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AgeCommit message (Expand)Author
2010-08-04ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.Eric Anholt
2010-08-04mesa: Don't null deref looking for Mesa IR code at compile time.Eric Anholt
2010-08-04glsl2: Skip talloc_parent in constant_expression of non-constant arrays.Eric Anholt
2010-08-04glsl2: Make the clone() method take a talloc context.Eric Anholt
2010-08-04glsl2: Set ir_discard::ir_type when cloning itAras Pranckevicius
2010-08-03glsl2: Fix ir_validate validating null variable names.Eric Anholt
2010-08-03glsl2: No need to strdup the name passed in to ir_variable constructor.Eric Anholt
2010-08-02glsl2: Fix typo in clamp() constant builtin using uint instead of int.Eric Anholt
2010-08-02ir_to_mesa: Add support for 1.20 uniform initializers.Eric Anholt
2010-08-02glsl2: Don't consider uniform initializers as constant expressions.Eric Anholt
2010-08-02Initialize a couple of HasIndex2 fields on Mesa IR src regs.Eric Anholt
2010-08-02ir_to_mesa: Support for struct uniforms.Eric Anholt
2010-08-02ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.Eric Anholt
2010-08-02glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects.Carl Worth
2010-08-02glsl_type: Use string key for array type hashIan Romanick
2010-08-02Keep a local copy of the symbol name in the symbol tableIan Romanick
2010-08-02glsl2: Clean-up two 'unused variable' warningsIan Romanick
2010-08-02glsl2: Make glsl_types::ctx private againIan Romanick
2010-08-02glsl2: Fix expression type in builtin tan().Eric Anholt
2010-08-02glsl2: Add validation that talloc ownership of ir_* names is right.Eric Anholt
2010-08-02glsl2: Fix validation for ir_unop_not.Eric Anholt
2010-08-02glsl2: Add support for floating constants like "1f".Eric Anholt
2010-08-02glsl2: Initialize the ARB_fcc fields of ir_variable.Eric Anholt
2010-08-02glsl2: Also initialize the identifier field of parameter_declarator.Eric Anholt
2010-08-02glsl2: Fix spelling of "precision" in error output.Eric Anholt
2010-08-02glsl2: Don't add mesa/program/ as an include dir. Let includes say program/.Eric Anholt
2010-08-02glsl2: Give the path within src/mesa/ for headers instead of relying on -I.Aras Pranckevicius
2010-08-02glsl2: initialize is_array and array_size of ast_parameter_declaratorAras Pranckevicius
2010-08-01glsl2: Make non-square matrix keywords not keywords pre-120.Eric Anholt
2010-08-01ir_to_mesa: Add support for MESA_GLSL=log.Eric Anholt
2010-08-01glcpp: Add a testcase for the failure in compiling xonotic's shader.Eric Anholt
2010-07-31glsl2: Do algebraic optimizations after linking as well.Eric Anholt
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt
2010-07-31glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.Eric Anholt
2010-07-31glsl2: Fix stack smash when ternary selection is used.Aras Pranckevicius
2010-07-30glsl2: Fix the implementation of atan(y, x).Eric Anholt
2010-07-30ast: Initialize location data in constructor of all ast_node objects.Carl Worth
2010-07-30ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.Eric Anholt
2010-07-30glsl2: Update the callee pointer of calls to newly-linked-in functions.Eric Anholt
2010-07-30glsl2: Initialize ir_function_signature::is_built_in.Kenneth Graunke
2010-07-30glcpp: Don't look for backslashes before the beginning of the string.Kenneth Graunke
2010-07-29glsl2: Do ir_if_return on the way out, not the way in.Eric Anholt
2010-07-29glsl2: Make sure functions end with a return before doing ir_if_return.Eric Anholt
2010-07-29glsl2: Make ir_if_return handle if () { return } else { not return }Eric Anholt
2010-07-29glsl2: Refactor a bit of ir_if_return for the next changes.Eric Anholt
2010-07-29ir_to_mesa: Don't emit a duplicate return at the end of a function.Eric Anholt
2010-07-29glsl2: Allow use of _mesa_print_ir without a parse state on hand.Eric Anholt
2010-07-29ir_constant_variable: Don't mark variable from outside our scope as constant.Eric Anholt
2010-07-29glsl2: When dumping IR for debug, indent nested blocks.Eric Anholt
2010-07-29glsl2: When dumping IR for debug, skip all the empty builtin prototypes.Eric Anholt