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2009-02-10autogen: Make sure MAKEFLAGS is not set before running autoreconfBenjamin Close
Without this the "w" flag may be set which causes the version to be incorrectly to be obtains in configure.ac causing configure to fail miserably
2009-02-09mesa: avoid setting texObj->_Complete = GL_FALSE when there's no state changeBrian Paul
Avoid a little bit of unneeded state validation and fixes a bug where the texture complete flags was set to false, but we didn't signal _NEW_TEXTURE. Fixes piglit tex1d-2dborder failure.
2009-02-09mesa: add no-change testing for a few more texture parametersBrian Paul
2009-02-09swrast: use ASSIGN_4V() macroBrian Paul
2009-02-09mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()Brian Paul
2009-02-09mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()Brian Paul
2009-02-09i965: need to disable current shader, if any, in intel_clear_tris()Brian Paul
Fixes bad background in all the progs/glsl/ tests.
2009-02-09mesa: autoconf fixes for OS XSiddhartha Chaudhuri
See bug report 17566.
2009-02-09mesa: rework _mesa_reference_framebuffer() to look like ↵Brian Paul
_mesa_reference_renderbuffer() _mesa_unreference_framebuffer() is deprecated since _mesa_reference_framebuffer(ptr, NULL) can be used instead.
2009-02-07mesa: minor fixes to incomplete texture debug codeBrian Paul
2009-02-07mesa: debug code for printing info about textures, writing teximages to diskBrian Paul
2009-02-07mesa: code refactoring: move texcombine code into update_tex_combine()Brian Paul
2009-02-07mesa: minor clean-ups, remove unneeded conditionalBrian Paul
2009-02-07mesa: fix logic error in computing enableBits in update_texture_state()Brian Paul
If we had a vertex shader but no fragment shader (i.e. fixed function) we didn't get the right enabled texture targets. Fixes blank/white texture problem.
2009-02-06mesa: fix tnl->render_inputs_bitset setup for fragment program texcoordsBrian Paul
Handle the case where there's no per-vertex texcoords but the fragment shader needs texcoords. Fixes piglit shaders/fp-generic/dph test.
2009-02-06swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)Brian Paul
Fixes piglit shaders/fp-incomplete-tex test.
2009-02-06glsl: new MESA_GLSL env var for GLSL debugging featuresBrian Paul
Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug builds. MESA_GLSL will work both in debug and non-debug builds. Also add facility to dump glUniform() calls to stdout.
2009-02-06mesa: tweak output of _mesa_write_shader_to_file()Brian Paul
Enclose GPU code in comments to the file can be re-fed back into GLSL compiler.
2009-02-06Revert "mesa: meaningless whitespace change to see if git's working (ignore)"Brian Paul
This reverts commit b2e779988eeb595187933fe2122d86f8ccfe059c. I didn't mean to push this stuff yet. I'm having a bad git day...
2009-02-06mesa: meaningless whitespace change to see if git's working (ignore)Brian Paul
2009-02-07radeon: remove include that breaks build in !OLD_PACKET pathDave Airlie
this path isn't enabled by default in any case.
2009-02-05mesa: remove oddball linux-directfb-install makefile ruleBrian Paul
It's probably not needed since the 'make install' rules were overhauled last year.
2009-02-05mesa: minor Makefile improvement for versioningBrian Paul
2009-02-04glsl: use _slang_var_swizzle() in a few places to simplify the code.Brian Paul
2009-02-04glsl: remove unused prototypeBrian Paul
2009-02-04glsl: replace assertion with conditional in _slang_pop_var_table()Brian Paul
We were hitting the assertion when we ran out of registers, which can happen. Also, add some additional assertions and freshen up some comments.
2009-02-04mesa: more info in error messagesBrian Paul
2009-02-04swrast: add minor commentsBrian Paul
2009-02-04Revert "docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver"Brian Paul
This reverts commit 2f51be75c55f69dc3e09036d6fd12f808f5a5028.
2009-02-04mesa: make Xlib glXIsDirect() always return TrueBrian Paul
2009-02-04demos: remove unused functionBrian Paul
2009-02-04demos: silence uninitialized var warningBrian Paul
2009-02-04mesa: minor error msg improvementBrian Paul
2009-02-04intel: Decode MI operands using specific length masksChris Wilson
The MI opcodes have different variable length masks, so use an operand specific mask to decode the length.
2009-02-04intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson
A couple of minor typos that proclaimed an error in the wrong command, and failed to offset the mask.
2009-02-04intel: Fix fbo_firecube regression with FBconfigs change.Eric Anholt
By selecting a 4444 texture format due to a bad test, we hit the intel_update_wrapper error path, and despite the appearance of error handling in it and its callers, the desired behavior (software fallback) doesn't occur.
2009-02-04r300: make the macros safe. add missing parenthesis.Maciej Cencora
2009-02-04r300: Fix EXP2 fogMaciej Cencora
2009-02-03intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt
Too much commit -a while debugging.
2009-02-03swrast: Add support for x8r8g8b8 fbconfig.Eric Anholt
This lets swrast produce an fbconfig suitable for the root visual now that the server's not allowing mismatched fbconfigs.
2009-02-03docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driverBrian Paul
2009-02-03xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return TrueBrian Paul
Some apps won't run w/ indirect rendering contexts. Also, consolidate some context-init code in new init_glx_context() function.
2009-02-03mesa: simplify delete_wrapper()Brian Paul
2009-02-03demos: modify bufferobj.c to exercise interleaved vertex arraysBrian Paul
Also, put colors before vertex positions, and place the data at a 40-byte offset from the start of the buffer.
2009-02-02demos: update multitex.c GLSL demo to use vertex arrays or glVertex-modeBrian Paul
Press 'a' to toggle drawing mode.
2009-02-02util: added more functions to extfuncs.hBrian Paul
2009-02-02mesa: fix GLSL issue preventing use of all 16 generic vertex attributesBrian Paul
Only 15 actually worked before since we always reserved generic[0] as an alias for vertex position. The case of vertex attribute 0 is tricky. The spec says that there is no aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the conventional attributes. But it also says that calls to glVertexAttrib(0, v) are equivalent to glVertex(v). The distinction seems to be in glVertex-mode versus vertex array mode. So update the VBO code so that if the shader uses generic[0] but not gl_Vertex, route the attribute data set with glVertex() to go to shader input generic[0]. No change needed for the glDrawArrays/Elements() path. This is a potentially risky change so regressions are possible. All the usual tests seem OK though.
2009-02-02glsl: update program->InputsRead when referencing input attributesBrian Paul
This info will be used in the linker for allocating generic vertex attribs.
2009-02-02mesa: fix stand-alone glslcompilerBrian Paul
2009-02-02mesa: make _mesa_fprint_program_opt() non-staticBrian Paul