Age | Commit message (Collapse) | Author |
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r300_vertexprog.c to compile.
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* When glTexSubImageND is used, track the set of changed tiles in a
bit vector and upload only dirty tiles later. This should improve
the performance of dynamic light maps and gl movie player plugins.
* Renamed debug item "lru" to "tex". Indicate which levels are
uploaded completely or partially.
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FilterGLAPISpecBase. Since the size_h mode of glX_proto_size.py will be
used to generate multiple header files, add an option to specify the define
that is used for multiple-inclusion protection.
The changes to the header files in this commit are just a side-effect of the
changes to the Python scripts.
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client-side code doesn't try to calculate the size of the output
parameters. The server will tell the client how big it is.
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parameters to GetColorTableParameter[if]v. FORMAT, WIDTH, and the SIZE
enums cannot be parameters to ColorTableParameter[if]v.
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The attribute can now take one of 4 states. "false" (the default value)
means that no handcoding is required for the function. "client" means that
the function must be handcoded on the client-side only. "server" means that
the function must be handcoded on the server-side only. "true" menas that
the function must be handcoded on both the client-side and the server-side.
Version 1.14 of glX_proto_send.py accidentally contained a line of this
change.
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The debug version of indirect.c has proven very helpful during the
development of new client-side and server-side GLX protocol code. This is
put here instead of in the DISPATCH and DISPATCH_RETURN macros in dispatch.c
for two reasons.
1. I only want the debug information when indirect-rendering is used.
2. Functions that require a reply from the server, some of which do not have
a return value (e.g., glFlush, glFinish, glGetLightfv, etc.), do not need
the extra glFinish call.
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server-side GLX implementation.
Correct the protocol for EXT_convolution. Several functions were
incorrectly listed as 'sop' that should have been 'vendorpriv'.
Remove TexParameter[if]v from the list of functions associated with
TEXTURE_RESIDENT. The state associated with this enum is read-only.
Sort the enums by value for each particular size. This ensures that the
signature is the same no matter what the ordering is of the enums in the XML
file. The side effect is that there are some extra changes in
indirect_size.c.
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Parameters to glX_proto_size.py are now used to determine whether to emit
either get-type function, set-type functions, or both. When only get-type
functions are emitted, they can optionally alias set-type functions. This
would be useful if, for example, the two types were in different source
files.
The real work to implement this is in SizeStubFunctionIterator class. All
of the logic for which functions to iterate and in which order is
implemented there.
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radeon and r200 driver
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instead of just one major version
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channel, instead of 1.0F
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higher-level API object. Use this type of object to implement the
printFunctions method. Modify other functions that iterate over the list of
functions to use this type of object.
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hash table.
Moving toward removing the gl_texture_object's Next pointer (only used by
glide and tdfx drivers).
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used for "size" sub-elements. In the future the "count" attribute may
be removed completely from "size" sub-elements, so gl_API.xml was also
updated.
Support was added for a (currently unused) "mode" attribute for "size"
elements. Basically, functions are marked as either "get" or "set". This
will be used in generating size functions for the server-side (where the
"get" functions have to know how much data to return). It could also be
used to help generate code for src/mesa/main/get.c.
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source file.
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there and glXEnum::startElement to glEnum::process_attributes.
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actually used both values, it was refactored into command_fixed_length and
command_variable_length. glXFunction::offset_of_first_parameter was also
added.
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section are marked as ignored. Also ignore any functions that don't have
assigned dispatch offsets.
Fold Adam Jackson's changes to indirect_size.c into the generator scripts so
that they don't get lost. "DO NOT EDIT" really means "DO NOT EDIT". ;)
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