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2009-09-19mesa: remove s_texstore.c from makefile/project filesBrian Paul
2009-09-19glapi: replace old TexCopy functions w/ newBrian Paul
2009-09-19windows: replace old TexCopy functions w/ newBrian Paul
2009-09-19gldirect: remove refs to soon-to-be-obsolete functionsBrian Paul
I don't know if this driver is anywhere near build-able, but anyway.
2009-09-19mesa: use new _mesa_meta_CopyTex[Sub]Image() functionsBrian Paul
2009-09-19intel: use new _mesa_meta_CopyTex[Sub]Image() functionsBrian Paul
2009-09-19glapi: regenerated filesBrian Paul
2009-09-19glapi: added tokens, function for GL_ARB_provoking_vertexBrian Paul
2009-09-19llvmpipe: Respect input interpolators for the shader.Michal Krol
Cherry-picked from fb2c7b6743ba6e89f24843890fb7fcd6a09c3dbb
2009-09-19mesa: Allow BlitFramebuffer from a texture.José Fonseca
Although GL_EXT_framebuffer_blit does not mention textures, it doesn't forbid them either, and some thirdparty driver appear to support this.
2009-09-18softpipe: Fix cube face selection.Michal Krol
If arx and ary are equal, we still want to choose from one of them, and not arz.
2009-09-18[i965] add a missing header fileZou Nan hai
2009-09-18 [i965] use intel_batchbuffer_flush to flush the clearZou Nan hai
2009-09-17softpipe: Respect input interpolators for the shader.Michal Krol
2009-09-17tgsi: Scan input interpolators, too.Michal Krol
2009-09-17progs/perf: convert some DOS line-endingsKeith Whitwell
It seems like some of these files were committed with CRLF initially.
2009-09-17progs/perf: add scons support, get working under mingwKeith Whitwell
2009-09-16mesa: begin some texstore code refactoringBrian Paul
Next step will be to move the calls to ctx->Driver.ChooseTextureFormat() into the teximage.c functions so drivers don't have to do it.
2009-09-16mesa: fix clip plane, fog issuesBrian Paul
2009-09-16mesa: meta driver functions for glCopyTex[Sub]Image()Brian Paul
Implement in terms of glReadPixels + glTex[Sub]Image(). This will allow us to get rid of some swrast texture code.
2009-09-16progs/perf: initial set of simple performance test programsBrian Paul
Initial tests include: drawoverhead - measure overhead of state changes w.r.t drawing commands teximage - measure glTexImage2D() and glTexSubImage2D() speed vbo - measure glBufferData() and glBufferSubData() speed vertexrate - measure vertex rate for immediate mode, glDrawArrays, VBOs, etc.
2009-09-16progs/glsl: minor Makefile clean-upsBrian Paul
2009-09-16swrast: remove mipmap generation checks (done in core Mesa now)Brian Paul
2009-09-16s3v: remove unneeded initializationsBrian Paul
2009-09-16ffb: remove disabled codeBrian Paul
2009-09-16glx: Use initstate_r / random_r instead of corrupting global random number stateIan Romanick
Previously srandom and random were used. This cause the global random number generator state to be modified. This caused problems for applications that called srandom before calling into GLX. By using local state the global state is left unmodified. This should fix bug #23774.
2009-09-16llvmpipe: Don't assert due to unsupported texture wrap modes.José Fonseca
Issue a warning and fallback to clamping.
2009-09-16st/mesa: fix some incorrect branching/clean-up code in TexImage functionsBrian Paul
We need to be sure to call the _mesa_unmap_teximage_pbo() function if we called _mesa_validate_pbo_teximage().
2009-09-16st/mesa: fix texture memory allocation bugBrian Paul
The following example caused an incorrect GL_OUT_OF_MEMORY error to be raised in glTexSubImage2D: glTexImage2D(level=0, width=32, height=32, pixels=NULL); glTexImage2D(level=0, width=64, height=64, pixels=NULL); glTexSubImage2D(level=0, pixels!=NULL); The second glTexImage2D() call needs to cause the first image to be deallocated then reallocated at the new size. This was not happening because we were testing for pixels==NULL too early.
2009-09-16Merge branch 'mesa_7_6_branch'Ian Romanick
2009-09-16gallium: remove incorrect 'return' stmtBrian Paul
2009-09-16Merge branch 'mesa_7_5_branch' into mesa_7_6_branchIan Romanick
Conflicts: src/mesa/main/dlist.c
2009-09-16intel: Deassociated drawables from private context struct in intelUnbindContextIan Romanick
The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a context. However, the intel_context structure keeps cached copies of these pointers. If these cached pointers are not NULLed and the drawable is actually destroyed after unbinding the context (typically by way of glXDestroyWindow), freed memory will be dereferenced in intelDestroyContext. This should fix bug #23418.
2009-09-16gallium: Deprecate PIPE_CAP_S3TC.José Fonseca
No longer used. S3TC support is queried via pipe_screen::is_format_supported.
2009-09-16softpipe: Do not advertise Z32_UNORM as a supported format.Michal Krol
2009-09-16gdi: Integrate with llvmpipe where available.José Fonseca
2009-09-16llvmpipe: Make the code portable for MinGW.José Fonseca
2009-09-16i965: do a flush in clear, fix openarena render issue,Zou Nan hai
fd.o bug# 23857
2009-09-16radeon: cleanup compile defines mess.Dave Airlie
I inherited this and really it stayed around far too long, make it nice and simple.
2009-09-16radeon: oops remove debugging left on in previous patchDave Airlie
2009-09-16radeon: use txformat to decide to emit rect tex state.Dave Airlie
This is more logical, and fixes a TFP issue.
2009-09-15mesa: move generate mipmap callsBrian Paul
Per the suggestion in the Intel driver, move the calls to ctx->Driver.GenerateMipmap() into core Mesa so that drivers don't have to worry about it.
2009-09-15mesa: minor clean-upBrian Paul
2009-09-15mesa: remove last of gotosBrian Paul
2009-09-15mesa: more goto removalBrian Paul
2009-09-15mesa: remove some gotosBrian Paul
This will make some subsequent changes easier...
2009-09-15mesa: clean-up fbo debug codeBrian Paul
2009-09-15progs/demos: use non-default texobj in cubemap.cBrian Paul
2009-09-15progs/demos: create a texture object in lodbias.cBrian Paul
Before, we were using the default texture object (name=0). This caused the intel_generate_mipmap() path to fail since passing texture=0 to glFramebufferTexture2DEXT() causes us to _unbind_ the texture if present.
2009-09-15st/xorg: fixing copies and composite shadersZack Rusin
copies were busted when src == dst. also the composite shaders were incorrectly using the fragments instead of the texture coordinate.