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2010-06-23llvmpipe: Remove unnecessary header.Vinson Lee
2010-06-23glhd: Simple rasterizer checks.Corbin Simpson
From the documentation.
2010-06-23id, glhd: Unbreak texturing.Corbin Simpson
Argfl.
2010-06-23glhd: Use an environment variable (GALAHAD) to enable. Off by default.Corbin Simpson
2010-06-23draw: don't try to precalculate the pipeline output primitiveKeith Whitwell
We were previously calculating a value which was either the geometry shader output primitive or the application's input primitive, and passing that to the various front/middle/back components for use as the ultimate rendering primtive. Unfortunately, this was not correct -- if the vcache decomposition path is active and geometry shaders are *not* active, we can end up with a third primitive -- specifically the decomposed version of the input primitive. Rather than trying to precalculate this, just let the individual components inform their successors about which primitive type they are recieving.
2010-06-23draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose codeBrian Paul
Any elt may potentially have flags bits set so mask off those bits everywhere. Fixes crashes with demos/gamma.c, redbook/polys.c, etc. but polygon stippling is still broken.
2010-06-23egl: Add a test for MESA_EGL_NO_X11_HEADERS.Chia-I Wu
When the macro is defined, X11 headers will not be included.
2010-06-23egl: Add support for EGL_MESA_drm_display.Chia-I Wu
The extension defines eglGetDRMDisplay that creates an EGLDisplay from a DRM fd. Calling eglCreateWindowSurace or eglCreatePixmapSurface with such displays will generate EGL_BAD_NATIVE_WINDOW or EGL_BAD_NATIVE_PIXMAP.
2010-06-23egl: Introduce platform displays internally.Chia-I Wu
This commit introduces type-safe platform displays internally. A platform display consists of a generic pointer and an enum that specifies the platform. An EGLDisplay is created from a platform display. Native displays become platform displays whose platform is determined by _eglGetNativePlatform(). Platform windows and pixmaps may also be introduced if needed.
2010-06-23radeong: Disable Galahad for now; breaks texturing.Corbin Simpson
2010-06-22id, glhd: Fix malloc/calloc of struct.Corbin Simpson
( >&)
2010-06-22glhd: Add query protection.Corbin Simpson
Not quite copied from r300g. This is slightly more API-compliant.
2010-06-22glhd: Grab framebuffer state checks from r300g.Corbin Simpson
2010-06-22glhd: Grab resource_copy_region from r300g.Corbin Simpson
2010-06-22glhd: Grab is_format_supported warning from r300g.Corbin Simpson
2010-06-22glhd: Add glhd_warn for unconditional stderr output.Corbin Simpson
Design decision. Bad API errors should never be silenced. Of course, you can always not use galahad.
2010-06-22id, glhd: Fix segfault with misreferenced pipe member.Corbin Simpson
And remove the offending member to keep that from happening again.
2010-06-22targets, radeong: Add Galahad.Corbin Simpson
Currently unconditional and causes segfaults.
2010-06-22configure: Add galahad to default build.Corbin Simpson
2010-06-22gallium/drivers: Create Galahad from identity.Corbin Simpson
Galahad is a sanity-checking layer meant to replace the crufty and scattered sanity checks inside drivers with a robust, non-silenceable, useful set of warnings and errors that can be used to keep misbehaving state trackers from going unnoticed.
2010-06-22mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()Brian Paul
This is a follow-on to commit 80dfec3e53fd5b5c8c31fb16376c9910258c91b0. The valid attachments for glGetFramebufferAttachmentParameteriv() depends on whether we're querying the default FBO or a user-created FBO.
2010-06-23r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák
2010-06-23r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák
2010-06-23r300/compiler: emulate loops in vertex shadersMarek Olšák
It is not perfect, but it is the best we got.
2010-06-23mesa: fix assertion failure for GL_ALPHA FBOsMarek Olšák
2010-06-23r300g: attempt to fix texture corruption on RV505Marek Olšák
2010-06-23r300g: index buffer range checkingMarek Olšák
2010-06-22i915g: Revert debug hunks from last commitJakob Bornecrantz
2010-06-22i915g: Reduce state emission by using a index biasJakob Bornecrantz
2010-06-22i915g: Drop fifo code in vbufJakob Bornecrantz
2010-06-22i915g: Change state code in vbuf codeJakob Bornecrantz
2010-06-22i915g: Rework debug print codeJakob Bornecrantz
2010-06-22i915g: Switch to state atomsJakob Bornecrantz
2010-06-22i915g: i915_state_sampler.c code styleJakob Bornecrantz
2010-06-22i915g: i915_state_immediate.c code styleJakob Bornecrantz
2010-06-22i915g: i915_state_dynamic.c code styleJakob Bornecrantz
2010-06-22i915g: Create seperate option for i915g and i965gJakob Bornecrantz
2010-06-22u_math: Add align function npot alignmentsJakob Bornecrantz
2010-06-22llvmpipe: IgnoresJakob Bornecrantz
2010-06-22llvmpipe: make geometry shaders and stream output workZack Rusin
2010-06-22gallium: add a timestamp disjoint queryZack Rusin
allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands.
2010-06-22gallium: add a new queryZack Rusin
to figure out if gpu is finished with all of the previously issues commands
2010-06-22st/mesa: remove bogus assertions st_CompressedTexSubImage2DRoland Scheidegger
width/height may not be a multiple of blocksize (small mip levels / npot textures). This should be handled just fine. Fixes #28530.
2010-06-22r300g: optimize the immediate mode emission path a bitMarek Olšák
2010-06-22r300g: do not emit ZTOP every draw callMarek Olšák
2010-06-21swrast: fix incorrect specular highlights on backfacesTim Evans
See bug 28577 for details. NOTE: this is a candidate for the 7.8 branch. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-06-21docs: add link to 7.9 relnotesBrian Paul
2010-06-21r300g: fix crash when destroying the context on r3xx-r4xxMarek Olšák
FDO bug #28652,
2010-06-21llvmpipe: s/lpfs/shader/José Fonseca
2010-06-21r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák