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AgeCommit message (Collapse)Author
2005-09-04Use InitPointers helperBrian Paul
2005-09-04Combine GET_DST_PTR and GET_SRC_PTR into just GET_PTR.Brian Paul
2005-09-04Added InitPointers helper functionBrian Paul
2005-09-04replace assertion with a conditional returnBrian Paul
2005-09-03fudge set_component_sizes() a bit, see commentsBrian Paul
2005-09-03Remove last remnants of pre-renderbuffer code.Brian Paul
2005-09-03renderbuffer updatesBrian Paul
2005-09-03SetBuffer, renderbuffer changesBrian Paul
2005-09-03use new InitStencil/DepthPointer functionsBrian Paul
2005-09-03remove dead codeBrian Paul
2005-09-03remove SetBufferBrian Paul
2005-09-03SetBuffer, renderbuffer changesBrian Paul
2005-09-03added flippedData field for page flipping, code to flip stereo color buffersBrian Paul
2005-09-03added SetStencil/DepthPointer functionsBrian Paul
2005-09-03remove SetBuffer(). Misc renderbuffer changes.Brian Paul
2005-09-03silence misc warningsBrian Paul
2005-09-02Check for ATI_fragment_shader enabledDave Airlie
2005-09-02fix some strict aliasing problems related to choosing framebuffer configs ↵Brian Paul
(Matthias Hopf)
2005-09-02GL_EXT_timer_queryBrian Paul
2005-09-02commentsBrian Paul
2005-09-02added GL_EXT_timer_query tokenBrian Paul
2005-09-02Prototype implementation of new GL_EXT_timer_query extension (not finalized ↵Brian Paul
yet). Extends the query mechanism to query elapsed time while rendering.
2005-09-02replace -1 with PROGRAM_UNDEFINED when initializing instructionsBrian Paul
2005-09-02set depthHasSurface for stencil renderbufferBrian Paul
2005-09-02ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent ↵Roland Scheidegger
changes). Fix sampling from wrong texture unit. Apply swizzling before texture sampling, and hopefully get non-projected coordinates from swrast. (still does not work at all with sw doom3, way too dark just the same as with the doom3 arb2 path)
2005-09-02change scratch pointer from _int32_t to u_int32_t to silence warning. Is ↵Brian Paul
this field actually used for anything?
2005-09-02remove unneeded assertion in stencil/depth LOCAL_DEPTH_VARS codeBrian Paul
2005-09-02set depthHasSurface field for stencil renderbufferBrian Paul
2005-09-02add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵Roland Scheidegger
scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before)
2005-09-01added an assertion to help debug broken stencil readbackBrian Paul
2005-09-01added driFlipRenderbuffers()Brian Paul
2005-09-01fix page flipping breakageBrian Paul
2005-09-01fix typoBrian Paul
2005-09-01some missing renderbuffer changes (Roland)Brian Paul
2005-09-01Finish up some of the gl_renderbuffer work.Brian Paul
Use driRenderbuffer's offset, pitch fields in the span routines. Remove the SetBuffer driver function. Consolidate the code for setting CTX_RB3D_COLOROFFSET and CTX_RB3D_COLORPITCH state in new radeonUpdateDrawBuffer() function. Old code is surrounded by #if 000 / #endif, temporarily.
2005-09-01Finish up some of the gl_renderbuffer work.Brian Paul
Use driRenderbuffer's offset, pitch fields in the span routines. Remove the SetBuffer driver function. Consolidate the code for setting CTX_RB3D_COLOROFFSET and CTX_RB3D_COLORPITCH state in new radeonUpdateDrawBuffer() function.
2005-09-01s/__inline/INLINE/Brian Paul
2005-09-01use char* instead of GLubyte* in i915_program_error() to silence warningsBrian Paul
2005-09-01use proper datatypes to silence a bunch of warningsBrian Paul
2005-09-01added a few more fields to help with DRI driversBrian Paul
2005-09-01remove fxDDSetBuffer()Brian Paul
2005-09-01remove set_buffer()Brian Paul
2005-09-01remove old set_buffer routine and misc codeBrian Paul
2005-09-01remove the old set_buffer() routineBrian Paul
2005-08-31Just additional comments.Brian Paul
2005-08-31enable GL_ARB_texture_env_crossbar on r200, separate the enable bits for ↵Roland Scheidegger
texture sampling and texture environment, optimize away texture sampling for units if the result is not used, always emit the env instructions in-order and try to eliminate GL_REPLACE env instructions.
2005-08-31use 'f' key to toggle front/back buffer renderingBrian Paul
2005-08-31remove dead code, update commentsBrian Paul
2005-08-31reverse a bogus patchAlan Hourihane
2005-08-31complete fix for miniglx startup issue since driver version checksDave Airlie