Age | Commit message (Collapse) | Author |
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to the stack
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release builds
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Now all the packed color types are consistantly named.
Added temporary #defines for the old names until all drivers are updated.
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GL_REPLACE_EXT comes from the ancient GL_EXT_texture extension. Found an old demo that
actually uses it.
The values of the GL_REPLACE and GL_REPLACE_EXT tokens is different, unfortunately.
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Test that modifications to a texture object in one rendering context are seen
in a second rendering context.
Press 't' to change the texture's image/colors.
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This allows us to remove most of the direct references to winsys in the state tracker.
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We shouldn't be hashing with keys that have uninitialized memory.
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Fixes duplicated text bug in progs/tests/texwrap.c
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‘enum’ types
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suitable
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Make sure we can really render to the texture surface given its format.
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Also, make sure surfaces are suitable for blitting before calling util_blit_pixels().
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