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2009-08-06identity: Use the correct textureJakob Bornecrantz
2009-08-05i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt
For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603.
2009-08-06st/xorg: If we have DRI2 we should also have some sort of hw supportJakob Bornecrantz
2009-08-06i915g: Always run in sync with the HWJakob Bornecrantz
2009-08-06i915g: The i915 seems more happier with sampler domain so lets use thatJakob Bornecrantz
2009-08-06i915g: Dirty fix for VBO module double flush assertJakob Bornecrantz
2009-08-06i915g: Switch to mapping the batch buffer instead of using subdataJakob Bornecrantz
2009-08-05progs/egl: Add xeglbindtex.Chia-I Wu
This is a simple demo for eglBindTexImage. It uses a OpenGL context, instead of the required OpenGL ES one. But it still suffices the demo and test purpose. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05egl_softpipe: Add support for pbuffer binding.Chia-I Wu
This adds support for eglBindTexImage and eglReleaseTexImage. They rely on the state tracker to do the real work. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05egl_softpipe: Flush when switching current context.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05mesa/st: Add support for binding pipe surface to texture.Chia-I Wu
This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05mesa/main: Add functions to clear and dirty texture objects.Chia-I Wu
This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-05Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/state.c
2009-08-05docs:fix glBlitFramebuffer() for GalliumBrian Paul
2009-08-05st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)Brian Paul
We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented.
2009-08-05mesa: generate GL_INVALID_OPERATION for missing z/stencil when blittingBrian Paul
If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error.
2009-08-05st/mesa: fix Y inversion and optimize st_BlitFramebuffer()Brian Paul
Need to check for Y inversion separately for src/dest buffers. If both the src and dest regions are upside down, make them right-side up for a better chance at a fast path. progs/tests/copypixrate -blit is much faster now.
2009-08-05util: added comment/question about blit clippingBrian Paul
2009-08-05mesa: make _mesa_clip_blit() a shared functionBrian Paul
2009-08-05util: added util_blit_pixels() overlap testBrian Paul
A comment alluded to this. Now it's checked.
2009-08-05util: fix util_blit_pixels() test for surface_copy() pathBrian Paul
For the surface_copy() path require same format, no flipping and no stretching. Fixes progs/tests/copypixrate -blit
2009-08-05util: reformatting and commentsBrian Paul
2009-08-05st/xorg: Make it work againJakob Bornecrantz
2009-08-05st/egl: Create primary texture not display targetJakob Bornecrantz
2009-08-05i915g: Treat primary textures as scanout buffersJakob Bornecrantz
2009-08-05i915g: Link with trace on EGL and XorgJakob Bornecrantz
2009-08-05trace: Use correct texture in drm_api wrapperJakob Bornecrantz
2009-08-05softpipe: Also defere primary textures to backendJakob Bornecrantz
2009-08-05r200: emit colorpitchDave Airlie
2009-08-04i965: Fix dangerous warning I let slip in.Eric Anholt
2009-08-04i965: Respect CondSwizzle in OPCODE_IF.Eric Anholt
Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be useful for the looping code. Bug #18992
2009-08-04i965: Emit conditional code updates as required for GLSL VS if statements.Eric Anholt
Previously, we'd be branching based on whatever condition code happened to be laying around.
2009-08-04i965: Don't set pop_count in the reserved MBZ area of IF statements.Eric Anholt
2009-08-04i965: Print out ELSE and ENDIF src1 arguments like IF does.Eric Anholt
2009-08-05r200: fix off-by-one errors causing 6th texture unit to not workRoland Scheidegger
both for normal and cube textures, this fixes demos/multiarb (with 6 enabled texture units) and fixes #23142.
2009-08-05r200: fix compiler warning (unused var)Roland Scheidegger
2009-08-05radeon: fix miptree comparison breakageRoland Scheidegger
another case of image never matching miptree in case of compressed textures
2009-08-05intel: implement intelCompressedTexSubImage2DRoland Scheidegger
similar to the radeon code. passes tests/texcompsub
2009-08-05tests: also test xoffset in texcompsub testRoland Scheidegger
use glCompressedTexSubImage2DARB also with xoffset by splitting into 3 calls in total. Dunno if the top/bottom reversal is intentional but leave as is.
2009-08-04intel: Add support for EXT_provoking_vertex.Eric Anholt
2009-08-04i965: Spell "conditional" correctly.Eric Anholt
2009-08-04i965: Hook up the disassembler for INTEL_DEBUG={wm,vs}.Eric Anholt
I was getting tired of doing the dance of INTEL_DEBUG=batch, copying it out, and running intel-gen4disasm on it.
2009-08-04i965: Initial import of disasm code from intel-gen4asm.Eric Anholt
There's a bunch of stuff from gen4asm and gpu-tools that we probably want to make into a library instead of cargo-culting it around.
2009-08-04i965: warning fixEric Anholt
2009-08-04tests/getteximage: test more texture sizes, including npotBrian Paul
2009-08-04mesa: log the shader checksumBrian Paul
2009-08-04mesa: compute, print shader checksumBrian Paul
2009-08-04mesa: added gl_shader::SourceChecksum field (for debug purposes)Brian Paul
2009-08-04mesa: added _mesa_str_checksum()Brian Paul
2009-08-04mesa: clean-up error debug/count codeBrian Paul