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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2008-06-29
nv50: LRP
Ben Skeggs
2008-06-29
nv50: quick hack so progs/fp/fp-tri works for the moment
Ben Skeggs
2008-06-29
nv50: fix SGE/SLT when sources need swapping
Ben Skeggs
2008-06-29
nv50: support the other TGSI_UTIL_SIGN modes
Ben Skeggs
2008-06-29
nv50: note some things discovered during renouveau session
Ben Skeggs
2008-06-29
nv50: use emit_flop() instead of building RCP manually on interp
Ben Skeggs
2008-06-29
nv50: remove NV50_PROG_{VERTEX,FRAGMENT}
Ben Skeggs
2008-06-29
nv50: delayed write of fragprog result regs until end of program
Ben Skeggs
2008-06-29
nv50: fix src1 & src2 == const
Ben Skeggs
2008-06-29
nv50: note a critical bug
Ben Skeggs
2008-06-29
nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :)
Ben Skeggs
2008-06-29
nv50: obey writemask in a couple of places
Ben Skeggs
2008-06-29
nv50: LIT - sort-of
Ben Skeggs
*somehow* we have the exact same bug here as on nv4x, the difference being on nv4x the hw actually has a LIT opcode.. NVIDIA doesn't have the bug on either arch FWIW.
2008-06-29
nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR)
Ben Skeggs
2008-06-29
nv50: create emit_pow() - emit_lit() will need to use it
Ben Skeggs
2008-06-29
nv50: oops, copy+pasto
Ben Skeggs
2008-06-29
nv50: POW!
Ben Skeggs
2008-06-29
nv50: fixes + untested _SAT modifier
Ben Skeggs
2008-06-29
nv50: handle 0/1 SWZ
Ben Skeggs
2008-06-29
nv50: DST
Ben Skeggs
2008-06-29
nv50: ABS
Ben Skeggs
2008-06-29
nv50: FLR/FRC
Ben Skeggs
2008-06-29
nv50: SGE/SLT
Ben Skeggs
2008-06-29
nv50: small cleanup
Ben Skeggs
2008-06-29
nv50: DPH, XPD, some TODOs
Ben Skeggs
2008-06-29
nv50: fix EX2.. somehow
Ben Skeggs
2008-06-29
nv50: big fuckup, fix it
Ben Skeggs
2008-06-29
nv50: some fixes + MIN/MAX
Ben Skeggs
2008-06-29
nv50: checkpoint: shader code now exceeds caps of "old" code
Ben Skeggs
2008-06-29
nv50: remove hardcoded fp stuff
Ben Skeggs
2008-06-29
nv50: start using interpreter for fragprog too, not hardcoded passthrough
Ben Skeggs
2008-06-29
nv50: drop the majority of the old shader code, reimplement, only MOV so far.
Ben Skeggs
2008-06-29
nv50: split code/data upload out, fp will use it later on
Ben Skeggs
2008-06-29
nv50: DPH
Ben Skeggs
2008-06-29
nv50: implement SUB
Ben Skeggs
2008-06-29
nv50: fucking horrible hack, I really hate G8x shaders..
Ben Skeggs
2008-06-29
nv50: use "real" constbufs for shaders + tcb uploads
Ben Skeggs
2008-06-29
nv50: import current "state of the art" nv50 code
Ben Skeggs
2008-06-29
nouveau: adapt to cpp->pf_block changes
Ben Skeggs
2008-06-29
Revert "mesa: Use the appropriate relocation."
Ben Skeggs
This reverts commit cb09d1ef60dae3b3c44f1370fd2f726c7044bc17.
2008-06-29
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Ben Skeggs
2008-06-28
mesa: added null ptr checks
Brian Paul
2008-06-28
s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()
Brian Paul
2008-06-28
mesa: check FEATURE_point_size_array
Brian Paul
2008-06-28
egl: set config's EGL_CONFORMANT, EGL_RENDERABLE_TYPE, EGL_SURFACE_TYPE ↵
Brian Paul
attributes
2008-06-28
egl: fix default value of EGL_SURFACE_TYPE, added some sanity check assertions
Brian Paul
2008-06-28
egl: WinCE doesn't have sys/types.h
José Fonseca
2008-06-27
egl: helps if the stride is right
Zack Rusin
2008-06-27
eh, we need a buildbot... fix the compilation
Zack Rusin
2008-06-27
gallium: handle msaa
Roland Scheidegger
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