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2010-08-05dri/nouveau: Don't try to validate uninitialized teximages.Francisco Jerez
2010-08-05dri/nv20: Fix some PGRAPH_ERRORs seen with DATA_CHECK enabled.Francisco Jerez
2010-08-05dri/nouveau: Fix up software mipmap generation.Francisco Jerez
2010-08-04st/mesa: Add forward declaration in st_cb_strings.h.Vinson Lee
2010-08-04st/mesa: Add missing header in st_cb_readpixels.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_rasterpos.h.Vinson Lee
2010-08-04st/mesa: Add missing header in st_cb_program.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-08-04r300/compiler: Remove unnecessary header.Vinson Lee
2010-08-04intel: Remove unnecessary header.Vinson Lee
2010-08-04st/mesa: Add missing headers in st_cb_flush.h.Vinson Lee
Add forward declarations. Include p_compiler.h for uint symbol.
2010-08-04st/mesa: Clean up header inclusion in st_cb_feedback.h.Vinson Lee
Replace mtypes.h with forward declaration. Include compiler.h for INLINE symbol.
2010-08-04r600g: force flush on map as temporary fix to readpixelJerome Glisse
Should allow more piglit test to pass. Need to plugin proper flushing. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-04st/mesa: Add missing headers to st_cb_fbo.h.Vinson Lee
2010-08-04r600g: always perform texture perspective divide + fix blendingJerome Glisse
quake3 engine seems to run fine at this point (ioquake) Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-04st/mesa: Clean up header file inclusion in st_cb_eglimage.h.Vinson Lee
Replace dd.h and mtypes.h with a forward declaration. Include compiler.h for INLINE symbol.
2010-08-04draw: Fix return type of draw_translate_vinfo_size.Vinson Lee
Fixes typo from commit b609cfc7c9c38f26e7e6d6f7dd5dd6d38f4ed209.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_drawtex.h.Vinson Lee
Replace mtypes.h with forward declarations. Include compiler.h for INLINE symbol.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_drawpixels.h.Vinson Lee
Replace mtypes.h with forward declarations. Include compiler.h for INLINE symbol.
2010-08-04st/mesa: Add forward declaration in st_cb_condrender.h.Vinson Lee
2010-08-04st/mesa: Add forward declarations in st_cb_clear.h.Vinson Lee
2010-08-04st/mesa: Include missing headers in st_cb_bufferobjects.h.Vinson Lee
Include compiler.h for INLINE symbol. Include mtypes.h for gl_buffer_object symbol.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_blit.h.Vinson Lee
Replaced mtypes.h and st_context.h with forward declarations. Added compiler.h for INLINE symbol.
2010-08-04st/mesa: Clean up header file inclusion in st_cb_bitmap.h.Vinson Lee
Removed mtypes.h. Include compiler.h for INLINE symbol. Added forward declarations.
2010-08-04glx: Move deref after NULL checkKristian Høgsberg
2010-08-04glx: Fix use after free in drisw error pathKristian Høgsberg
2010-08-04glx: We no longer need screen extensions for driswKristian Høgsberg
https://bugs.freedesktop.org/show_bug.cgi?id=29177
2010-08-04glx: dri2InvalidateBuffers() needs the X drawable XID not the GLX oneKristian Høgsberg
This never ceases to entertain.
2010-08-04r600: relax stride/alignment requirements for verticesAndre Maasikas
seems hw can do unaligned accesses and unaligned strides removes extra conversion when using vbo's however I needed to switch 3 component byte format to 4 component formats for tests to pass. Somewhat sililar to GL_SHORT fix done earlier removes assert and gains +2 piglit especially draw-vertices
2010-08-04draw: Fix the edge flags of flatshade_first polygons.Chia-I Wu
This bug can be triggered by rendering polygons with glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
2010-08-03r300/compiler: Always unroll loops when doing loop emulation.Tom Stellard
2010-08-03r300/compiler: r500 hw support for break and continue in loops.Tom Stellard
The BGNLOOP and ENDLOOP instructions are now being used correctly, which makes break and continue possible. The deadcode pass has been modified to handle breaks, and the compiler is more careful about which loops are unrolled.
2010-08-03r300/compiler: KILP may not always be inside an IF statement.Tom Stellard
2010-08-03r300/compiler: Don't unroll loops with continue or break.Tom Stellard
2010-08-03st/mesa: Clean up header file inclusion in st_cache.h.Vinson Lee
2010-08-03st/mesa: Add forward declarations in st_atom_shader.h.Vinson Lee
2010-08-04r300g: disable multisample visuals until the state tracker bits catch up.Dave Airlie
This stops us advertising lots of ms visuals we can't actually use. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-03draw: check for instance divisors in vcache_check_run()Brian Paul
When we have instance divisors we don't really know which vertex elements we'll be fetching ahead of time. This fixes a bug in instanced drawing which was exposed by the new draw_vbo() code because of max_index not being ~0 as often as it used to be. The test for max_index >= DRAW_PIPE_MAX_VERTICES often hid this problem before.
2010-08-03gallium/translate: make generic_run() and generic_run_elts() more alikeBrian Paul
Plus more debug code and do clamping in generic_run().
2010-08-03draw: added a commentBrian Paul
2010-08-03draw: use instance divisor in draw_print_arrays()Brian Paul
2010-08-03draw: add assertion, rearrange debug codeBrian Paul
2010-08-04st/dri: fix crash when dri2_drawable_get_buffers failsMarek Olšák
It's easily reproducible with Compiz with its Resize window mode set to Normal (which is usually not the default mode). https://bugs.freedesktop.org/show_bug.cgi?id=28658 https://bugs.freedesktop.org/show_bug.cgi?id=29303 This is actually a workaround to prevent Compiz crashes. Instead, a completely white titlebar might show up during resizing transparent windows (a rare case). The underlying cause should be fixed by someone who has more knowledge about the code. (dri2_drawable_get_buffers should not return NULL) Acked-By: Jakob Bornecrantz <jakob@vmware.com>
2010-08-04mesa: increase the relative address offset limit to 4096 in ARB_vp/fpMarek Olšák
Even though the spec says that the limits should be -64/+63, proprietary drivers support much larger relative offsets and some applications do depend on this non-standard behavior. Also program_parse.tab.c has been regenerated. This fixes the parser error: ARB_vp: error: relative address offset too large See also: https://bugs.freedesktop.org/show_bug.cgi?id=28628 4096 * sizeof(vec4) is the maximum size of the constant buffer on NV50. It is not supposed to be a definite hardware limit, it is for the parser not to get in the way and let the underlying driver decide whether it can run the shader or not.
2010-08-03r600g: add polygon offset supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: flush and resubmit if we reach limitJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: fix color target maskJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03gallium/draw: forgot about PIPE_PRIM_LINE_STRIP_ADJACENCYZack Rusin
2010-08-03gallium/util: add extra primitives to the trimmerZack Rusin
2010-08-03r600g: fix stencilJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: fix LIT + fix multiple constant one ALU + fix ALU block splittingJerome Glisse
Make sure LIT fills all slot for instruction (can't do W instruction without having the Z slot filled with at least a NOP). ALU instruction can't access more than 4 constant, move constant to temporary reg if we reach the limit. Fix ALU block splitting, only split ALU after ALU with last instruction bit sets. Signed-off-by: Jerome Glisse <jglisse@redhat.com>