Age | Commit message (Collapse) | Author |
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(cherry picked from commit 9bc9e0ecb0fb2069b2c123e665eb2118e358098f which
was lost in a merge)
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should fix fd.o 14441
(cherry-picked from commit d4244683a61f66cfb78408a37cf2587587847f96 which was
lost in a merge)
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(bug #16852, #16853)
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Is there some kind of git hook we could use to keep me from committing
after like 10PM or so?
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This uses fog HW instead of fragment programs.
If it breaks you, let me know!
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17173
Also, move GL_TEXTURE_RECTANGLE init code into separate function.
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Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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Was using a mix of the ARB functions and the OpenGL 2.0 shader functions.
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Fixes progs/glsl/points.c
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undefined
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Fixed typo in darwin config
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Accessing a GLboolean via an int pointer on big-endian == bad.
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Conflicts:
src/mesa/drivers/dri/intel/intel_span.c
src/mesa/main/fbobject.c
This converts the i915 driver to use the GEM interfaces for object management.
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To do this, I had to clean up some of 965 state upload stuff. We may end
up over-emitting state in the aperture overflow case, but that should be rare,
and I'd rather have the simplification of state management.
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