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AgeCommit message (Expand)Author
2010-10-30dri/nv25: Bind a hierarchical depth buffer.Francisco Jerez
2010-10-30dri/nouveau: Don't assert(0) on compressed internal formats.Francisco Jerez
2010-10-30dri/nv20: Clear with the 3D engine.Francisco Jerez
2010-10-31st/mesa: Unreference the sampler view in st_bind_surface.Chia-I Wu
2010-10-30osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()Brian Paul
2010-10-30autoconf: st/vega requires --enable-openvg.Chia-I Wu
2010-10-29glsl: Remove unused ARRAY_SIZE macro.Kenneth Graunke
2010-10-29mesa: Make metaops use program refcounts instead of names.Eric Anholt
2010-10-29mesa: remove dead codeBrian Paul
2010-10-29mesa: Fix windows build (uint -> GLuint).José Fonseca
2010-10-29targets: Add missing quotes to Makefile.xorg.Chia-I Wu
2010-10-29Merge branch 'glapi-reorg'Chia-I Wu
2010-10-29autoconf: Update configuration info.Chia-I Wu
2010-10-29docs: Update egl and openvg docs.Chia-I Wu
2010-10-29autoconf: Better client API selection.Chia-I Wu
2010-10-28mesa: pixel transfer ops do not apply to integer-valued texturesBrian Paul
2010-10-28mesa: additional integer formats in _mesa_bytes_per_pixel()Brian Paul
2010-10-28mesa: add const qualifier to _mesa_is_legal_format_and_type()Brian Paul
2010-10-28mesa: fix integer cases in _mesa_is_legal_format_and_type()Brian Paul
2010-10-28mesa: fix incorrect type in _mesa_texstore_rgba_int16()Brian Paul
2010-10-28mesa: remove obsolete commentBrian Paul
2010-10-28mesa: add extension table entry for GL_EXT_gpu_shader4Brian Paul
2010-10-28mesa: clean-up array element codeBrian Paul
2010-10-28mesa: glArrayElement support for integer-valued arraysBrian Paul
2010-10-28mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul
2010-10-28mesa: consolidate glVertex/Color/etcPointer() codeBrian Paul
2010-10-28mesa: add gl_client_array::Integer field and related vertex array state codeBrian Paul
2010-10-28mesa: implement integer-valued vertex attribute functionsBrian Paul
2010-10-28mesa: add new GLvertexformat entries for integer-valued attributesBrian Paul
2010-10-28mesa: plug in more GL_EXT_gpu_shader4 functionsBrian Paul
2010-10-28mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul
2010-10-28mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()Brian Paul
2010-10-28glapi: regenerated API filesBrian Paul
2010-10-28glapi: include EXT_gpu_shader4.xmlBrian Paul
2010-10-28glapi: xml spec file for GL_EXT_gpu_shader4Brian Paul
2010-10-28vbo: re-indent fileBrian Paul
2010-10-28mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()Brian Paul
2010-10-28i965: Update the gen6 stencil ref state when stencil state changes.Eric Anholt
2010-10-28i965: Upload required gen6 VS push constants even when using pull constants.Eric Anholt
2010-10-28i965: Update gen6 SF state when point state (sprite or attenuation) changes.Eric Anholt
2010-10-28i965: Add user clip planes support to gen6.Eric Anholt
2010-10-28gallivm: Remove the EMMS opcodes.José Fonseca
2010-10-28gallivm: always enable LLVMAddInstructionCombiningPass()José Fonseca
2010-10-28gallium: Avoid using __doc__ in python scripts.José Fonseca
2010-10-28st/mesa: Silence uninitialized variable warning.Vinson Lee
2010-10-27r300/compiler: Use rc_get_readers_normal() for presubtract optimizationsTom Stellard
2010-10-27i965: Add bit operation support to the fragment shader backend.Kenneth Graunke
2010-10-27i965: Make FS uniforms be the actual type of the uniform at upload time.Eric Anholt
2010-10-27docs: add GL_EXT_separate_shader_objects to release notesIan Romanick
2010-10-27intel: Enable GL_EXT_separate_shader_objects in Intel driversIan Romanick