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2004-02-24s/transform/tnl/Brian Paul
2004-02-24upgraded to version 22Brian Paul
2004-02-24Yet another revision of _ae_update_state(). Issue both conventional ANDBrian Paul
generic vertex attribute commands, ignoring ctx->VertexProgram.Enabled since this function may be used during display list compilation.
2004-02-24added some const keywordsBrian Paul
2004-02-24glDrawArrays loop was wrongBrian Paul
2004-02-23updates from Erdi ChenBrian Paul
2004-02-23fix typo (Matt Case)Brian Paul
2004-02-23The available GLX version is now logged in addition to the clientIan Romanick
version and the server version.
2004-02-23delete the texturesDave Airlie
2004-02-22Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling
with modifications to make it work with current Mesa 6.
2004-02-21some minor tweaksBrian Paul
2004-02-20fixed some typosDaniel Borca
2004-02-19Refactored several variables out of XMesaVisual in favor of identicalIan Romanick
fields in __GLcontextModes (the base type). Removed the need to keep the XMesaVisualInfo pointer when building inside the X-server.
2004-02-17recent bug fixes/changes (fog, glArrayElement, triangle rasterization)Brian Paul
2004-02-17A few more tweaks to fog code.Brian Paul
Remove unneeded FABSF() macros. Added blend factor clamping in a few spots.
2004-02-17compute fog coord in eye space, not clip spaceBrian Paul
2004-02-17A bit of an overhaul of the fog code.Brian Paul
glFogCoord didn't always work reliably. ARB fragment program fog options work now. Per-fragment fog computations are now perspective corrected.
2004-02-17define DO_FRAGMENT_FOG=1 to test fragment program fog optionBrian Paul
2004-02-17added SPAN_WBrian Paul
2004-02-17just some reformattingBrian Paul
2004-02-17some debug codeBrian Paul
2004-02-17added FogOption to fragment_program structBrian Paul
2004-02-17added FixedToDouble() macroBrian Paul
2004-02-17Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoublesBrian Paul
instead of GLfixed. (Justin Novosad)
2004-02-16texture env combine refactor (Andreas Stenglein), following the same ↵Roland Scheidegger
principles as the refactored code already present in the R200 driver
2004-02-16remove incorrect negation in fog coord computationBrian Paul
2004-02-16Add _tnl_set_attr() to complement existing get_attr() call.Keith Whitwell
2004-02-16glutInitWindowPositionKeith Whitwell
2004-02-16cleanup and some WGL PIXELFORMAT issuesDaniel Borca
2004-02-16fog_coord demoDaniel Borca
2004-02-15some code clean-upsBrian Paul
2004-02-15Minor clean-ups of variable scopes, initializations, etc.Brian Paul
New comments discussing FIXED_FRAC_BITS, SUB_PIXEL_BITS, max viewport size and rasterization accuracy.
2004-02-14Remove debugKeith Whitwell
2004-02-14Make it easier for drivers to create "subclasses" of the existingKeith Whitwell
program struct hierarchy. Add driver callbacks to enable the above and make it possible to track more changes to program objects.
2004-02-13added note about kernel modulesBrian Paul
2004-02-13Minor tweaks to get the fbconfig list returned by __driCreateNewScreenIan Romanick
to pass through filter_modes (in libGL) properly.
2004-02-13info about precompiled libs for SolarisBrian Paul
2004-02-13init secondary color to (0,0,0,1). remove some redundant initializations.Brian Paul
2004-02-13set buffer object default Usage and AccessBrian Paul
2004-02-13new comments, rename some stuffBrian Paul
2004-02-12Fix a problem that caused the new interface code to not actually beIan Romanick
used. Fix a couple problems that confound the fbconfig filtering code in libGL.
2004-02-12Enable use of new DRI interface in MGA driver.Ian Romanick
2004-02-12Minor re-org of state for fog and precision options.Brian Paul
2004-02-12bunch of assorted updates/changesBrian Paul
2004-02-12minor cleanups from t_dd_vb.cDave Airlie
2004-02-12remove vertex_stride_shift, fix up code to not need itDave Airlie
2004-02-12fix up specular color/fog and triangle vertex retrievalDave Airlie
2004-02-12fixup vertex building code ..Dave Airlie
2004-02-12more updates , gears sorta worksDave Airlie
2004-02-11Fix the problem found with UT after I had added support for glVertexAttrib.Brian Paul
The problem came from using the _glapi_Dispatch->VertexAttrib*fvNV pointers since they can change from one glArrayElement call to the next.