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AgeCommit message (Expand)Author
2008-09-29intel: Clean-up the extension string madness!Ian Romanick
2008-09-29GLSL: Implement GL_OBJECT_TYPE_ARB queryIan Romanick
2008-09-29GLSL: Implement _mesa_get_handleIan Romanick
2008-09-29GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick
2008-09-29mesa: asst updates for VMSJouk Jansen
2008-09-29mesa: drop calloc from _mesa_get_fixed_func_vertex_programShunichi Fuji
2008-09-28Use 3Dnow! x86-64 routines only on processors that support 3Dnow!Ian Romanick
2008-09-28Remove TNL-to-VP tracking from i965Ian Romanick
2008-09-27glapi: add DISPATCH_FUNCTION_SIZETobias Jakobi
2008-09-27glapi: add gl_dispatch_functions_start and endTobias Jakobi
2008-09-26intel: Fix a number of memory leaks on context destroy.Eric Anholt
2008-09-26configs: darwin: Don't build GLwJeremy Huddleston
2008-09-26mesa: remove invalid assertions that programs have parametersBrian Paul
2008-09-26mesa: fix assertion in _mesa_reference_program()Brian Paul
2008-09-26mesa: fix param indexingBrad King
2008-09-25mesa: fix cast/conversion for optional codeBrian
2008-09-25mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.Brian Paul
2008-09-25mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
2008-09-25mesa: fix some VBO buffer object issuesBrian Paul
2008-09-25mesa: fix function params to match prototypesSam Hocevar
2008-09-25mesa: prevent the slang code generator from aborting when faced with a sample...Sam Hocevar
2008-09-25i965: support for sin() and cos() in vertex shaders.Sam Hocevar
2008-09-25i965: more meaningful message for unsupported opcodes.Sam Hocevar
2008-09-24intel: Fix clears to depth_stencil texture attachments.Eric Anholt
2008-09-24set SamplerUnit[] entry in load_texture() just to be safeBrian
2008-09-24use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/...Brian
2008-09-24set program->SamplersUsed bit when using a texture instructionBrian
2008-09-24Remove ctx field from texenvprog_cacheBrian
2008-09-24include programopt.hBrian
2008-09-24Disable vertex shader fog, compute fog in fragment shader.Brian
2008-09-24temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian
2008-09-23mesa: fix main/ prefix in includeKeith Whitwell
2008-09-23vbo: unmap and remap immediate vbo before/after each draw.Keith Whitwell
2008-09-23added vbo_use_buffer_objects() to specify that immediate mode data should be ...Brian
2008-09-23vbo: seed initial max_element value with a more likely candidateKeith Whitwell
2008-09-23mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/Brian Paul
2008-09-23mesa: glsl: fix glGetUniform for matrix queriesBrian Paul
2008-09-23mesa: glsl: fix a number of glUniform issuesBrian Paul
2008-09-23mesa: glsl: fix error check in get_uniformfv()Brian Paul
2008-09-23mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca
2008-09-23mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul
2008-09-23mesa: add fwd decl of fill_in_entrypoint_offset()Brian Paul
2008-09-23mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul
2008-09-23Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ...Brian
2008-09-23mesa: refactor: move GetProcAddress code from glapi.c into new glapi_getproc....Brian Paul
2008-09-23i965: Cope with batch getting flushed in the middle of batchbuffer emits.Eric Anholt
2008-09-23intel: Add missing include files for meta drawpixels since mesa shuffling.Eric Anholt
2008-09-23intel: Replace pbo-only drawpixels function with a generic Mesa metaops.Eric Anholt
2008-09-23i915: Fix overlapping CopyPixels with negative pixel zoom.Eric Anholt
2008-09-23i915: fix crash in flush_prim -> wait_flips -> flush_batch -> flush_prim.Eric Anholt