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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-08-21
r600g: partialy fix texturing from depth buffer + initial support for untiling
Jerome Glisse
2010-08-22
draw: Don't assert if indices point outside vertex buffer.
José Fonseca
2010-08-22
mesa: Removed another unused variable.
José Fonseca
2010-08-21
glsl: Silence unused variable warning.
Vinson Lee
2010-08-21
util: Silence uninitialized variable warnings.
Vinson Lee
2010-08-21
glsl: Handle array declarations in function parameters.
Kenneth Graunke
2010-08-21
nvfx: actually fix it properly
Luca Barbieri
2010-08-21
nvfx: fix incorrect assert
Luca Barbieri
2010-08-21
util: Move loop variable declaration outside for loop.
Vinson Lee
2010-08-21
nvfx: Fix SCons build.
Vinson Lee
2010-08-21
nvfx: fix warnings
Luca Barbieri
2010-08-21
gallivm: Emit DIVPS instead of RCPPS.
José Fonseca
2010-08-21
nvfx: enable translate_sse
Luca Barbieri
2010-08-21
auxiliary: Add missing files to SCons build.
Vinson Lee
2010-08-21
auxiliary: Reorder list of files in Makefile.
Vinson Lee
2010-08-21
scons: Fix nvfx build.
Vinson Lee
2010-08-21
nvfx: slightly improve handling of overlong vps
Luca Barbieri
2010-08-21
nvfx: tweak CMP in fp
Luca Barbieri
2010-08-21
nvfx: implement CMP in vp
Luca Barbieri
2010-08-21
nvfx: implement TXL in fp
Luca Barbieri
2010-08-21
nvfx: implement SSG in fp
Luca Barbieri
2010-08-21
nvfx: implement DP2 in vp and fp
Luca Barbieri
2010-08-21
nvfx: implement TRUNC in vp and fp
Luca Barbieri
2010-08-21
nvfx: implement NOP
Luca Barbieri
2010-08-21
nvfx: add vertex program control flow
Luca Barbieri
2010-08-21
nvfx: fix vertex shader headers
Luca Barbieri
2010-08-21
nv40: add fragment program control flow
Luca Barbieri
2010-08-21
nvfx: refactor shader assembler
Luca Barbieri
2010-08-21
nvfx: add option to dump shaders in TGSI and native code
Luca Barbieri
2010-08-21
nvfx: improve and correct nvfx_shader.h
Luca Barbieri
2010-08-21
nvfx: fix lodbias
Luca Barbieri
2010-08-21
nvfx: mostly fix inline corruption magically
Luca Barbieri
2010-08-21
nvfx: fix GPU hardlocks when depth buffer is absent
Luca Barbieri
2010-08-21
nvfx: fire ring after transfers
Luca Barbieri
2010-08-21
nv30: band-aid viewport issues
Luca Barbieri
2010-08-21
nvfx: support flatshade_first
Luca Barbieri
2010-08-21
nvfx: expose GLSL
Luca Barbieri
2010-08-21
nvfx: support proper shader linkage - adds glsl support
Luca Barbieri
2010-08-21
nvfx: rewrite draw code and buffer code
Luca Barbieri
2010-08-21
nvfx: refactor sampling code, add support for swizzles and depth tex
Luca Barbieri
2010-08-21
nvfx: new 2D: unify textures and buffers
Luca Barbieri
2010-08-21
nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0
Luca Barbieri
2010-08-21
nvfx: new 2D: new render temporaries with resources
Luca Barbieri
2010-08-21
nv30: new 2D: support ARB_texture_rectangle
Luca Barbieri
2010-08-21
nvfx: new 2D: optimize fragtex format lookup
Luca Barbieri
2010-08-21
nvfx: new 2D: enable swizzling for all surfaces
Luca Barbieri
2010-08-21
nvfx: new 2D: use new 2D engine in Gallium
Luca Barbieri
2010-08-21
nv04-nv40: new 2D: add new Gallium-independent 2D engine
Luca Barbieri
2010-08-21
nvfx: new 2D: rewrite transfer code to use staging transfers
Luca Barbieri
2010-08-21
nvfx: new 2D: rewrite miptree code, adapt transfers
Luca Barbieri
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