Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-10 | gallium: s/false/FALSE/ | Brian Paul | |
2009-01-10 | mesa: Update .gitignore | Younes Manton | |
2009-01-10 | nouveau: Update nv30 swizzling. | Younes Manton | |
2009-01-10 | nouveau: Factor out common winsys bits into libnouveaudrm.a | Younes Manton | |
2009-01-10 | g3dvl: Use Gallium thread wrappers. | Younes Manton | |
2009-01-10 | g3dvl: Use Gallium MALLOC wrappers. | Younes Manton | |
2009-01-10 | g3dvl: Get rid of old unbuffered motion compensation code. | Younes Manton | |
2009-01-10 | g3dvl: Map vertex bufs once per frame/flush. | Younes Manton | |
2009-01-10 | nouveau: Catch some more leaks. | Younes Manton | |
2009-01-10 | g3dvl: Fix some memory leaks. | Younes Manton | |
2009-01-10 | g3dvl: Allocate one set of bufs, let winsys rename them as necessary. | Younes Manton | |
2009-01-10 | nouveau: Add busy() query, determines if BOs can be mapped immediately. | Younes Manton | |
2009-01-10 | nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom. | Younes Manton | |
2009-01-10 | g3dvl: Expand YCbCr to full RGB range by default. | Younes Manton | |
2009-01-10 | g3dvl: Work around mplayer weirdness in XvMCPutSurface(). | Younes Manton | |
2009-01-10 | g3dvl: Flag textures holding incoming data as dynamic. | Younes Manton | |
2009-01-10 | nouveau: Put dynamic textures in GART for CPU access and don't swizzle. | Younes Manton | |
Also flag shadows as dynamic since they're for CPU access as well. | |||
2009-01-10 | gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC. | Younes Manton | |
Knowing how the client intends to use the texture will give the driver the opportunity to optimize for such cases. | |||
2009-01-10 | nouveau: Swizzle textures larger than nv04 SIFM limit in parts. | Younes Manton | |
Limit of SIFM on nv40 is 1024x1024, not sure about others. | |||
2009-01-09 | draw: Add missing include. | José Fonseca | |
2009-01-09 | st: build fix | Alan Hourihane | |
2009-01-09 | mesa: 7.3-rc-1 Makefile changes | Brian Paul | |
2009-01-09 | mesa: latest glxext.h header, no version change | Brian Paul | |
2009-01-09 | mesa: import glext.h version 44 | Brian Paul | |
2009-01-09 | docs: dri2proto, libdrm tweaks | Brian Paul | |
2009-01-09 | glsl: fix typo in the vec2 += operator function | Brian Paul | |
2009-01-09 | mesa: set version string to 7.3-rc1 | Brian Paul | |
2009-01-09 | docs: more 7.3 doc updates | Brian Paul | |
2009-01-09 | docs: import 7.2 relnotes, start on 7.3 relnotes | Brian Paul | |
2009-01-09 | glsl: fix broken +=, -=, *=, /= operators | Brian Paul | |
These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible. | |||
2009-01-09 | mesa: fix off-by-one bug in _mesa_delete_instructions() | Brian Paul | |
2009-01-09 | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. | Eric Anholt | |
2009-01-09 | i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change. | Eric Anholt | |
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM. | |||
2009-01-09 | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | |
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com> | |||
2009-01-09 | i965: Remove dead brw_vs_tnl.c | Eric Anholt | |
2009-01-09 | i965: allow gl_FragData[0] usage when there's only one color buffer | Brian Paul | |
If gl_FragData[0] is written but not gl_FragCOlor, use the former. | |||
2009-01-09 | mesa: additional case in file_string() | Brian Paul | |
2009-01-09 | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul | |
Now the #extension directives can be handled properly. | |||
2009-01-09 | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul | |
2009-01-09 | glsl: check that the fragment shader does not write both gl_FragColor and ↵ | Brian Paul | |
gl_FragData[] | |||
2009-01-09 | i965: init dst reg RelAddr field to zero | Brian Paul | |
2009-01-09 | i965: Note when we drop saturate mode on the floor in a VP. | Eric Anholt | |
2009-01-09 | i965: Add support for LRP in VPs. | Eric Anholt | |
Bug #19226. | |||
2009-01-09 | glsl: disable some unused functions (but don't remove just yet) | Brian Paul | |
2009-01-09 | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul | |
2009-01-09 | glsl: remove dead code | Brian Paul | |
2009-01-09 | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul | |
2009-01-09 | glsl: loop unroll adjustments | Brian Paul | |
Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking... | |||
2009-01-09 | glsl: implement loop unrolling for simple 'for' loops | Brian Paul | |
Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case). | |||
2009-01-09 | mesa: Move var declaration to top of scope. | Brian Paul | |
(cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1) |