Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-29 | prep for 6.5 release | Brian Paul | |
2006-03-29 | New code for rendering to depth/stencil textures. | Brian Paul | |
Re-org of the renderbuffer wrapper code. | |||
2006-03-29 | new tests for GL_DEPTH_STENCIL_EXT | Brian Paul | |
2006-03-29 | a few new assertions | Brian Paul | |
2006-03-29 | Windows makefile to easily build all demo programs. | Karl Schultz | |
2006-03-29 | Repair corrupted file and remove rogue 'test' project. | Karl Schultz | |
2006-03-29 | fix a GLuint vs GLushort test, new assertions | Brian Paul | |
2006-03-29 | Move the computation of the viewport matrix into a new update_viewport_matrix() | Brian Paul | |
function since the matrix depends on the viewport params and the framebuffer's depth buffer resolution. Fixes some renderbuffer / depth range issues. This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too. | |||
2006-03-29 | Undef a conflicting symbol in Windows. | Karl Schultz | |
2006-03-29 | add showbuffer.[ch] which could be in this dir after the targets are built. | Karl Schultz | |
2006-03-29 | Update for new Mesa entry points. I need to change the python script that ↵ | Karl Schultz | |
generates this file to the new XML scheme, but for now, a manual update is OK. | |||
2006-03-29 | Remove unneeded includes of time.h | Karl Schultz | |
2006-03-28 | Match pixel addresses with `compute_row_addresses' in RGB mode (also obey ↵ | Daniel Borca | |
RGB/UNSIGNED_BYTE rule). | |||
2006-03-28 | fix missing *_STATECHANGE in *UpdateViewportOffset for radeon, r200 and r300 ↵ | Roland Scheidegger | |
(reported by Jim Duchek). Fix some potential problems with strict-aliasing with r200 and radeon drivers in *UpdateViewportOffset, *PolygonOffset and *UpdateWindow functions (some compiler warnings about strict-aliasing remain in the codegen vertex code, and there may be more problems unnoticed by the compiler). | |||
2006-03-28 | updated comment about framebuffer's Visual field | Brian Paul | |
2006-03-28 | added known issue: render to depth textures not working | Brian Paul | |
2006-03-28 | update conditional for render to GL_DEPTH_STENCIL texture, check for valid ↵ | Brian Paul | |
teximage before calling ctx->Driver.RenderTexture() | |||
2006-03-28 | a little code movement so we don't make invalid casts from gl_renderbuffers ↵ | Brian Paul | |
to xmesa_renderbuffers | |||
2006-03-28 | fix #6072 (Keith Whitwell) | Aapo Tahkola | |
2006-03-28 | Revert merge of new/experimental code from texmem branch. | Keith Whitwell | |
2006-03-28 | enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixel | Brian Paul | |
2006-03-28 | comment about byteswapping in _mesa_unpack_depth_span() | Brian Paul | |
2006-03-27 | make allow_large_textures 1 by default for radeon and r200, and consequently ↵ | Roland Scheidegger | |
enable all texture units by default on those cards (3 for radeon, 6 for r200). Fix the usually forgotten DRIVER_DATE accordingly. | |||
2006-03-27 | remove unnecessary typedefs causing compiler warnings | Roland Scheidegger | |
2006-03-27 | Disable `hidden' attribute for DJGPP | Daniel Borca | |
2006-03-27 | PutRowRGB was not initialized for OSMESA_RGB_565 | Daniel Borca | |
2006-03-27 | Fixup makefile for solo non-egl | Dave Airlie | |
2006-03-26 | merge from texman branch | Brian Paul | |
2006-03-26 | fix some PFNGL* typedefs | Brian Paul | |
2006-03-25 | remove carriage returns | Brian Paul | |
2006-03-25 | fix issue in _mesa_free_framebuffer_data() | Brian Paul | |
2006-03-25 | check for incomplete FBO in _mesa_Clear() | Brian Paul | |
2006-03-24 | Clean up the recent code related to texture_override(). Pass params in a | Brian Paul | |
more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0. | |||
2006-03-24 | lots of debug options, some code movement, etc | Brian Paul | |
2006-03-24 | added some missing formats in _mesa_source/dest_buffer_exists() | Brian Paul | |
2006-03-24 | Make ARB_vp backends happy with nv arl | Aapo Tahkola | |
2006-03-24 | secondary color fixes. | Aapo Tahkola | |
2006-03-23 | Added -l option for explicit locking around Xlib and GLX calls in | Brian Paul | |
threaded code. Seems to improve reliability quite a bit. | |||
2006-03-23 | Added -p option to create a display connection per thread. | Brian Paul | |
This seems more stabile than using one display connection for all threads. Still get an occasional Xlib: unexpected async reply error, unfortunately. | |||
2006-03-23 | make solo build complete | Dave Airlie | |
2006-03-23 | fix coverity 1107: use after free | Dave Airlie | |
2006-03-23 | fix coverity 926: use before NULL check | Dave Airlie | |
2006-03-22 | Need to check for new state and do readpixels/drawpixels clipping after | Brian Paul | |
we call RENDER_START since that may involve validating the drawable and updating its dimensions. | |||
2006-03-22 | implement arl and enable hw nv_vp. | Aapo Tahkola | |
2006-03-22 | ARL dst idx was undefined. | Aapo Tahkola | |
2006-03-21 | GL_EXT_packed_depth_stencil should be off by default | Brian Paul | |
2006-03-21 | Silencium gcc warnings. | Michal Krol | |
2006-03-21 | GLSL fixes: | Michal Krol | |
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg; | |||
2006-03-20 | Lots of changes/fixes for rendering to framebuffer objects. | Brian Paul | |
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before. | |||
2006-03-20 | additional assertions and debug code for testing FBO completeness | Brian Paul | |