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2010-05-04mesa: remove some color index codeBrian Paul
2010-05-04mesa: remove unused renderbuffer adaptor codeBrian Paul
2010-05-04mesa: remove renderbuffer adaptor callsBrian Paul
Was only used for OSMesa but no longer needed.
2010-05-04osmesa: fix OSMesa for CHAN_BITS=32Brian Paul
CHAN_BITS=16 still broken. NOTE: this is a candidate for back-porting to the 7.8 stable branch.
2010-05-05st/mesa: Fix texture-from-pixmap.Chia-I Wu
Remember the size of the level=0 mipmap image. Do not call util_format_get_component_bits when st_context_teximage is called to release a texture image.
2010-05-05mesa: Fix build of ES overlay.Chia-I Wu
ES overlay is built with FEATURE_ES1 or FEATURE_ES2, and is built without FEATURE_GL. Fix the build by always building OpenGL ES sources, but test for FEATURE_ES1 or FEATURE_ES2. Also, define symbols that are missing because FEATURE_GL is not defined.
2010-05-04st/mesa: remove commented-out struct fieldBrian Paul
2010-05-04gallium: remove trailing comma in enum listBrian Paul
2010-05-04mesa: add a dummy definition for fpclassify() if neededBrian Paul
2010-05-04mesa: remove trailing comma in enum listBrian Paul
Some compilers complain about this.
2010-05-04llvmpipe: predicate LLVMDumpModule() on DEBUG_JITBrian Paul
2010-05-05tests/raw: Get it building with scons.José Fonseca
2010-05-05draw: Preserve the provoking vertex both when decomposing and clipping.José Fonseca
Based on John Lawless' feedback.
2010-05-05draw: Adjust wideline vertex coords for D3D.Brian Paul
2010-05-05scons: Add support for Mingw64.José Fonseca
2010-05-04st/mesa: need to pass srcLevel to st_texture_image_copy()Brian Paul
Fixes a regression in mipmap setup.
2010-05-04llvmpipe: fix broken compressed cube mapsBrian Paul
When the cube faces were stored in a compressed format, the img_stride values were wrong and didn't match the per-face size computed in the tex_image_face_size() function. This caused bad rendering or segfaults.
2010-05-04gallium/util: added is_format_compressed()Brian Paul
2010-05-04llvmpipe: do some null pointer checkingBrian Paul
2010-05-04llvmpipe: add some tests for malloc() returning NULL.Brian Paul
Start propogating NULL pointers from allocation functions and checks for NULL in the callers...
2010-05-04progs/demos: set line width back to 1.0 in DrawBox()Brian Paul
2010-05-04glxinfo: Get visual info when an fbconfig has an associated visualKristian Høgsberg
2010-05-04Fix gles .pc file generationKristian Høgsberg
2010-05-04Add egl.pc fileKristian Høgsberg
2010-05-04r300g: advertise S3TC only when it's available in GalliumMarek Olšák
2010-05-04u_blitter: fix creating fragment shadersWiktor Janas
See FDO bug #27887. Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-05-04intel: Update renderbuffers unconditionally in intelSetTexBuffer2()Kristian Høgsberg
2010-05-04st/mesa: return success/fail from guess_and_alloc_texture()Brian Paul
Before we looked at stObj->pt to see if we may have run out of memory, but that's not a good indicator. This fixes the spurious GL_OUT_OF_MEMORY errors that could arise before.
2010-05-04st/mesa: improved st_texture_image_copy()Brian Paul
No longer need to search for the src mipmap level. Added assertions. Updated comments. Moved debug code into separate function.
2010-05-04mesa/st: Fill in native program limits.José Fonseca
In the lack of more fine grained capabilities in Gallium, assume that if the pipe driver supports GLSL then native limits match Mesa software limits. (cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c)
2010-05-04intel: Enable GL_EXT_framebuffer_object for gles2Kristian Høgsberg
2010-05-04gallivm: Proper implementation of TXL opcode.José Fonseca
2010-05-04gallivm: Fix several glitches introduced in the prev commit.José Fonseca
2010-05-04mesa: Forgot to add .pc.in files for glesKristian Høgsberg
Some day I'll grow up and remember to add new files when I commit.
2010-05-04gallivm: Implement TXD.José Fonseca
2010-05-04gles: Add -I$(TOP)/include.Chia-I Wu
2010-05-03mesa: Only initialize TNL for OpenGLKristian Høgsberg
2010-05-03mesa: Only initialize save dispatch table for OpenGLKristian Høgsberg
2010-05-03progs/egl/opengles2: Add es2gears demoKristian Høgsberg
Because every subdirectory under progs has to have a version of gears.
2010-05-03mesa: increase MAX_DRAW_BUFFERS to 8Brian Paul
Required for GL 3.x
2010-05-03gallium: move surface utility functions into u_surface.cBrian Paul
This is a better place than in u_rect.c
2010-05-04gallivm: Increase the TGSI translation limits and centralize them in a header.José Fonseca
2010-05-04gallicm: Newton-Raphson step to improve precision.José Fonseca
Disabled as it doesn't make VS/PSPrecision DCT happy, and it would unnecessarily slow some cases where it is not needed.
2010-05-03cso: use framebuffer utility functionsBrian Paul
2010-05-03gallium: move framebuffer utility functions into a new fileBrian Paul
2010-05-03st/mesa: remove dead codeBrian Paul
2010-05-03st/mesa: remove unused needFlush parameter to st_finalize_texture()Brian Paul
2010-05-03st/mesa: updated comments and fix some formatting in texture storage codeBrian Paul
2010-05-03st/mesa: rename srcImageStride -> srcRowStride and fix-up formattingBrian Paul
2010-05-03st/mesa: consolidate and clean-up texture memory allocation codeBrian Paul