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2009-01-22mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.Brian Paul
Used to set both the depth and stencil attachment points to one renderbuffer of texture.
2009-01-22mesa: additional FBO error checking for multisample-related thingsBrian Paul
Plus some new comments.
2009-01-22mesa: update Visual.samples field in _mesa_update_framebuffer_visual()Brian Paul
2009-01-22mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() codeBrian Paul
Use a common helper routine for both functions.
2009-01-22mesa: init MaxSamples = 0 (no multisampling)Brian Paul
2009-01-22mesa: add ARB_framebuffer_object.xml to API_XMLBrian Paul
2009-01-22mesa: added GL_MAX_SAMPLES query for GL_ARB_fboBrian Paul
2009-01-22mesa: added NumSamples, MaxSamples for ARB_fboBrian Paul
2009-01-22mesa: stub for _mesa_RenderbufferStorageMultisample()Brian Paul
2009-01-22mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)Brian Paul
2009-01-22mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizesBrian Paul
2009-01-22mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul
Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction.
2009-01-22mesa: add new ARB_fbo queries, fix some error testsBrian Paul
2009-01-22mesa: add new ColorEncoding and ComponentType to gl_renderbufferBrian Paul
2009-01-22mesa: additional FBO/RB id error checking for ARB_fboBrian Paul
It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer().
2009-01-22mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵Brian Paul
and color format
2009-01-22mesa: initial extension bits for GL_ARB_framebuffer_objectBrian Paul
2009-01-22mesa: regenerated GL API filesBrian Paul
2009-01-22glapi: include ARB_framebuffer_object.xmlBrian Paul
2009-01-22glapi: XML spec for GL_ARB_framebuffer_objectBrian Paul
2009-01-22glsl: call _mesa_write_shader_to_file(). Debug-only, disabledBrian Paul
2009-01-22glsl: new _mesa_write_shader_to_file() functionBrian Paul
Used to log a shader to a file. Includes shader source code, the info log and generated GPU instructions.
2009-01-22glsl: set shader->CompileStatus in _slang_compile()Brian Paul
2009-01-22mesa: added _mesa_fprintf() wrapperBrian Paul
2009-01-22docs: placeholder 7.5 release notesBrian Paul
2009-01-22mesa: master is open for new development, eventually will be Mesa 7.5Brian Paul
2009-01-22docs: skeleton 7.4 release notes fileBrian Paul
2009-01-22docs: 7.3 md5 sumsBrian Paul
2009-01-22mesa: set version to 7.3Brian Paul
2009-01-22docs: set 7.3 release dateBrian Paul
2009-01-22docs: assorted updates, link fixesBrian Paul
2009-01-21i915: Add decode for PS in batchbuffers.Eric Anholt
2009-01-21i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.Eric Anholt
2009-01-21i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents.Eric Anholt
2009-01-21[intel] Remove remaining references to intel_wait_flips().Kristian Høgsberg
Oops.
2009-01-21windows: fix output dir for glut project fileThomas Henn
2009-01-21swrast: fix redundant texture application in affine_textured_triangle().Brian Paul
This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice.
2009-01-21mesa: add some debug assertions to detect null current texture object pointersBrian Paul
See bug #17895. These assertions could be removed when this is resolved.
2009-01-21windows: another round of VC8 project file updatesKarl Schultz
New static configs generate DLLs that do not have a dependency on the MSCVR* DLL's.
2009-01-21Revert "windows: new VC8 projects statically linked against libcmt"Brian Paul
This reverts commit bbda892c551e7d3f2d94cc877cc6e80f8568fa99. Static configs rolled into regular project files (in next commit). Provided by Karl Schultz.
2009-01-20docs: document glXMakeContextCurrent() and Windows fixesBrian Paul
2009-01-20Fix issues with glXMakeContextCurrent and glXMakeCurrentReadSGIIan Romanick
There were several bugs in the infrastructure for these two routines. 1. GLX_ALIAS was incorrectly used. The function and its alias must be identical! glXMakeContextCurrent / glXMakeCurrentReadSGI and MakeContextCurrent had different parameters. This caused the last parameter of MakeContextCurrent to get random values. 2. We based the implementation of glXMakeContextCurrent on the manual page instead of the GLX spec. The GLX spec says that glXMakeContextCurrent can be passed a Window as a drawable. When this happens, it will behave just like glXMakeCurrentReadSGI or glXMakeCurrent. 3. If there was a problem finding or creating the DRI drawable, MakeContextCurrent would crash instead of returning an error. This commit fixes all three issues, and fixes bug #18367 and bug #19625.
2009-01-20[intel] Go back to using the typedef for the sarea structTimo Aaltonen
The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that.
2009-01-20Remove intel pageflipping support in its entirety.Owain G. Ainsworth
It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed.
2009-01-20glsl: silence unused var warningsBrian Paul
2009-01-20mesa: silence uninitialized var warningsBrian Paul
2009-01-20mesa: silence compiler warning at -O2Brian Paul
2009-01-20mesa: bump version to 7.3-rc3Brian Paul
2009-01-20mesa: inlclude whole windows/VC8/ directory in tarballsBrian Paul
2009-01-20windows: new VC8 projects statically linked against libcmtThomas Henn