Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
* Remove some unused (mostly empty) functions
* Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency
* Added debug messages to WAIT_IDLE_EMPTY[_LOCKED]
* Don't flush empty command buffers
|
|
* Fixed disabling of the render stage
* Added debug output for per-primitive fallbacks
* Bumped driver date
|
|
|
|
Savage DRM version 2.2.0. Otherwise the render stage is disabled.
|
|
values.
|
|
|
|
texture objects.
|
|
|
|
|
|
|
|
|
|
glDeleteTexture makes the texture ID immediately free for re-use
while the actual texture object lingers until its reference count goes
to zero (when no longer bound by any rendering context).
|
|
|
|
|
|
|
|
|
|
MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some
circumstances, but glean failed and demos/texenv.c was also incorrect.
|
|
|
|
|
|
|
|
have all other attributes already set).
i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal.
|
|
I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|