Age | Commit message (Collapse) | Author |
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This reverts part of commit 2c9812e3d346eb07180da520909b142e8afc1c59.
The calls to _mesa_set_vp_override() were causing extra state validation
and caused the gallium state tracker's bitmap cache to get flushed on
every call.
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Fixes CS failures with tiling enabled kernels.
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The fix for 965 to be noisy when apps sent pointers instead of VBO offsets
caught this app in the act of doing exactly that.
Bug #23203
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glCopyPixels() no longer hits a software fallback when zooming, blending, etc.
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Also, save/restore viewport and texture state in _mesa_meta_copy_pixels()
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possible
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The previous version of framebuffer blit was a quick hack. The new meta
version works pretty well.
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Implement glClear() in terms of quad rendering, implement glBlitFramebuffer()
in terms of glCopyTexImage2D + textured quad, etc.
There have been several places in the drivers where we've implemented
meta rendering similar to this. This is an effort to do it in a more
portable and more efficient form.
The _mesa_meta_begin/end() functions act like glPush/PopAttrib() but are
lighter-weight. Plus, _mesa_meta_begin() resets GL state back to default
values (texturing off, identity vertex transform, etc) so the meta drawing
functions don't have to worry about it.
For now only _mesa_mesa_blit_framebuffer() and _mesa_meta_clear() are
implemented. glDrawPixels() and glCopyPixels() would be the next candidates.
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Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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This patch can fix /progs/fp/tri-depth, tri-depth2, tri-depthwrite,
tri-depthwrite2 and point-position.
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Colorbuffer setup will always happen.
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minify() is usually used in mipmap size calculation. Strangely enough,
we all defined it as MAX2(1, d >> 1); imagine that. :3
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Not needed with new compiler.
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This reverts commit b8e638d4895d2d342306bb6443a455f73903ce20.
Now that the known hangs and misrendering issues are fixed, I'm ready to
start encouraging it by default again.
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Otherwise, we would address beyond the end of our buffers. Fixes reliable
GPU segfault with texture_tiling=true and oglconform shadow.c.
Bug #22406.
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This showed a 1.9% (+/-.3%, n=3) improvement in OA performance with high
geometry settings.
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Fixes demos/ray.
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I have no idea why this fixes things, but being more efficient sounds good
anyway. Fixes regression in 99d07d0f91ddd37926d08f4e7f10d55cac28d9a7
where most of the lit half of the world was not drawn.
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This fixes crash in r200 KMS driver when pSAREA was set to 1 randomly because of memory wasn't cleared.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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Check that the dest surface/format is renderable.
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These minor changes allow getprocaddress to return an error code
in the case of test failure. This allows the program to be integrated
into the piglit test suite.
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- Allow the getprocaddress test to test extensions not supported by
Mesa. The original getprocaddress.py script only included OpenGL
extension functions that were in Mesa dispatch tables. Now all
known extension functions (as detailed in gl_API.xml) are included.
As the test does not link against any extension function symbols
(i.e. it uses glXGetProcAddress() for all extension functions),
it still compiles and links against Mesa; but now the same
binary can be used to test extensions not yet supported by Mesa.
- Extend the list of tested extension functions. The last revision
of this test exercised 16 extension functions; this revision adds
support for 95 more.
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Called from core Mesa now.
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Create one window and render into it with two GLX contexts. Setup the
rendering state differently for each context to be sure there's no state
"bleeding" between contexts.
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We don't use the vertex program in these functions and the driver may
install its own. This fixes the broken glCopyPixels swrast fallback in
i965 and possibly other drivers. In particular, glCopyPixels sometimes
didn't work because the fixed-function fragment program was replacing all
fragment colors with the current raster color.
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