Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Added display list support for GL_NV_fragment_program.
Assorted clean-ups.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixed some vertex array / vertex program glitches with glDrawElements.
Fixed some fragment program runtime bugs.
Non-trivial Cg programs are running now.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
break driver callbacks.
|
|
|
|
|
|
|
|
|
|
and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows
more flexiblity, like supporting larger, non-cubic 3D textures.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
queries
|
|
|
|
|
|
|
|
allow drivers to implement C++-like inheritance via containment.
Lots of assorted clean-ups related to texture objects.
|
|
|