Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-20 | tgsi: Remove duplicate case value. | Vinson Lee | |
2010-09-21 | dri/nouveau: Fix software mipmap generation on 1x1 textures. | Francisco Jerez | |
2010-09-21 | dri/nv10-nv20: Fix texturing in some cases after a base level change. | Francisco Jerez | |
2010-09-21 | dri/nouveau: Cleanup more references to old FBOs and VBOs. | Francisco Jerez | |
2010-09-21 | dri/nouveau: Remove unnecessary assertion. | Francisco Jerez | |
2010-09-21 | dri/nv04: Use nvgl_wrap_mode(). | Francisco Jerez | |
2010-09-21 | tgsi: Actually care what check_soa_dependencies says | Jakob Bornecrantz | |
Thanks to José for the more complete list of supported opcodes. NOTE: This is a candidate for the 7.9 branch. | |||
2010-09-21 | tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies | José Fonseca | |
NOTE: This is a candidate for the 7.9 branch. | |||
2010-09-20 | Fix typos in comments and debug output strings. | Timo Wiren | |
Bug #30208. | |||
2010-09-20 | draw: check bitshift against PIPE_MAX_SHADER_OUTPUS | Brian Paul | |
2010-09-20 | llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS | Brian Paul | |
2010-09-20 | r600g: add back reference check when mapping buffer | Jerome Glisse | |
Signed-off-by: Jerome Glisse <jglisse@redhat.com> | |||
2010-09-20 | draw: fix test for using the wide-point stage | Brian Paul | |
As it was, we weren't obeying the draw->pipeline.point_sprite state. Fixes point sprites in llvmpipe driver. | |||
2010-09-20 | r600g: use pipe context for flushing inside map | Jerome Glisse | |
This allow to share code path btw old & new, also remove check on reference this might make things a little slower but new design doesn't use reference stuff. Signed-off-by: Jerome Glisse <jglisse@redhat.com> | |||
2010-09-20 | llvmpipe: implement sprite coord origin modes | Brian Paul | |
2010-09-20 | python/tests: Fixed tri.py for API and TGSI syntax changes. | Tilman Sauerbeck | |
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> | |||
2010-09-20 | llvmpipe: rename sprite field, add sprite_coord_origin | Brian Paul | |
2010-09-20 | r600g: Implemented the Z and W component write for the SCS opcode. | Tilman Sauerbeck | |
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> | |||
2010-09-20 | llvmpipe: clean-up, comments in setup_point_coefficient() | Brian Paul | |
2010-09-20 | r600g: Honour destination operand's writemask in the SCS implementation. | Tilman Sauerbeck | |
If we are not going to write to the X or Y components of the destination vector we also don't need to prepare to compute SIN or COS. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> | |||
2010-09-20 | llvmpipe: reformatting, remove trailing whitespace, etc | Brian Paul | |
2010-09-20 | llvmpipe: indentation fix | Brian Paul | |
2010-09-20 | llvmpipe: maintain fragment shader state for draw module | Brian Paul | |
2010-09-20 | softpipe: fix whitespace | Luca Barbieri | |
2010-09-20 | tgsi: add switch/case opcodes to tgsi_opcode_tmp.h | Luca Barbieri | |
2010-09-20 | softpipe: make z/s test always pass if no zsbuf, instead of crashing | Luca Barbieri | |
D3D10 specifies this. | |||
2010-09-20 | gallium: avoid the C++ keyword "template" in sw_winsys.h | Luca Barbieri | |
2010-09-20 | gallivm: remove debug code | Brian Paul | |
2010-09-20 | llvmpipe: fix query bug when no there's no scene | Brian Paul | |
2010-09-20 | st/mesa: fix assertion failure in GetTexImage for cubemaps | Marek Olšák | |
Can be reproduced with mesa/demos/src/tests/blitfb. NOTE: This is a candidate for the 7.9 branch. | |||
2010-09-20 | r600g: move chip class to radeon common structure | Jerome Glisse | |
So texture code can be shared btw new state design & old one. Signed-off-by: Jerome Glisse <jglisse@redhat.com> | |||
2010-09-20 | glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal. | Kenneth Graunke | |
When ir_binop_all_equal and ir_binop_any_nequal were introduced, the meaning of these two opcodes changed to return vectors rather than a single scalar, but the constant expression handling code was incorrectly written and only worked for scalars. As a result, only the first component of the returned vector would be properly initialized. | |||
2010-09-20 | glsl: Add comments to clarify the types of comparison binops. | Kenneth Graunke | |
2010-09-20 | docs: mark as obsolete, remove dead links | Brian Paul | |
2010-09-20 | docs: remove old broken link | Brian Paul | |
2010-09-20 | glsl2: silence compiler warnings in printf() calls | Brian Paul | |
Such as: "ir_validate.cpp:143: warning: format ‘%p’ expects type ‘void*’, but argument 2 has type ‘ir_variable*’" | |||
2010-09-20 | mesa: don't call valid_texture_object() in non-debug builds | Brian Paul | |
This reverts commit c32bac57ed445e48856d74113364287ed6e5cdd4 and silences the warning differently. The _mesa_reference_texobj() function is called quite a bit and we don't want to call valid_texture_object() all the time in non- debug builds. | |||
2010-09-20 | glsl: Add doxygen comments | Ian Romanick | |
2010-09-20 | i915g: Link with wrapper sw winsys with scons | Jakob Bornecrantz | |
2010-09-20 | svga: Integer constant register file has a separate namespace. | Michal Krol | |
Count int and float constants independently. Since there are only few i# constants available and hundreds of c# constants, it would be too easy to end up with an i# declaration out of its range. | |||
2010-09-20 | svga: Fix relative addressing translation for pixel shaders. | Michal Krol | |
Pixel shaders do not have address registers a#, only one loop register aL. Our only hope is to assume the address register is in fact a loop counter and replace it with aL. Do not translate ARL instruction for pixel shaders -- MOVA instruction is only valid for vertex saders. Make it more explicit relative addressing of inputs is only valid for pixel shaders and constants for vertex shaders. | |||
2010-09-19 | r600g: Cleanup viewport floats. | Corbin Simpson | |
2010-09-19 | r600g: Clean up PS setup. | Corbin Simpson | |
I didn't do r600d according to the docs; I split EXPORT_MODE to be a bit more useful and obvious. Hope this is okay. | |||
2010-09-20 | r600g: only flush for the correct colorbuffer, not all of them. | Dave Airlie | |
2010-09-20 | r600g: add missing BC_INST wrapper for evergreen | Dave Airlie | |
2010-09-20 | r600g: fixup r700 CB_SHADER_CONTROL register. | Dave Airlie | |
r600c emits this with a mask of each written output. | |||
2010-09-20 | r600g: fix r700 cube map sizing. | Dave Airlie | |
this fixes fbo-cubemap on r700. | |||
2010-09-20 | r600g: add color/texture support for more depth formats. | Dave Airlie | |
2010-09-20 | r600g: add z16 to color setup | Dave Airlie | |
2010-09-20 | r600g: fix tiling support for ddx supplied buffers | Dave Airlie | |
needed to emit some more relocs to the kernel. |