06mesa: more glsl function renamingBrian Paul
2009-01-06mesa: use _slang_alloc()Brian Paul
2009-01-06mesa: glsl compiler function renamingBrian Paul
2009-01-06mesa: more glsl type/function movementBrian Paul
2009-01-06mesa: move some glsl compiler functions to different files to be more consistantBrian Paul
2009-01-06mesa: move _slang_locate_function() to different fileBrian Paul
2009-01-06mesa: remove unused fixup table code in glsl compilerBrian Paul