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2008-09-26cell: stub-out sin/cos function bodies to avoid trashing caller's stack for nowBrian Paul
2008-09-26gallium: SPU register commentsBrian Paul
2008-09-26cell: move command processing code into new spu_command.c fileBrian Paul
2008-09-26cell: move debug-related declarationsBrian Paul
2008-09-26cell: move debug macros into new spu_debug.hBrian Paul
2008-09-26cell: move really_clear_tiles()Brian Paul
2008-09-26cell: align instruction buffers to 8-byte, not 32-byte boundaryBrian Paul
2008-09-26cell: asst clean-up, var renamingBrian Paul
2008-09-26cell: remove unneeded blend/depth_stencil subclassesBrian Paul
2008-09-26cell: checkpoint: support for function calls in SPU shadersBrian Paul
Will be used for instructions like SIN/COS/POW/TEX/etc. The PPU needs to know the address of some functions in the SPU address space. Send that info to the PPU/main memory rather than patch up shaders on the SPU side. Not finished/tested yet...
2008-09-26cell: inst reorder to save a cycleBrian Paul
2008-09-26st: add prototype for st_get_framebuffer_dimensions()Alan Hourihane
2008-09-26st: export st_get_framebuffer_dimensions() to retrieveAlan Hourihane
the width & height of the fb
2008-09-26mesa: fix incorrect parameter orderBrian Paul
2008-09-26mesa: remove const qualifiers to match device driver interface functionBrian Paul
2008-09-26gallium: rename tgsi_translate_mesa_program() to st_translate_mesa_program()Brian Paul
2008-09-26mesa: add some bracesBrian Paul
2008-09-26mesa: fix/simplify initialization of vertex/fragment program limitsBrian Paul
Defaults for program length, num ALU instructions, num indirections, etc. basically indicate no limit for software rendering. Driver should override as needed.
2008-09-26mesa: increase MAX_INSTRUCTIONSBrian Paul
2008-09-26mesa: fix swizzle failure, fix typoBrian Paul
2008-09-26mesa: fix default buffer object access valueBrian Paul
2008-09-26st: change from ** to * for st_unreference_framebuffer()Alan Hourihane
2008-09-26mesa: fix indentingKeith Whitwell
2008-09-26dri: remove unused files present only on gallium-0.2 branchKeith Whitwell
2008-09-26Merge commit 'origin/master' into HEADKeith Whitwell
Conflicts: src/mesa/vbo/vbo.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_exec_draw.c
2008-09-26egl: cleanup doublebuffer checkAlan Hourihane
2008-09-26egl: switch to egl_glx.so as the default EGL driver for X.Alan Hourihane
2008-09-26egl: fudge with LIBGL_DRIVERS_PATH to pick up EGL specific DRI driver.Alan Hourihane
2008-09-26egl: Add new EGL driver that wraps GLX.Alan Hourihane
2008-09-26link EGL demos with -lGLAlan Hourihane
2008-09-25mesa: fix cast/conversion for optional codeBrian
2008-09-26util: Update fast_log2 article url.José Fonseca
2008-09-25mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.Brian Paul
2008-09-25mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul
2008-09-25mesa: fix some VBO buffer object issuesBrian Paul
The VBO module may use a real VBO or a malloc'd buffer for vertex storage. Be careful not to accidentally replace the later with the former when drawing. Check if using a real VBO at destroy time to prevent a double-free.
2008-09-25mesa: fix function params to match prototypesSam Hocevar
2008-09-25mesa: prevent the slang code generator from aborting when faced with a ↵Sam Hocevar
sampler variable redeclaration.
2008-09-25i965: support for sin() and cos() in vertex shaders.Sam Hocevar
2008-09-25i965: more meaningful message for unsupported opcodes.Sam Hocevar
2008-09-24intel: Fix clears to depth_stencil texture attachments.Eric Anholt
Broken by 0adfd1021035e90995a25ec5f20b736e55075d92, showed up as an assertion failure in a software fallback in the shadowtex demo when we failed to recognize the texture format.
2008-09-24add cso_hash_contains() functionAlan Hourihane
2008-09-24set SamplerUnit[] entry in load_texture() just to be safeBrian
(cherry picked from commit fce4612f8a29ee1798c9326a431a139d856c7a04)
2008-09-24use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating ↵Brian
immediates/literals (cherry picked from commit fdc8636bdc65deb0d95a62a51c8d9bca05bc6bb8)
2008-09-24set program->SamplersUsed bit when using a texture instructionBrian
2008-09-24Remove ctx field from texenvprog_cacheBrian
2008-09-24include programopt.hBrian
(cherry picked from commit 83fad68ec1989c719646a76f4cc5e0b3d23537ed)
2008-09-24Disable vertex shader fog, compute fog in fragment shader.Brian
2008-09-24temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian
(cherry picked from commit 63be96bdc7e9f388a5c49295bd7e150462fd003a)
2008-09-23mesa: fix main/ prefix in includeKeith Whitwell
2008-09-23vbo: unmap and remap immediate vbo before/after each draw.Keith Whitwell
Also use BufferData(NULL) to get fresh storage and avoid synchronous operation where we would have to flush and wait for the fence after each draw because of the map. This will chew through a whole load of buffer space on small draws, so it isn't a proper solution. Need to support a no-fence or append mapping mode to do this right, or use user buffers.