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2006-03-27Fixup makefile for solo non-eglDave Airlie
2006-03-26merge from texman branchBrian Paul
2006-03-26fix some PFNGL* typedefsBrian Paul
2006-03-25remove carriage returnsBrian Paul
2006-03-25fix issue in _mesa_free_framebuffer_data()Brian Paul
2006-03-25check for incomplete FBO in _mesa_Clear()Brian Paul
2006-03-24Clean up the recent code related to texture_override(). Pass params in aBrian Paul
more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0.
2006-03-24lots of debug options, some code movement, etcBrian Paul
2006-03-24added some missing formats in _mesa_source/dest_buffer_exists()Brian Paul
2006-03-24Make ARB_vp backends happy with nv arlAapo Tahkola
2006-03-24secondary color fixes.Aapo Tahkola
2006-03-23Added -l option for explicit locking around Xlib and GLX calls inBrian Paul
threaded code. Seems to improve reliability quite a bit.
2006-03-23Added -p option to create a display connection per thread.Brian Paul
This seems more stabile than using one display connection for all threads. Still get an occasional Xlib: unexpected async reply error, unfortunately.
2006-03-23make solo build completeDave Airlie
2006-03-23fix coverity 1107: use after freeDave Airlie
2006-03-23fix coverity 926: use before NULL checkDave Airlie
2006-03-22Need to check for new state and do readpixels/drawpixels clipping afterBrian Paul
we call RENDER_START since that may involve validating the drawable and updating its dimensions.
2006-03-22implement arl and enable hw nv_vp.Aapo Tahkola
2006-03-22ARL dst idx was undefined.Aapo Tahkola
2006-03-21GL_EXT_packed_depth_stencil should be off by defaultBrian Paul
2006-03-21Silencium gcc warnings.Michal Krol
2006-03-21GLSL fixes:Michal Krol
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
2006-03-20Lots of changes/fixes for rendering to framebuffer objects.Brian Paul
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
2006-03-20additional assertions and debug code for testing FBO completenessBrian Paul
2006-03-20additional error checking to be sure source renderbuffer exists for ↵Brian Paul
glCopyTex[Sub]Image()
2006-03-20use new _mesa_sourc/dest_buffer_exists() functionsBrian Paul
2006-03-20added _mesa_source/dest_buffer_exists() function to easily test if ↵Brian Paul
particular renderbuffers are present
2006-03-20fix some buffer binding tests in _mesa_make_current()Brian Paul
2006-03-20slightly improved error messageBrian Paul
2006-03-20Fix texrect upload conflicts.Aapo Tahkola
2006-03-19Disable tnl programs when doing software vertex programs. compiz with its ↵Aapo Tahkola
texrect and lighting needs was broken because of this.
2006-03-19minor clean-upsBrian Paul
2006-03-19-fix texrect fallback when using vtxfmt_a (glitz, xgl, etc.)Aapo Tahkola
-struct vertex_buffer to struct radeon_vertex_buffer conversion -vertex attrib arrays did not supersede conventinal arrays when enabled
2006-03-19Queries of GL_READ_BUFFER and GL_DRAW_BUFFER were still returning theBrian Paul
pre-GL_EXT_framebuffer_object state. Now return the read/draw state stored in the framebuffer objects.
2006-03-18Don't call Driver->Bitmap() if no image to renderBrian Paul
2006-03-17 Committing in .Jouk Jansen
Mesa/src/mesa/main/imports.h : removed <CR> Mesa/src/mesa/shader/slang/descrip.mms : added new sources Modified Files: Mesa/src/mesa/main/imports.h Mesa/src/mesa/shader/slang/descrip.mms ----------------------------------------------------------------------
2006-03-17Init FogCoordFuncs[0..5] too, remove some unneeded #includesBrian Paul
2006-03-17remove another test for IN_DRI_DRIVERBrian Paul
2006-03-17Don't use glx_ansic.h functions (__glXMemset).Kristian Høgsberg
2006-03-16added #undef GET_DISPATCHBrian Paul
2006-03-16Moved _glapi_check_multithread() call into drivers, instead of inBrian Paul
_mesa_make_current(). This removes an ugly #if !defined(IN_DRI_DRIVER) from core Mesa.
2006-03-16finish up some loose ends in _mesa_texstore_z24_s8()Brian Paul
2006-03-15assorted code clean-ups, comments, etc.Brian Paul
2006-03-15remove invalid assertion in _glapi_get_dispatch(), fixes additional thread ↵Brian Paul
safety problem
2006-03-15Need to include glthread.h in glapi.h, not glapi.c so that GET_CURRENT_CONTEXTBrian Paul
is properly defined. Fixes long-standing, but unnoticed thread safety failure. Also, updated comments.
2006-03-15updated some printfs, added comment about sched_yieldBrian Paul
2006-03-15sync with texmem branchBrian Paul
2006-03-15rename enums, fixes compilation breakage (Michal Krol)Brian Paul
2006-03-15use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul
2006-03-15s/GLuint/GLushort/ in read_depth_stencil_image()Brian Paul