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2005-03-03if building 32-bit objects in 64-bit environment, use -m32 flagBrian Paul
2005-03-02use COPY_CLEAN_4V macro to replace using both ASSIGN_4V & COPY_SZ_4VAlan Hourihane
2005-03-02Added a bunch of new comments, minor code clean-ups.Brian Paul
2005-03-02Using glColor3 commands to update materials could result in an undefinedBrian Paul
alpha value. Fixed.
2005-03-01added stub functions for GLX_MESA_allocate_memoryBrian Paul
2005-02-28Clean-up some warnings caused by the addition of vertex / fragment programIan Romanick
protocol support (reported by Adam Jackson). Added code to validate the 'type' parameter to the draw element functions.
2005-02-28additional parenthesis in TNL_CONTEXT macro (Nicolai Haehnle)Brian Paul
2005-02-28fix for 'nasty bug' and some sanity checks to avoid buffer overruns. Bumping ↵Aapo Tahkola
VSF_MAX_FRAGMENT_LENGTH as it seems a bit low otherwise.
2005-02-27silence warningsBrian Paul
2005-02-27Added 0x4e51 - Saphire 9600 256MBhmarson
0x4e71 - Saphire 9600 256MB - Second Head...
2005-02-27precedence precedence precedence.. add some bracketsDave Airlie
2005-02-26Rename _mesa_update_buffers() to _mesa_update_draw_buffer_bounds() and doBrian Paul
additional checks. Replace _mesa_init_buffers() with _mesa_init_scissor() and _mesa_init_multisample().
2005-02-26Add a dri config option to enable the max texture level hackDave Airlie
make ycbcr depend on a CHIPSET define .. needs to be filled in though
2005-02-26use girl2.rgb by defaultDave Airlie
2005-02-26Add glXAllocateMemoryMESA demo app using ycbcr...Dave Airlie
add girl2.rgb which is a slightly resized girl.rgb so client texturing works
2005-02-26bring over structs from Xorg glx.h to make Mesa glx.h the one true glx.hDave Airlie
2005-02-26Add GLX_MESA_allocate_memory from Xorg glx.hDave Airlie
2005-02-26Fairly significant changes to enums.c and the way it is generated. enums.cIan Romanick
now contains 3 static tables. The first table is a single, large string of all the enum names. The second table is an array, sorted by enum name, of indexes to the string table and the matching enum value. The extra string table is used to eliminate relocs (and save space) in the compiled file. The third table is an array, sorted by enum value, of indexes into the second table. The [name, enum] table contains all of the enums, but the table sorted by enum-value does not. This table contains one entry per enum value. For enum values that have multiple names (e.g., 0x84C0 has GL_TEXTURE0_ARB and GL_TEXTURE0), only an index to the "best" name will appear in the table. gl_enums.py gives precedence to "core" GL versions of names, followed by ARB versions, followed by EXT versions, followed, finally, by vendor versions (i.e., anything that doesn't fall into one of the previous categories). By filtering the unneeded elements from this table, not only can we guarantee determinism in the generated tables, but we save 364 elements in the table. The optimizations outlined above reduced the size of the stripped enums.o (on x86) from ~80KB to ~53KB. The internal organization of gl_enums.py was also heavily modified. Previously enums were stored in an unsorted list as [value, name] tuples (basically). This list was then sorted, using a user-specified compare function (i.e., VERY slow in most Python implementations) to generate a table sorted by enum value. It was then sorted again, using another user-specified compare function, to generate a table sorted by name. Enums are now stored in a dictionary, called enum_table, with the enum value as the key. Each dictionary element is a list of [name, priority] pairs. The priority is determined as described above. The table sorted by enum value is generated by sorting the keys of enum_table (i.e., very fast). The tables sorted by name are generated by creating a list, called name_table, of [name, enum value] pairs. This table can then be sorted by doing name_table.sort() (i.e., very fast). The result is a fair amount more Python code, but execution time was reduced from ~14 seconds to ~2 seconds.
2005-02-25Accidentally committed wrong version with the previous commit set.Ian Romanick
2005-02-25Add GLX protocol support for ARB_fragement_program,Ian Romanick
ARB_fragment_program_shadow, ARB_vertex_program, NV_fragment_program, NV_fragment_program_option, NV_fragment_program2, NV_vertex_program, NV_vertex_program1_1, NV_vertex_program2, NV_vertex_program2_option, NV_vertex_program3, and ATI_text_fragment_shader.
2005-02-25Convert the static functions read_pixel_reply, read_reply,Ian Romanick
setup_single_request, and setup_vendor_request to the global functions __glXReadPixelReply, __glXReadReply, __glXSetupSingleRequest, and __glXSetupVendorRequest. This will make it easier to add handcoded Single / VendorPrivate / VendorPrivteWithReply functions.
2005-02-24Another nasty struct size bug found.Aapo Tahkola
2005-02-24More GL_EXT_framebuffer_object: rename some things, added device driver hooks.Brian Paul
2005-02-23Don't forget to update a heap's timestamp when a texture image isFelix Kuehling
changed. Other drivers don't need to do this because they're swapping modified textures out of texture memory, which implies a timestamp update.
2005-02-23Missed the commit of glxext.c yesterday.Ian Romanick
Fixed a flow control problem in glGet*v that could result in the display not being unlocked. This also resulted in refactoring a lot more code out of the glGet*v routines into get_array_data, which was renamed to get_client_data.
2005-02-23Put quotes around $(CC) and $(CXX) so that 'CC=cache gcc' will work.Ian Romanick
2005-02-23minor changes to aid debugging, and a new commentBrian Paul
2005-02-23With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling
heap aging, similar to the way it's done in the i810 and i855 drivers. This avoids idling the engine on every texture upload.
2005-02-23Sort the enums in the Python code, instead of at runtime. (Zack Rusin)Brian Paul
2005-02-23Corrected the value for X_GLrop_SecondaryColor3svEXT.Ian Romanick
2005-02-23Missed the Makefile with the previous commit.Ian Romanick
2005-02-22Added __glExtensionBiIsEnabled and __GLXcontext::gl_extension_bits. ThisIan Romanick
enables libGL to query which extension are exported to applications. Refactored array-query functionality (from glGet*v) in src/glx/x11/single2.c. Massive re-write of indirect vertex array support. The most noticable effect is that glDrawElements now generates DrawArrays protocol. The side-effects (and the main reasons for the re-work) are that it is much easier to add support for new arrays (e.g., GL_VERTEX_ATTRIB_ARRAY, GL_WEIGHT_ARRAY_ARB, etc.) and it is much easier to add support for the new DrawArrays protocol (required to support ARB_vertex_buffer_object). These changes were primarilly tested with progs/demos/isosurf.
2005-02-22now generated with Python scriptBrian Paul
2005-02-22generate enums.c file (Zack Rusin)Brian Paul
2005-02-22New elt buffer code should be fairly stable.Aapo Tahkola
2005-02-21Add code to autogenerate vertex shaders.Vladimir Dergachev
This is needed for multitexturing to work properly.
2005-02-21Add DESTDIR install targetDave Airlie
2005-02-20add more functionality to miniglx for glitzDave Airlie
2005-02-20Adding support for front buffer mode, removing some code we dont really need ↵Aapo Tahkola
and some new debugging stuff.
2005-02-19Minor fix to border and blend color.Aapo Tahkola
2005-02-19Disabling some fallbacks as they cause misc programs not to start and adding ↵Aapo Tahkola
some comments.
2005-02-19Fix for buffer overrun caused by ALLOC_STATE not having args surrounded by ↵Aapo Tahkola
parenthesis. Can you see it? HINT: Anything texture related should now work slightly better. And yes it took me several hours to find it.
2005-02-18Print an error if idling the engine before the buffer copy fails.Nicolai Haehnle
Be a bit more useful about the sync message after flushing command buffers. Add an "allmsg" debug name that enables all log messages but does not enable syncing.
2005-02-18fd.o bug #2576: Add support for ATI RN50/ES1000. (ATI Technologies Inc.)Michel Dänzer
2005-02-18r300RefillCurrentDmaRegion: Retry buffer acquisition only once, afterNicolai Haehnle
waiting for the engine to idle. There's no way for another buffer to become free anyway once the engine is idle.
2005-02-18Always submit command buffers, even when there are no cliprects,Nicolai Haehnle
so that we no longer leak DMA buffers (plus, this just might fix some state-setting related problems, if there were any - but that's unlikely). Update the DRM to cope with cmdbuf->nbox == 0.
2005-02-18We dont need to call r300EmitAOS if we arent going to draw ↵Aapo Tahkola
anything(r300_get_num_verts returns 0).
2005-02-18Reset nr_released_bufs to 0 after the command buffer has been submitted.Nicolai Haehnle
Added a more verbose comment about nr_released_bufs in r300_context.h
2005-02-18XMesaGetDepthBuffer() returned wrong bytesPerValue (Karl Schultz)Brian Paul
2005-02-18s/0/NULL/ (Jeff Muizelaar)Brian Paul