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2010-10-31dri/nouveau: Pipeline glTexSubImage texture transfers.Francisco Jerez
2010-10-31dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.Francisco Jerez
2010-10-31dri/nouveau: Optimize VBO binding re-emission.Francisco Jerez
2010-10-31dri/nouveau: Split out array handling to its own file.Francisco Jerez
2010-10-31dri/nouveau: Use a macro to iterate over the bound vertex attributes.Francisco Jerez
2010-10-31dri/nouveau: Avoid recursion in nouveau_bo_context_reset().Francisco Jerez
2010-10-31dri/nouveau: Split out the scratch helpers to a separate file.Francisco Jerez
2010-10-31dri/nouveau: Tell the vbo module we want real hardware BOs.Francisco Jerez
2010-10-31dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.Francisco Jerez
2010-10-30dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.Francisco Jerez
Previously nouveau_state_emit() was being called directly, sometimes that doesn't work because it doesn't update the derived GL context.
2010-10-30dri/nv25: Bind a hierarchical depth buffer.Francisco Jerez
2010-10-30dri/nouveau: Don't assert(0) on compressed internal formats.Francisco Jerez
2010-10-30dri/nv20: Clear with the 3D engine.Francisco Jerez
2010-10-31st/mesa: Unreference the sampler view in st_bind_surface.Chia-I Wu
Without this, update_textures may not pick up the new pipe_resource. It is actually update_textures that should check stObj->sampler_view->texture != stObj->pt, but let's follow st_TexImage and others for now.
2010-10-30osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()Brian Paul
Fixes fd.o bug 31128.
2010-10-30autoconf: st/vega requires --enable-openvg.Chia-I Wu
Make it a warning for now to smooth the transition.
2010-10-29glsl: Remove unused ARRAY_SIZE macro.Kenneth Graunke
It's also equivalent to Elements(...) which is already used elsewhere.
2010-10-29mesa: Make metaops use program refcounts instead of names.Eric Anholt
Fixes failure on restoring state when the program was active but deleted, and the name no longer exists. Bug #31194
2010-10-29mesa: remove dead codeBrian Paul
2010-10-29mesa: Fix windows build (uint -> GLuint).José Fonseca
2010-10-29targets: Add missing quotes to Makefile.xorg.Chia-I Wu
Fix $ make CC="ccache gcc"
2010-10-29Merge branch 'glapi-reorg'Chia-I Wu
Conflicts: src/mapi/glapi/glapi_sparc.S src/mapi/glapi/glapi_x86.S src/mapi/glapi/glapidispatch.h src/mapi/glapi/glapioffsets.h src/mapi/glapi/glprocs.h
2010-10-29autoconf: Update configuration info.Chia-I Wu
Output API info first. Move GLU/GLw/GLUT and EGL near driver info.
2010-10-29docs: Update egl and openvg docs.Chia-I Wu
2010-10-29autoconf: Better client API selection.Chia-I Wu
Make autoconf decide the client APIs enabled first. Then when OpenGL and OpenGL ES are disabled, there is no need to build src/mesa/; when OpenGL is disabled, no $mesa_driver should be built. Finally, add --enable-openvg to enable OpenVG. With these changes, an OpenVG only build can be configured with $ ./configure --disable-opengl --enable-openvg src/mesa, src/glsl, and src/glx will be skipped, which saves a great deal of compilation time. And an OpenGL ES only build can be configured with $ ./configure --disable-opengl --enable-gles-overlay
2010-10-28mesa: pixel transfer ops do not apply to integer-valued texturesBrian Paul
2010-10-28mesa: additional integer formats in _mesa_bytes_per_pixel()Brian Paul
2010-10-28mesa: add const qualifier to _mesa_is_legal_format_and_type()Brian Paul
2010-10-28mesa: fix integer cases in _mesa_is_legal_format_and_type()Brian Paul
Some integer formats work with some packed datatypes.
2010-10-28mesa: fix incorrect type in _mesa_texstore_rgba_int16()Brian Paul
2010-10-28mesa: remove obsolete commentBrian Paul
2010-10-28mesa: add extension table entry for GL_EXT_gpu_shader4Brian Paul
2010-10-28mesa: clean-up array element codeBrian Paul
Remove unnecessary GLAPIENTRY keywords, update comments, re-indent.
2010-10-28mesa: glArrayElement support for integer-valued arraysBrian Paul
2010-10-28mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul
2010-10-28mesa: consolidate glVertex/Color/etcPointer() codeBrian Paul
This removes a bunch of similar error checking code in all the vertex pointer functions and puts nearly all the error checking in update_array().
2010-10-28mesa: add gl_client_array::Integer field and related vertex array state codeBrian Paul
2010-10-28mesa: implement integer-valued vertex attribute functionsBrian Paul
The integers still get converted to floats. That'll have to change someday.
2010-10-28mesa: add new GLvertexformat entries for integer-valued attributesBrian Paul
2010-10-28mesa: plug in more GL_EXT_gpu_shader4 functionsBrian Paul
2010-10-28mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul
2010-10-28mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()Brian Paul
2010-10-28glapi: regenerated API filesBrian Paul
2010-10-28glapi: include EXT_gpu_shader4.xmlBrian Paul
2010-10-28glapi: xml spec file for GL_EXT_gpu_shader4Brian Paul
2010-10-28vbo: re-indent fileBrian Paul
2010-10-28mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()Brian Paul
2010-10-28i965: Update the gen6 stencil ref state when stencil state changes.Eric Anholt
Fixes 6 piglit tests about stencil operations.
2010-10-28i965: Upload required gen6 VS push constants even when using pull constants.Eric Anholt
Matches pre-gen6, and fixes glsl-vs-large-uniform-array.
2010-10-28i965: Update gen6 SF state when point state (sprite or attenuation) changes.Eric Anholt