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2008-03-12remove reference to obsolete ExtDivideBrian
2008-03-12gallium: use TXP rather than ExtDivide flagBrian
2008-03-12gallium: change draw_vertex_shader->state from pointer to structBrian
We were sometimes keeping a pointer to a stack-allocated object. Now make a copy of the pipe_shader_state object. This should fix some seemingly random memory errors/crashes.
2008-03-12tgsi: Remove ExtDivide field from existence. Implement OPCODE_TXP.Michal Krol
2008-03-12tgsi: Dump TXP opcode.Michal Krol
2008-03-12gallium: Generic handle table.José Fonseca
2008-03-12gallium: Change assert behavior on runtime (Mark Mueller).José Fonseca
2008-03-12tgsi: Introduce OPCODE_TXP. Depricate ExdDivide field.Michal Krol
2008-03-12scons: Faithfully mimic every WINDDK builtin compiler/linker option.José Fonseca
2008-03-12gallium: reduce signed/unsigned warningsKeith Whitwell
2008-03-12gallium: Add TEX_FILTER_ANISO img filterKeith Whitwell
Hardware almost universally expects us to set a special filtering mode when anisotropic filtering is enabled, as opposed to varying a max-aniso values. Do this once in the state tracker & simplify the driver code.
2008-03-12tgsi: Dump source register divide component.Michal Krol
2008-03-11cell: check for NULL shader pointer in cell_bind_vs_state()Brian
2008-03-11gallium: dummy install targetBrian
2008-03-11gallium: rework CSO-related code in state trackerBrian
Use the code in cso_context.c rather than st_cache.c. Basically, binding of state objects now goes through the CSO module. But Vertex/fragment shaders go through pipe->bind_fs/vs_state() since they're not cached by the CSO module at this time. Also, update softpipe driver to handle NULL state objects in various places. This happens during context destruction. May need to update other drivers...
2008-03-12gallium: Silence MSVC warnings.José Fonseca
2008-03-12gallium: Conditional debugging output.José Fonseca
Generalize the conditional debugging output code found trhought the gallium drivers.
2008-03-11tgsi: Map OPCODE_TEXKILL to OPCODE_KILP.Michal Krol
2008-03-11gallium: fix some cso_state_callback cast warningsBrian
2008-03-11gallium: fix fs/vs typo in cso_set_vertex_shader()Brian
2008-03-11draw: don't free our copy of the render stage -- just borrowing it from vbuf ↵Keith Whitwell
stage
2008-03-11gallium: missing fileKeith Whitwell
2008-03-10fix double deletionZack Rusin
plus, if the current hash is bigger than max size make sure we delete enough from it
2008-03-10fix compilationZack Rusin
2008-03-10fix Height2/Depth2 init problem when using texture bordersBrian
2008-03-10gallium: disable an unneeded assertion (hit with texwrap.c)Brian
2008-03-10Move SPE register allocator to rtasm codeIan Romanick
Move the register allocator to a common location. There is more code on the way that will make use of this interface.
2008-03-10draw: placeholder/prototype code for a passthrough draw pathKeith Whitwell
2008-03-10mesa: fast-track glColor and similar calls when not immediate mode renderingKeith Whitwell
Often these are mixed in with draw arrays calls, etc. Try not to get the whole immediate rendering state machine going when we receive one of these on their own.
2008-03-10gallium: fix compiler warningKeith Whitwell
2008-03-10gallium: use the same bypass_clipping logic on all vs pathsKeith Whitwell
2008-03-10gallium: enable bug workaround in draw_vertex_cache_invalidateKeith Whitwell
2008-03-10gallium: new surface/context tracker (sct) moduleBrian
Will be used for tracking the surfaces and textures which are bound/used by contexts.
2008-03-10cell: sync up with sampler/texture state-setting changesBrian
2008-03-10gallium: Use hardcoded breakpoints on x86 targets.José Fonseca
2008-03-10Some notes about debuggingJosé Fonseca
2008-03-10gallium: Import Dennis Smit cpu detection code.José Fonseca
It still needs a slight code massasing to integrate with the rest of gallium (namely mapping the OS_* ARCH_* defines), but I'm commiting anyway so that it is available to be used when somebody needs it.
2008-03-10gallium: WinCE portability fixes.José Fonseca
2008-03-09gallium: avoid deleting currently-bound CSO's on cache destructionKeith Whitwell
2008-03-09draw: cope with binding NULL vertex shader (on context delete, for instance)Keith Whitwell
2008-03-09cso: fix line endingsKeith Whitwell
2008-03-09cso: Use MALLOCKeith Whitwell
2008-03-09cso: add a higher-level interface which does all pipe interactions to set a ↵Keith Whitwell
given state
2008-03-09gallium: add some commonly implemented bits of hw stateKeith Whitwell
2008-03-09scons: Ensure the paths to the WINDDK's executables are found before the ↵José Fonseca
MSVC ones.
2008-03-08gallium: Document debug_printf usage.José Fonseca
2008-03-06gallium: Surround externs with extern "C".Michal Krol
2008-03-05gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell
Bind all the samplers/textures at once rather than piecemeal. This is easier for drivers to understand.
2008-03-05gallium: Use custom vsnprintf in WINDDK.José Fonseca
EngDebugPrint does not handle float point arguments, so we need to use our own vsnprintf implementation.
2008-03-05scons: Preliminary code for quieting command lines.José Fonseca