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AgeCommit message (Collapse)Author
2007-08-27added --noclear option to demonstrate rendering without glClearBrian
2007-08-27fixed problem with big glDrawArrays (see bug 12141)Colin McDonald
2007-08-27new __gluInvertMatrix() function (Mesa bug 6748)Brian
2007-08-27nouveau: nv10: set total stride of vertex array for POS attributePatrice Mandin
2007-08-25nouveau: nv10: also set modelview0 matrix to identityPatrice Mandin
2007-08-25nouveau: nv10: add a scissor func, do not cache viewport settingsPatrice Mandin
2007-08-25nouveau: nv10: properly set viewport and projectionPatrice Mandin
2007-08-24remove CallDepth++/-- accidentally removed in prev commitBrian
2007-08-23Unbreak Linux builds with -fvisibility=hidden.Adam Jackson
2007-08-23For _mesa_share_state(), update the context's references to the new share ↵Brian
group's objects (Shane Blackett)
2007-08-23remove unneeded CallStack arrayBrian
2007-08-22nouveau: nv10: set projection matrix from viewport sizePatrice Mandin
2007-08-22nouveau: nv10: initialize more of nv10 tcl enginePatrice Mandin
2007-08-21nouveau: nv10: Move some initialization stuffPatrice Mandin
2007-08-21nouveau: Use proper notifier objectPatrice Mandin
2007-08-21nouveau: nv10: Remove commented, unsupported by hw commandPatrice Mandin
2007-08-20Use correct object for GARTPatrice Mandin
2007-08-20refactor bounds checking codeBrian
2007-08-20don't map buffer in _mesa_validate_DrawElements() unless neededBrian
2007-08-19nouveau: nv10: only one color buffer atmPatrice Mandin
2007-08-18some fixes for compressed cube maps (bug 11986)Brian
2007-08-18remove dead code left over after fixing GL_READ/DRAW_BUFFER state issuesBrian
2007-08-17Brian's fix for bug9829Xiang, Haihao
2007-08-17i965: align width/height for volume textureXiang, Haihao
2007-08-16nouveau: nv10: clear a bufferPatrice Mandin
2007-08-16nouveau: nv10: add function to clear a bufferPatrice Mandin
2007-08-16nouveau: store render buffer pointers in context, to access them when ↵Patrice Mandin
clearing buffer
2007-08-16nouveau: nv10: create objects needed to clear bufferPatrice Mandin
2007-08-16Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland ↵Brian
previously did. Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif.
2007-08-16update comments, etc related to Read/DrawBuffer stateBrian
2007-08-16remove reference to ctx->Color.DrawBufferBrian
2007-08-16replace Proxy1D/2D/etc fields with ProxyTex[] arrayBrian
2007-08-16Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian
Simplification in colortab.c too.
2007-08-16replace separate 1D/2D/etc fields with an array indexed by texture targetBrian
2007-08-16remove old Saved1D/2D/etc fieldsBrian
2007-08-16Bring over the texobj refcounting changes from mesa_7_0_branchBrian
2007-08-16i915tex: Unreference texture buffers on context destruction.Michel Dänzer
Not doing this could cause the buffers to leak under some circumstances.
2007-08-16suppress warning about ncon visuals (bug #6689)Roland Scheidegger
2007-08-15i965: use BRW_TEXCOORDMODE_CLAMP instead of BRW_TEXCOORDMODE_CLAMP_BORDERXiang, Haihao
to implement GL_CLAMP
2007-08-15nouveau: Use half the notifier block for query objects.Ben Skeggs
2007-08-15nouveau: Keep drm channel alloc struct around.Ben Skeggs
2007-08-15nouveau: reindent nouveau_span.cBen Skeggs
2007-08-15nouveau: Remove ALLOW_MULTI_SUBCHANNEL hackBen Skeggs
Irrelevant, since we depend on working context switching now.
2007-08-15nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs
2007-08-15nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.hBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.cBen Skeggs
2007-08-15nouveau: Lets only do private buffers.Ben Skeggs
2007-08-14Fix a few more problems with freeing FBOs/textures during context destruction.Brian
Free FBOs before textures since the later may be referenced by the former. Need to bind the context we're destroying if there isn't a current context so that ctx->DeleteTexture() etc can be used.
2007-08-14xdemo case: Wei Wang's patch for bug#9759Xiang, Haihao