Age | Commit message (Collapse) | Author |
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Include mtypes.h for GLcontext symbol.
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Include mtypes.h for GLcontext symbol.
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Add forward declarations.
Include p_compiler.h for uint symbol.
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Replace mtypes.h with forward declaration.
Include compiler.h for INLINE symbol.
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Should allow more piglit test to pass. Need to plugin
proper flushing.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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quake3 engine seems to run fine at this point (ioquake)
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Replace dd.h and mtypes.h with a forward declaration.
Include compiler.h for INLINE symbol.
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Fixes typo from commit b609cfc7c9c38f26e7e6d6f7dd5dd6d38f4ed209.
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Replace mtypes.h with forward declarations.
Include compiler.h for INLINE symbol.
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Replace mtypes.h with forward declarations.
Include compiler.h for INLINE symbol.
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Include compiler.h for INLINE symbol.
Include mtypes.h for gl_buffer_object symbol.
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Replaced mtypes.h and st_context.h with forward declarations.
Added compiler.h for INLINE symbol.
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Removed mtypes.h.
Include compiler.h for INLINE symbol.
Added forward declarations.
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https://bugs.freedesktop.org/show_bug.cgi?id=29177
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This never ceases to entertain.
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seems hw can do unaligned accesses and unaligned strides
removes extra conversion when using vbo's
however I needed to switch 3 component byte format to 4 component formats
for tests to pass. Somewhat sililar to GL_SHORT fix done earlier
removes assert and gains +2 piglit especially draw-vertices
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This bug can be triggered by rendering polygons with
glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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The BGNLOOP and ENDLOOP instructions are now being used correctly, which
makes break and continue possible. The deadcode pass has been modified to
handle breaks, and the compiler is more careful about which loops are
unrolled.
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This stops us advertising lots of ms visuals we can't actually use.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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When we have instance divisors we don't really know which vertex
elements we'll be fetching ahead of time.
This fixes a bug in instanced drawing which was exposed by the new
draw_vbo() code because of max_index not being ~0 as often as it used
to be. The test for max_index >= DRAW_PIPE_MAX_VERTICES often hid
this problem before.
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Plus more debug code and do clamping in generic_run().
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It's easily reproducible with Compiz with its Resize window mode
set to Normal (which is usually not the default mode).
https://bugs.freedesktop.org/show_bug.cgi?id=28658
https://bugs.freedesktop.org/show_bug.cgi?id=29303
This is actually a workaround to prevent Compiz crashes.
Instead, a completely white titlebar might show up during resizing
transparent windows (a rare case).
The underlying cause should be fixed by someone who has more knowledge
about the code. (dri2_drawable_get_buffers should not return NULL)
Acked-By: Jakob Bornecrantz <jakob@vmware.com>
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Even though the spec says that the limits should be -64/+63, proprietary
drivers support much larger relative offsets and some applications do
depend on this non-standard behavior.
Also program_parse.tab.c has been regenerated.
This fixes the parser error:
ARB_vp: error: relative address offset too large
See also: https://bugs.freedesktop.org/show_bug.cgi?id=28628
4096 * sizeof(vec4) is the maximum size of the constant buffer on NV50.
It is not supposed to be a definite hardware limit, it is for the parser
not to get in the way and let the underlying driver decide whether it can
run the shader or not.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Make sure LIT fills all slot for instruction (can't do W instruction
without having the Z slot filled with at least a NOP).
ALU instruction can't access more than 4 constant, move constant to
temporary reg if we reach the limit.
Fix ALU block splitting, only split ALU after ALU with last instruction
bit sets.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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