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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-06-21
glcpp: Set locations on tokens.
Kenneth Graunke
2010-06-21
glcpp: Set line locations in the lexer.
Kenneth Graunke
2010-06-21
glcpp: Add plumbing to support line locations.
Kenneth Graunke
2010-06-21
glcpp: Add %error-verbose.
Kenneth Graunke
2010-06-21
glcpp: Actually support #ifdef and #ifndef.
Kenneth Graunke
2010-06-21
glcpp: Build a reentrant parser.
Kenneth Graunke
2010-06-21
glcpp: Print errors on stdout instead of stderr (non-standalone version).
Kenneth Graunke
2010-06-21
glcpp/tests: Add extra newline at the end of expected output.
Kenneth Graunke
2010-06-21
glcpp: Handle missing newline at EOF.
Kenneth Graunke
2010-06-21
glcpp: Complain about unrecognized directives.
Kenneth Graunke
2010-06-21
glcpp: Pass #version, #extension, and #pragma directives through unchanged.
Kenneth Graunke
2010-06-21
Make the main compiler call the preprocessor.
Kenneth Graunke
2010-06-21
Complain and exit if the given shader file doesn't exist.
Kenneth Graunke
2010-06-21
glcpp: Add support for lexing from a string.
Kenneth Graunke
2010-06-21
glcpp: Output to a buffer and error log rather than directly printing.
Kenneth Graunke
2010-06-21
glcpp: Fix a case of == where = probably ought to be.
Kenneth Graunke
2010-06-21
Add glcpp to the build.
Kenneth Graunke
2010-06-21
Specify %option prefix="glcpp_" in the source code, not the Makefile.
Kenneth Graunke
2010-06-21
Merge Carl's preprocessor into the glcpp subdirectory.
Kenneth Graunke
2010-06-19
Print out the info log if compilation fails.
Kenneth Graunke
2010-06-19
Change error/warning functions to print to the info log.
Kenneth Graunke
2010-06-19
Initialize the shader info log
Ian Romanick
2010-06-19
Make shader a talloc context.
Kenneth Graunke
2010-06-19
Link against talloc. We're going to be using it.
Kenneth Graunke
2010-06-19
Fix crash when running glsl on a signle fragment shader.
Kenneth Graunke
2010-06-19
Rename prog to shader. Less confusing.
Kenneth Graunke
2010-06-19
Fix compile on 64-bit.
Kenneth Graunke
2010-06-18
Ensure that shader_in and shader_out are correctly set in declarations
Ian Romanick
2010-06-18
glsl_lexer: centroid and invariant are not reserved words in GLSL 1.10
Ian Romanick
2010-06-18
glsl_lexer: Handle interpolation qualifiers
Ian Romanick
2010-06-17
linker: Add some function header comments
Ian Romanick
2010-06-17
TODO: Add note about initializers for constants
Ian Romanick
2010-06-17
Allow initializers for uniforms
Ian Romanick
2010-06-17
Don't link shaders by default
Ian Romanick
2010-06-17
linker: Initial bits of the linker
Ian Romanick
2010-06-17
Use glsl_program instead of an open-coded vector of shaders
Ian Romanick
2010-06-17
Add glsl_program that is similar to Mesa's gl_shader_program
Ian Romanick
2010-06-17
Change glsl_program to glsl_shader
Ian Romanick
2010-06-17
Compile multiple shaders listed on the command line
Ian Romanick
2010-06-17
Extract compilation to a separate routine
Ian Romanick
2010-06-17
Add glsl_program that is similar to Mesa's gl_program
Ian Romanick
2010-06-15
Add TODO list
Ian Romanick
2010-06-15
Printing LIR is optional
Ian Romanick
2010-06-15
Printing the AST is optional
Ian Romanick
2010-06-15
Minor bits of code rearranging
Ian Romanick
2010-06-15
Infer shader type from suffix on filename
Ian Romanick
2010-06-14
Remove ability to read "IR shaders" from stand-alone compiler
Ian Romanick
2010-06-14
Move stand-alone compiler main routine to main.cpp
Ian Romanick
2010-06-11
ir_constant: Eliminate 'void *' constructor
Ian Romanick
2010-06-11
Use statically typed ir_constant constructors wherever possible
Ian Romanick
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