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2010-04-05scons: Link expat in dri builds.Vinson Lee
Fixes this i915g error. i915_dri.so: undefined symbol: XML_ParserCreate
2010-04-05mesa: added Makefile.egl to GALLIUM_FILESBrian Paul
2010-04-05mesa: add missing file to GALLIUM_FILESThierry Vignaud
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-04-05st/mesa: trivially enable GL_EXT_gpu_program_parametersMarek Olšák
2010-04-05r300g: enforce microtiled zbuffer from X serverMarek Olšák
This should be relatively safe, I think.
2010-04-05r300g: typecast using the r300_texture functionMarek Olšák
2010-04-05mesa: remove unused varBrian Paul
Fixes a coverity warnings.
2010-04-05i965g: change value of VERT_RESULT_PSIZ hack to avoid warningsBrian Paul
2010-04-05mesa: check for _NEW_BUFFERS for color read format queriesBrian Paul
2010-04-05util: added util_dl_error()Brian Paul
2010-04-04Merge branch '7.8'Ian Romanick
2010-04-04Update to final names from GLX_INTEL_swap_event specIan Romanick
Fixes bug #27454.
2010-04-05r300g: enable OpenGL 2.1 on r3xx-r4xx chipsetsMarek Olšák
2010-04-05r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák
This splits rendering into two passes when front and back stencil reference value, value mask, or write mask don't match. The advantages of doing it in the driver instead of in st are: * SWTCL is executed just once and the resulting vertex buffer is reused in the second pass. * Lower driver overhead due to the fallback being very close to the actual draw emission with minimum state change.
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-04-05r300g: remove some XXXsMarek Olšák
We can't have more than 8 texcoord outputs in VS.
2010-04-05r300g: raise the number of texture units to 16 for all supported chipsetsMarek Olšák
As per Radeon 9700 Opengl Programming and Optimization Guide [1], there are 16 texture units even on the first r300 chipsets. If you think I am wrong, feel free to propose a patch. [1] Here's PDF: http://people.freedesktop.org/~mareko/
2010-04-05r300/compiler: make the max number of fragment shader temporaries adjustableMarek Olšák
2010-04-05r300g: is_npot -> uses_pitchMarek Olšák
2010-04-05r300g: enable conditional rendering also for SWTCLMarek Olšák
2010-04-04progs: Include X11 headers and libraries in SCons build.Vinson Lee
Fixes Mac OS X SCons build.
2010-04-04glut: Include X11 headers and libraries in SCons build.Vinson Lee
Fixes Mac OS X SCons build.
2010-04-04glew: Include X11 headers and libraries in SCons build.Vinson Lee
Fixes Mac OS X SCons build.
2010-04-04docs: update status of transform feedback and instanced drawingBrian Paul
2010-04-04mesa: don't turn on GL_EXT_transform_feedback yetBrian Paul
2010-04-04st/mesa: call pipe_context::draw_arrays/elements_instanced()Brian Paul
2010-04-04mesa: implement core Mesa support for GL_ARB_draw_instancedBrian Paul
2010-04-04mesa: new validation functions for GL_ARB_draw_instancedBrian Paul
2010-04-04mesa: new extension flag for GL_EXT/ARB_draw_instancedBrian Paul
2010-04-04glapi: regenerated files for GL_ARB_draw_instancedBrian Paul
2010-04-04glapi: plug in ARB_draw_instanced.xmlBrian Paul
2010-04-04glapi: ARB_draw_instanced.xml fileBrian Paul
2010-04-04Merge branch '7.8'Ian Romanick
2010-04-04gl: updated glxext.h to version 27Ian Romanick
2010-04-04progs/egl: Add an OpenGL ES demo for EGL_OES_image_pixmap.Chia-I Wu
The demo uses a Pixmap as its drawing area, and whatever is drawn on the pixmap will be used as a texture to draw a cube.
2010-04-04st/mesa: Implement GL_OES_EGL_image driver hooks.Chia-I Wu
Use st_manager::get_egl_image to look up GLeglImageOES and implement EGLImageTargetTexture2D and EGLImageTargetRenderbufferStorage.
2010-04-04st/egl: Implement get_egl_image hook.Chia-I Wu
This hook may be used by rendering state trackers to implement EGLImage extensions.
2010-04-04r300g: fix TFP stride override.Dave Airlie
We should use pitch for the overriden state, fixes one half of the tfp test. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-04-04r300g: add conditional renderingMarek Olšák
2010-04-04r300g: add r4xx fragment shader registersMarek Olšák
In case anyone needs it, it's here.
2010-04-04r300g: do not use the c++ template keywordMarek Olšák
It makes life for some code browsing utilites easier.
2010-04-04r300g: properly setup textures from X serverMarek Olšák
The setup needs be done after querying tiling flags.
2010-04-03util: Use GCC atomic bultins on GCC 4.1 and higher only.Vinson Lee
2010-04-03xdemos: Build object files firstJeremy Huddleston
This helps debugging on darwin. Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
2010-04-03r300g: fix color tiling for buffer from X server.Dave Airlie
The tiling setup needs a bit of work, but this should be good enough for now, when we get buffers from the kernel we need to store their tiling properties. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-04-02mesa: display list support for GL_EXT_transform_feedbackBrian Paul
2010-04-02mesa: plug in GL_EXT_transform_feedback functions into dispatchBrian Paul
2010-04-02glapi: regenerated files for EXT_transform_feedbackBrian Paul
2010-04-02glapi: include/build EXT_transform_feedback.xmlBrian Paul
2010-04-02glapi: new EXT_transform_feedback.xml fileBrian Paul