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2011-03-04i965: Apply a workaround for the Ironlake "vertex flashing".Eric Anholt
This is an awful hack and will hurt performance on Ironlake, but we're at a loss as to what's going wrong otherwise. This is the only common variable we've found that avoids the problem on 4 applications (CelShading, gnome-shell, Pill Popper, and my GLSL demo), while other variables we've tried appear to only be confounding. Neither the specifications nor the hardware team have been able to provide any enlightenment, despite much searching. https://bugs.freedesktop.org/show_bug.cgi?id=29172 Tested by: Chris Lord <chris@linux.intel.com> (Pill Popper) Tested by: Ryan Lortie <desrt@desrt.ca> (gnome-shell)
2011-03-04r300g: preliminary implementation of clamping controlsMarek Olšák
2011-03-04r300g: implement FP16 alpha testMarek Olšák
2011-03-04r300g: implement blending for some of non-RGBA8 formatsMarek Olšák
Blending is now fully supported with: - R8_UNORM - R8G8_UNORM - B8G8R8A8_UNORM - R16G16B16A16_FLOAT (r500-only) Blending is partially supported (DST_ALPHA not working) with: - L8A8_UNORM - I8_UNORM - B5G5R5A1_UNORM - B10G10R10A2_UNORM The other formats can't do blending.
2011-03-04draw: Silence tgsi_emit_sse2 failed messages.José Fonseca
2011-03-04tgsi: Disable SSE2 code generation.José Fonseca
It's broken now that tgsi_exec_machine::Inputs/Ouputs are pointers. Temporary if anybody still cares about tgsi_sse2.c. Permanent otherwise.
2011-03-04scons: Unbreak mingw cross compilation.José Fonseca
2011-03-04st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats if UNORM is supportedMarek Olšák
Because the format can be changed to UNORM in a surface. This fixes: state_tracker/st_atom_framebuffer.c:163:update_framebuffer_state: Assertion `framebuffer->cbufs[i]->texture->bind & (1 << 1)' failed.
2011-03-04scons: Get glsl2 and glcpp programs building correctly.José Fonseca
2011-03-04glsl/glcpp: Use stdio.h instead of unistd.h.José Fonseca
2011-03-04glsl: Define YY_NO_UNISTD_H on MSVC.José Fonseca
2011-03-04gallium: Define __func__ on MSVC.José Fonseca
2011-03-04Merge remote branch 'origin/nvc0'Christoph Bumiller
2011-03-04i965: Fix extending VB packetsChris Wilson
Computation of the delta of this array from the last had a silly little bug and ignored any initial delta==0 causing grief in Nexuiz and friends. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-04i965: Handle URB_FENCE erratum for BroadwaterChris Wilson
There is a silicon bug which causes unpredictable behaviour if the URB_FENCE command should cross a cache-line boundary. Pad before the command to avoid such occurrences. As this command only applies to gen4/5, do the fixup unconditionally as the specs do not actually state for which chip it was fixed (and the cost is negligible)... Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-04i965: Align index to type size and flush if the type changesChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-04intel: Add couple of missing gen6 commands to decodeChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-04i965: Prevent using a zero sized (or of unknown type) vertex arrayChris Wilson
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-04r600g: disable tiling by default again.Dave Airlie
we still have a lot of corner cases that aren't working. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-03-03tgsi: Update assert.José Fonseca
Elements(mach->Inputs) is wrong now that mach->Inputs is dynamically allocated.
2011-03-03glcpp: Remove trailing contexts from #if rules.Kenneth Graunke
These are now unnecessary.
2011-03-03glcpp: Rework lexer to use a SKIP state rather than REJECT.Kenneth Graunke
Previously, the rule deleted by this commit was matched every single time (being the longest match). If not skipping, it used REJECT to continue on to the actual correct rule. The flex manual advises against using REJECT where possible, as it is one of the most expensive lexer features. So using it on every match seems undesirable. Perhaps more importantly, it made it necessary for the #if directive rules to contain a look-ahead pattern to make them as long as the (now deleted) "skip the whole line" rule. This patch introduces an exclusive start state, SKIP, to avoid REJECTs. Each time the lexer is called, the code at the top of the rules section will run, implicitly switching the state to the correct one. Fixes piglit tests 16384-consecutive-chars.frag and 16385-consecutive-chars.frag.
2011-03-03glcpp/tests: Update 063-comments.c.expected to match output.Kenneth Graunke
The expected result has been out of sync with what glcpp produces for some time; glcpp's actual result seems to be correct and is very close to GCC's cpp. Updating this will make it easier to catch regressions in upcoming commits.
2011-03-03rbug: Fix depth stencil surface not being sent to the clientJakob Bornecrantz
2011-03-03scons: More tweaks to fix MinGW build.José Fonseca
2011-03-03scons: Ensure generated headers are in the include path.José Fonseca
2011-03-03scons: Add human friendlier build messages for lex/yacc.José Fonseca
2011-03-03scons: Always load lex/yacc tool.José Fonseca
lex/yacc is not loaded by default when toolchain is not default either, e.g., when toolchain=crossmingw.
2011-03-03nv50: check grclass instead of chipset for 3D capsChristoph Bumiller
2011-03-03nv50: increase size of shader code boChristoph Bumiller
512 KiB should be quite enough, but dynamic resize might be nicer.
2011-03-03nouveau: allow pipe driver to define which buffers should start in sysmemBen Skeggs
PIPE_BIND_CONSTANT_BUFFER alone was OK for nv50/nvc0, but nv30 will need to be able to set others on certain chipsets. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-03-03i965: SNB GT1 has only 32k urb and max 128 urb entries.Zou Nan hai
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
2011-03-02glsl: Remove unused glcpp/Makefile.am.Kenneth Graunke
This is a remnant of when glsl2 lived in its own repository.
2011-03-02glsl: Remove 'tests' subfolder.Kenneth Graunke
These have long since moved to piglit and aren't useful to have here.
2011-03-03r600g: correct mega_fetch_count in fetch shaderChristian König
2011-03-02tgsi: defer allocation of huge inputs/outputs until we have a gsZack Rusin
2011-03-02docs: added news item for 7.9.2 and 7.10.1 releasesIan Romanick
2011-03-02docs: All links to 7.9.2 and 7.10.1 release notesIan Romanick
2011-03-02docs: Import 7.10.1 release notes from 7.10 branchIan Romanick
2011-03-02docs: Import 7.9.2 release notes from 7.9 branchIan Romanick
2011-03-02nv50: fix IB index buffer pathChristoph Bumiller
Add missing VERTEX_END and treat unaligned offsets correctly.
2011-03-02nv50: fix POINT_COORD_REPLACE_MAP method sizeChristoph Bumiller
Introduced in 223d98bb8d49c9e52e498a12980722467ae2bf87.
2011-03-02nv50: primitive restart trick for vertex data through FIFO modeChristoph Bumiller
Also, on nv50 the VERTEX_BEGIN method doesn't follow VERTEX_END, which was erroneously taken over from nvc0 and is fixed now.
2011-03-02nv50: fix depth clamp for disabled primitive clippingChristoph Bumiller
2011-03-02nv50: implement independent blend functions for nva3+ and fix capChristoph Bumiller
2011-03-02nv50: fix tile size calculationsChristoph Bumiller
2011-03-02nv50: fix point sprite state validationChristoph Bumiller
Wasn't updated if the FP didn't change, and coordinate replacement wasn't disabled anymore.
2011-03-02nv50: allow accidentally disabled IB index buffers againChristoph Bumiller
Must have sneaked in from debugging.
2011-03-02nv50: apply relocations to shader codeChristoph Bumiller
On nv50, branches are absolute, so we need to adjust them according to the shader's position in the code buffer.
2011-03-02nv50: fix wrong miptree tile flags taken over from nvc0Christoph Bumiller