Age | Commit message (Expand) | Author |
2010-10-01 | i965: Add real support for pre-gen5 texture sampling to the new FS. | Eric Anholt |
2010-10-01 | evergreen : fix z format setting, enable stencil. | richard |
2010-10-01 | i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS. | Eric Anholt |
2010-10-01 | i965: Also increment attribute location when skipping unused slots. | Eric Anholt |
2010-10-01 | i965: Fix the gen6 jump size for BREAK/CONT in new FS. | Eric Anholt |
2010-10-01 | i965: Add gen6 attribute interpolation to new FS backend. | Eric Anholt |
2010-10-01 | r600g: indentation fixes | Jerome Glisse |
2010-10-01 | r600g: setup basic loop consts on r600 + evergreen. | Dave Airlie |
2010-10-01 | r600g: only set the Z export if shader exports it. | Dave Airlie |
2010-10-01 | r600c: pull over 6xx/7xx vertex fixes for evergreen | Alex Deucher |
2010-10-01 | r600g: flush SH cache on constant change on evergreen | Dave Airlie |
2010-10-01 | r600g: fix evergreen draw-buffers | Dave Airlie |
2010-10-01 | r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen | Dave Airlie |
2010-10-01 | r600g: sync vertex/texture cache on resources on evergreen | Dave Airlie |
2010-10-01 | r600g: fixup vertex format picking. | Dave Airlie |
2010-10-01 | r600g: add assembler support for other vtx fetch fields. | Dave Airlie |
2010-09-30 | i965: Split the gen4 and gen5 sampler handling apart. | Eric Anholt |
2010-09-30 | i965: Use the lowering pass for texture projection. | Eric Anholt |
2010-09-30 | glsl: Add a lowering pass for texture projection. | Eric Anholt |
2010-10-01 | r600g: realign evergreen code with r600 code. | Dave Airlie |
2010-09-30 | r600c: add reloc for CB_COLOR0_ATTRIB | Alex Deucher |
2010-10-01 | r600g: add reloc for evergreen color attrib | Dave Airlie |
2010-10-01 | r600g: drop depth quirk on evergreen | Dave Airlie |
2010-10-01 | r600g: add winsys support for CTL constants. | Dave Airlie |
2010-10-01 | r600g: fix evergreen depth flushing. | Dave Airlie |
2010-10-01 | r600g: use Elements macro instead of manual sizeofs | Dave Airlie |
2010-09-30 | draw: check for null sampler pointers | Brian Paul |
2010-09-30 | gallivm: added some comments | Brian Paul |
2010-09-30 | r600g: keep a mapping around for each bo | John Doe |
2010-09-30 | r600g: don't double count dirty block | John Doe |
2010-09-30 | evergreeng: avoid overlapping border color btw VS & PS | Jerome Glisse |
2010-09-30 | i965: Fix new FS handling of builtin uniforms with packed scalars in structs. | Eric Anholt |
2010-09-30 | mesa: Don't reference a W component in setting up a vec3 uniform component. | Eric Anholt |
2010-09-30 | i965: Fix whole-structure/array assignment in new FS. | Eric Anholt |
2010-09-30 | Revert "Prefer intrinsics to handrolled atomic ops." | Tom Fogal |
2010-09-30 | r600g: fix constant & literal src splitting, also fix mplayer gl2 shader | Jerome Glisse |
2010-09-30 | Prefer intrinsics to handrolled atomic ops. | Tom Fogal |
2010-09-30 | Implement x86_64 atomics for compilers w/o intrinsics. | Tom Fogal |
2010-09-30 | i965: Update renderer strings for sandybridge | Adam Jackson |
2010-09-30 | r600g: use constant buffer instead of register for constant | Jerome Glisse |
2010-09-30 | gallivm: check for level=0 case in lp_build_minify() | Brian Paul |
2010-09-30 | gallivm: More comprehensive border usage logic. | José Fonseca |
2010-09-30 | st/egl: Drop context argument from egl_g3d_get_egl_image. | Chia-I Wu |
2010-09-30 | st: remove duplicated include | Nicolas Kaiser |
2010-09-30 | math: remove duplicated includes | Nicolas Kaiser |
2010-09-30 | main: remove duplicated includes | Nicolas Kaiser |
2010-09-30 | dri/savage: remove duplicated include | Nicolas Kaiser |
2010-09-30 | dri/radeon: remove duplicated includes | Nicolas Kaiser |
2010-09-30 | dri/r600: remove duplicated include | Nicolas Kaiser |
2010-09-30 | dri/r300: remove duplicated include | Nicolas Kaiser |