Age | Commit message (Collapse) | Author |
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Also remove compile-time USE_XSHM flag. Still check for XSHM at runtime
though.
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When negating a src vector that's stored in a altivec register, need to put
negated value into a new register so we don't upset the original value.
This solves the dark colors in the mandelbrot GLSL demo.
Also, use new predicate functions to check if a TGSI temp is stored in
an altivec register.
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Also flag shadows as dynamic since they're for CPU access as well.
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Knowing how the client intends to use the texture will give the
driver the opportunity to optimize for such cases.
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Limit of SIFM on nv40 is 1024x1024, not sure about others.
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Also, remove makefile hacks.
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