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AgeCommit message (Expand)Author
2010-04-20svga: Init surface functionsJakob Bornecrantz
2010-04-30util: Add missing break statement in u_caps.cJakob Bornecrantz
2010-04-29st/mesa: remove unused/disabled codeBrian Paul
2010-04-29mesa: added _mesa_print_framebuffer() for debuggingBrian Paul
2010-04-29i965: Reject shaders with uninlined function calls instead of hanging.Eric Anholt
2010-04-29mesa: Don't overwrite a driver's shader infolog with generic failure message.Eric Anholt
2010-04-29util: Update caps after helpfull inputJakob Bornecrantz
2010-04-29util: Add small caps checker helperJakob Bornecrantz
2010-04-29util: Format error format string as the rest of the pipe formatsJakob Bornecrantz
2010-04-29softpipe & llvmpipe: Enable SM3 capJakob Bornecrantz
2010-04-29draw llvm: stay in bounds even if fetch_count % 4 != 0Zack Rusin
2010-04-29cso: remove commented-out code, update function docsBrian Paul
2010-04-29gallivm: add some assertions in special-case sampler codeBrian Paul
2010-04-29i965: Fix cube map layouts on Ironlake.Eric Anholt
2010-04-29i965: Implement VS MAX in a more obvious way.Eric Anholt
2010-04-29i965: Use immediate float operands for some VS instructions.Eric Anholt
2010-04-29llvmpipe: fix texture/display target memory leakBrian Paul
2010-04-29gallium/draw: Fix PPC compiler warning.Michel Dänzer
2010-04-29gallium/draw: Fix PPC build failure.Michel Dänzer
2010-04-29r300g: fix compiler errorMarek Olšák
2010-04-29r300g: use the enum for color swizzles in the rasterizerMarek Olšák
2010-04-29r300g: rasterizer debug loggingMarek Olšák
2010-04-29r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák
2010-04-29r300g: enable the RGBA16F renderbuffer tooMarek Olšák
2010-04-29r300g: enable float texturesMarek Olšák
2010-04-29r300g: compose swizzles from texture formats and sampler viewsMarek Olšák
2010-04-29r300g: init s3tc fetching functionsMarek Olšák
2010-04-19svga: More don't recurseJakob Bornecrantz
2010-04-19svga: Translate svga reloc flags to pb flagsJakob Bornecrantz
2010-04-19svga: Don't recurseJakob Bornecrantz
2010-04-28draw: remove extra semicolonsBrian Paul
2010-04-28llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul
2010-04-28llvmpipe: fix scene queue memory leakBrian Paul
2010-04-28llvmpipe: fix scene queue memory leakBrian Paul
2010-04-28llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul
2010-04-28llvmpipe: fix surface memory leak during tear-downBrian Paul
2010-04-28llvmpipe: remove unused psize_slot fieldBrian Paul
2010-04-28llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul
2010-04-28llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: update comments, fix formattingBrian Paul
2010-04-28llvmpipe: remove old prototypes, fix-up formattingBrian Paul
2010-04-28llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: remove some unneeded shader structure fieldsBrian Paul
2010-04-28llvmpipe: dump shaders if LP_DEBUG=tgsiBrian Paul
2010-04-28draw: use a cast wrapperBrian Paul