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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-10-30
dri/nv25: Bind a hierarchical depth buffer.
Francisco Jerez
2010-10-30
dri/nouveau: Don't assert(0) on compressed internal formats.
Francisco Jerez
2010-10-30
dri/nv20: Clear with the 3D engine.
Francisco Jerez
2010-10-31
st/mesa: Unreference the sampler view in st_bind_surface.
Chia-I Wu
2010-10-30
osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
Brian Paul
2010-10-30
autoconf: st/vega requires --enable-openvg.
Chia-I Wu
2010-10-29
glsl: Remove unused ARRAY_SIZE macro.
Kenneth Graunke
2010-10-29
mesa: Make metaops use program refcounts instead of names.
Eric Anholt
2010-10-29
mesa: remove dead code
Brian Paul
2010-10-29
mesa: Fix windows build (uint -> GLuint).
José Fonseca
2010-10-29
targets: Add missing quotes to Makefile.xorg.
Chia-I Wu
2010-10-29
Merge branch 'glapi-reorg'
Chia-I Wu
2010-10-29
autoconf: Update configuration info.
Chia-I Wu
2010-10-29
docs: Update egl and openvg docs.
Chia-I Wu
2010-10-29
autoconf: Better client API selection.
Chia-I Wu
2010-10-28
mesa: pixel transfer ops do not apply to integer-valued textures
Brian Paul
2010-10-28
mesa: additional integer formats in _mesa_bytes_per_pixel()
Brian Paul
2010-10-28
mesa: add const qualifier to _mesa_is_legal_format_and_type()
Brian Paul
2010-10-28
mesa: fix integer cases in _mesa_is_legal_format_and_type()
Brian Paul
2010-10-28
mesa: fix incorrect type in _mesa_texstore_rgba_int16()
Brian Paul
2010-10-28
mesa: remove obsolete comment
Brian Paul
2010-10-28
mesa: add extension table entry for GL_EXT_gpu_shader4
Brian Paul
2010-10-28
mesa: clean-up array element code
Brian Paul
2010-10-28
mesa: glArrayElement support for integer-valued arrays
Brian Paul
2010-10-28
mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
Brian Paul
2010-10-28
mesa: consolidate glVertex/Color/etcPointer() code
Brian Paul
2010-10-28
mesa: add gl_client_array::Integer field and related vertex array state code
Brian Paul
2010-10-28
mesa: implement integer-valued vertex attribute functions
Brian Paul
2010-10-28
mesa: add new GLvertexformat entries for integer-valued attributes
Brian Paul
2010-10-28
mesa: plug in more GL_EXT_gpu_shader4 functions
Brian Paul
2010-10-28
mesa: add glGetUniformuiv(), plug in uint glUniform funcs
Brian Paul
2010-10-28
mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
Brian Paul
2010-10-28
glapi: regenerated API files
Brian Paul
2010-10-28
glapi: include EXT_gpu_shader4.xml
Brian Paul
2010-10-28
glapi: xml spec file for GL_EXT_gpu_shader4
Brian Paul
2010-10-28
vbo: re-indent file
Brian Paul
2010-10-28
mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()
Brian Paul
2010-10-28
i965: Update the gen6 stencil ref state when stencil state changes.
Eric Anholt
2010-10-28
i965: Upload required gen6 VS push constants even when using pull constants.
Eric Anholt
2010-10-28
i965: Update gen6 SF state when point state (sprite or attenuation) changes.
Eric Anholt
2010-10-28
i965: Add user clip planes support to gen6.
Eric Anholt
2010-10-28
gallivm: Remove the EMMS opcodes.
José Fonseca
2010-10-28
gallivm: always enable LLVMAddInstructionCombiningPass()
José Fonseca
2010-10-28
gallium: Avoid using __doc__ in python scripts.
José Fonseca
2010-10-28
st/mesa: Silence uninitialized variable warning.
Vinson Lee
2010-10-27
r300/compiler: Use rc_get_readers_normal() for presubtract optimizations
Tom Stellard
2010-10-27
i965: Add bit operation support to the fragment shader backend.
Kenneth Graunke
2010-10-27
i965: Make FS uniforms be the actual type of the uniform at upload time.
Eric Anholt
2010-10-27
docs: add GL_EXT_separate_shader_objects to release notes
Ian Romanick
2010-10-27
intel: Enable GL_EXT_separate_shader_objects in Intel drivers
Ian Romanick
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