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2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs indirect_texture_compression.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glx_query.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxhash.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxhash.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxext.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxcurrent.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glxcmds.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs glcontextmodes.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs eval.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs drisw_glx.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri_glx.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri_common.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri_common.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri2.hRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri2_glx.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs dri2.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs compsize.cRALOVICH, Kristóf
2008-10-13glx: indent -br -i3 -npcs --no-tabs clientattrib.cRALOVICH, Kristóf
2008-10-13glx: add a line of Emacs helping variablesRALOVICH, Kristóf
2008-10-13glx: No need to zero a local variable.RALOVICH, Kristóf
My previous commit e2060348630b59a446bac7f734fdde40033093ab introduced this.
2008-10-13glx: make INIT_MESA_SPARC more robustRALOVICH, Kristóf
Embed the macro body into do { ... } while(0) .
2008-10-13i915: Texture instructions use r/t/oC/oD register as texture coordinate.Xiang, Haihao
Fix http://bugs.freedesktop.org/show_bug.cgi?id=16287.
2008-10-11intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).Eric Anholt
This is nasty because there's no way in GL to output data to the stencil buffer directly, so we have to do a dance to wrap the depth/stencil buffer in an ARGB renderbuffer. Improves performance of several oglconform testcases by better than a factor of 2.
2008-10-10mesa: fix asst. issues in _mesa_texstore_argb8888()Brian Paul
If we shift bytes into the texel word (or use the PACK_COLOR_8888 macro), we don't have to worry about big vs. little endian. See comments about texel formats in texformat.h. Remove an unneeded/incorrect else-if clause that produced wrong results on big-endian systems.
2008-10-10mesa: include needed headerBrian Paul
2008-10-10mesa: remove unneeded includesBrian Paul
2008-10-10mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul
2008-10-10mesa: rename macro params to emphasize that there's no particular color orderingBrian Paul
2008-10-10mesa: remove unneeded includesBrian Paul
2008-10-10intel: GLSL 1.20 is broken in Mesa, so disable it in the i965 driverIan Romanick
2008-10-10i965: Add missing intel_pixel_draw.c symlink to fix build.Eric Anholt
2008-10-09i965: Accelerate depth textures with border color.Eric Anholt
The fallback was introduced to fix bug #16697, but made the test it was fixing run excessively long.
2008-10-09i965: Actually hook up the accelerated DrawPixels support.Eric Anholt
2008-10-08i915: Accelerate depth textures with border color.Eric Anholt
The fallback was introduced to fix bug #16697, but made the test it was fixing run excessively long.
2008-10-08mesa: vertex emit debug code (disabled)Brian Paul
2008-10-08mesa: fix vertex format/attribute bugBrian Paul
If the tnl output attributes matches the swsetup input attributes we still need to check if the desired vertex color type (float vs. chan) has changed so that we use the right emit functions. Fixes a conformance failure found with logicop test at pathlevel 3.
2008-10-07mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt
2008-10-07i965: Add ARB_occlusion_query support.Eric Anholt
2008-10-07intel: Push flushing for cliprects changes down into the cliprects changes.Eric Anholt
This lets us short-circuit when we're leaving the same cliprects in place, which becomes quite common with metaops clears, and may be useful for some of our FBO paths.
2008-10-08i965: Fix a potential assertion failure.Xiang, Haihao
2008-10-07mesa: pass 'mask', not NULL to renderbuffer->Put functionsBrian Paul
Fixes bug 17800.
2008-10-06mesa: fix convolve/convolution mix-upsBrian
2008-10-06mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul
2008-10-06mesa: adjust texcoords for swrast sprite points.Brian Paul
Fixes glean pointSprite test w/ software rendering
2008-10-06mesa: fix static library constructionBrian Paul
If the .a is made of other .a files, extract the objects from the later.
2008-10-06mesa: updated _mesa_delete_query() commentsBrian Paul
2008-10-06mesa: add missing GLcontext param to _mesa_delete_query().Brian Paul
Fixes vtk crash and others.
2008-10-04i915: Refine the texture indirect lookup accounting.Eric Anholt
Without this, we would reject programs which sampled multiple times from registers defined in the same phase (block of instructions with the same texture indirection count), as each sample would count as a new phase beginning. Instead, keep track of which phases registers were written in, and only bump phase when we're reading from one generated in this phase. On the other hand, we failed to count oC or oD texture samples as being new phases. Bug #17865.