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2008-01-02only fetch as much vertex data as neededBrian
2008-01-02remove previous triangle test codeBrian
2008-01-02Cell: basic triangle rendering works.Brian
The cell "render_stage" (last in the "draw" pipeline) emits vertices into a buffer which is pulled by the SPUs in response to a "RENDER" command. This is pretty much temporary/scaffold code for now.
2008-01-01Plug in more infrastructure for actual rendering.Brian
Track vertex/fragment shader state. Plug in pipe->draw_arrays(), pipe->draw_elements(). Plug render stage (a stub) into end of 'draw' pipeline. Specify a hard-coded vertex format for now.
2008-01-01hack/fix pack_color() for correct ps3 formatBrian
2008-01-01Clean-up, re-org some vertex/fragment shader state code.Brian
2008-01-01move SP_NEW_ #defines into sp_state.hBrian
2008-01-01fix vbo display list memleak upon context destructionBrian
2008-01-01unref buffer after drawing, fixes rastpos mem leakBrian
2008-01-01fix single-sided stencil test bugBrian
2008-01-01fix leak, fix refcount errorBrian
2008-01-01fix a mem leak, document another existing leakBrian
2008-01-01unref const buffers during context destroyBrian
2008-01-01unref const buffers during context destroyBrian
2008-01-01free program cachesBrian
2008-01-01fix mem leaksBrian
2008-01-01fix mem leak (free key)Brian
2008-01-01free surface caches in softpipe_destroy()Brian
2008-01-01fix a memleakBrian
2008-01-01free tgsi machine stateBrian
2008-01-01free tgsi machine stateBrian
2008-01-01added tgsi_exec_machine_free_data()Brian
2008-01-01free Default1D/2DArray objectsBrian
2007-12-24i965: a little better way of handling immediatesZack Rusin
2007-12-20i965: very crude and hacky way of handling immediatesZack Rusin
2007-12-20gallium: make state tracker explictly ask for rendercache flushesKeith Whitwell
2007-12-20965: respect pipe flush flagsKeith Whitwell
Now we emit way too many flushes instead of none at all.
2007-12-20gallium: translate ARB fp/vp immediates consistently to tgsi immediatesKeith Whitwell
2007-12-20965: fix the constant buffersZack Rusin
2007-12-19Add some prototype code for converting RET to END for main(). Disabled for now.Brian
2007-12-19temporarily defeat an assertionBrian
2007-12-19Fix problem with initial viewport/scissor size.Brian
If an app never called glViewport, the viewport size was always 0 by 0 pixels. Now pass initial size to st_create_framebuffer() and initialize the viewport and scissor bounds in st_make_current(). This could also be fixed by ensuring the gl_framebuffers passed to _mesa_make_current() were initialized to the right size. But that involves allocating the renderbuffers/pipe_surfaces earlier and that runs into some other issues ATM. Also remove obsolete createRenderbuffers param to st_create_framebuffer().
2007-12-19convert Mesa OPCODE_END to TGSI_OPCODE_END, not TGSI_OPCOD_RETBrian
2007-12-19remove obsolete TXP, add some sanity checksBrian
2007-12-19special-case PSIZE tooBrian
2007-12-19move st_make_current() before buffer size check so renderbuffer alloc ↵Brian
storage works
2007-12-19new assertionsBrian
2007-12-19965: dump curbe contents to stderrKeith Whitwell
2007-12-19965: handle BRW_CONSTANT_BUFFER data typeKeith Whitwell
2007-12-19constsZack Rusin
2007-12-19965: count grf allocation correctly for wm prog, first aub triangleKeith Whitwell
2007-12-19965: hardwire correct behaviour for vp-tri setup (for now...)Keith Whitwell
2007-12-19vp-tri: match vertex/color data of other testsKeith Whitwell
2007-12-19965: align buffer allocations to 4kKeith Whitwell
2007-12-19use a depth buffer temporarilyKeith Whitwell
2007-12-19965: make sure stipple state gets uploadedKeith Whitwell
2007-12-19965: allocate buffer space to hold batch commandsKeith Whitwell
2007-12-19actually set the max_index. useful in the driverZack Rusin
2007-12-19965: fill unused surface pointers with zeroKeith Whitwell
2007-12-19i965: emit fb write on RET for now (until we get END back)Zack Rusin