Age | Commit message (Expand) | Author |
2010-08-09 | glsl2: Teach copy propagation about "if" and "loop" instructions. | Eric Anholt |
2010-08-09 | glsl2: Refresh autogenerated file builtin_function.cpp. | Kenneth Graunke |
2010-08-09 | texture_builtins.py: Fix cut and paste errors in function names. | Kenneth Graunke |
2010-08-09 | glsl2: Use gl_DepthRange's proper name. | Kenneth Graunke |
2010-08-09 | ir_algebraic: Support other comparisons in ir_unop_logic_not | Ian Romanick |
2010-08-09 | ir_algebraic: Convert ir_unop_logic_not handler to use a switch statement | Ian Romanick |
2010-08-09 | glsl2: do not use __retval name; two underscores is reserved word according t... | Aras Pranckevicius |
2010-08-09 | glsl: fix missing return in ir_structure_splitting | Aras Pranckevicius |
2010-08-08 | glsl2: Handle plain variable copies in struct splitting. | Eric Anholt |
2010-08-07 | glsl2: Add the 1.30 reserved keywords. | Kenneth Graunke |
2010-08-06 | ir_function_inlining: Fix missing iter.next() in inlining sampler params. | Aras Pranckevicius |
2010-08-06 | copy_propagation: do propagation into non-out call params | Aras Pranckevicius |
2010-08-06 | glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass. | Eric Anholt |
2010-08-06 | ir_to_mesa: Add support for sampler arrays. | Eric Anholt |
2010-08-06 | glsl2: Fix inlining with sampler array or struct dereferences as arguments. | Eric Anholt |
2010-08-06 | glsl2: Don't assert in a couple of places when encountering sampler arrays. | Eric Anholt |
2010-08-06 | ir_to_mesa: Give the expected size for _mesa_add_attribute(). | Eric Anholt |
2010-08-05 | ir_to_mesa: Handle texture-array samplers | Ian Romanick |
2010-08-05 | glsl2: Enable all supported extensions in stand-alone compiler | Ian Romanick |
2010-08-05 | glsl_type: Don't have two versions of a type with the same name | Ian Romanick |
2010-08-05 | glsl2: Log a better error message when a matching function cannot be found | Ian Romanick |
2010-08-05 | glsl2: Add a pass to convert exp and log to exp2 and log2. | Eric Anholt |
2010-08-05 | glsl2: Insert global declarations at the top of the instruction stream. | Eric Anholt |
2010-08-05 | ir_structure_splitting: Massive fixing to this. | Eric Anholt |
2010-08-05 | glsl2: Make the HV actually call ir_texture's visit_leave. | Eric Anholt |
2010-08-05 | ir_structure_splitting: New pass to chop structures into their components. | Eric Anholt |
2010-08-05 | glsl2: Fix the dereferences_variable check in ir_tree_grafting. | Eric Anholt |
2010-08-05 | glsl2: Don't tree-grafting out assignment to an out variable. | Eric Anholt |
2010-08-05 | glsl2: Don't dead-code eliminate a call where the return value is unused. | Eric Anholt |
2010-08-05 | glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp. | Eric Anholt |
2010-08-05 | ir_to_mesa: Don't do function inlining until linking. | Eric Anholt |
2010-08-05 | glsl2: Add a pass for removing unused functions. | Eric Anholt |
2010-08-05 | glsl2: Catch pointless copies in copy propagation. | Eric Anholt |
2010-08-05 | glsl2: Don't try to dump GLSL IR for a shader that didn't compile. | Eric Anholt |
2010-08-05 | ir_to_mesa: Remove debug force-enablement of EmitNoIfs. | Eric Anholt |
2010-08-04 | glcpp: Ignore #if and #elif expressions when skipping. | Kenneth Graunke |
2010-08-04 | glcpp/tests: Add a corollary to testcase 073 for testing #elif. | Kenneth Graunke |
2010-08-04 | glcpp/tests: Fix 073-if-in-ifdef.c to use #ifdef, not #if. | Kenneth Graunke |
2010-08-04 | glcpp: Refactor HASH_IF and HASH_ELIF expansion to reuse code. | Kenneth Graunke |
2010-08-04 | glsl2: Remove the shader_in/shader_out tracking separate from var->mode. | Eric Anholt |
2010-08-04 | glsl2: Remove a dead cut and paste member from ir_variable_refcount_visitor. | Eric Anholt |
2010-08-04 | i965: Settle on printing our program debug to stdout. | Eric Anholt |
2010-08-04 | ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump. | Eric Anholt |
2010-08-04 | glsl2: Use linked ir_constant_variable after linking, instead of unlinked. | Eric Anholt |
2010-08-04 | glsl2: Return progress from ir_vec_index_to_swizzle. | Eric Anholt |
2010-08-04 | glsl2: Generate masked assignments in some expanded matrix operations | Ian Romanick |
2010-08-04 | glsl2: Generate masked assignments in vector and matrix constructors | Ian Romanick |
2010-08-04 | glsl2: Additional validation of write masks | Ian Romanick |
2010-08-04 | glsl2: Add ir_assignment::write_mask and associated methods | Ian Romanick |
2010-08-04 | glsl2: Don't try to construct an ir_assignment with an invalid LHS | Ian Romanick |