Age | Commit message (Collapse) | Author |
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(for vertex program)
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data are broken out into a new struct span_arrays which is allocated
per-context (to avoid huge stack allocations - a problem on Windows).
This lets us use span.redStep instead of span->redStep (for example) to
hopefully get slightly better performance in the triangle functions.
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indicates the read AND draw color buffer for all software rasterization.
Lots of related clean-ups. See RELNOTES-4.1 for details.
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Adding a missing ',' in a parameter list of a routine called
Modified Files:
Mesa/src/imports.c
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glMultiDrawElementsEXT().
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Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
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Finished all glGet* queries for GL_NV_vertex_program.
Improved error reporting in glEnable/Disable/Get, etc.
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