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2010-09-04r300/compiler: indent printed instructions according to the branch depthMarek Olšák
2010-09-04r300g: skip draw calls with no vertex elements, fixing hardlocksMarek Olšák
2010-09-04r300/compiler: use limits from the compiler input instead of inline constantsMarek Olšák
2010-09-04r300/compiler: improve register allocation with indexable temporaries for VSMarek Olšák
Register allocation can now reallocate temporaries right after the last indexed source operand, instead of being disabled for the whole shader.
2010-09-04r300/compiler: fix handling of indexed temporaries in peepholeMarek Olšák
2010-09-04r300/compiler: disable deadcode elimination for indexed dst operandsMarek Olšák
2010-09-04r300/compiler: allocate at least FS inputs if register allocation is disabledMarek Olšák
2010-09-04r300g: add a new debug option which disables compiler optimizationsMarek Olšák
Those are: - dead-code elimination - constant folding - peephole (mainly copy propagation) - register allocation There are some bugs which I need to track down. Also fix up the descriptions of all the debug options.
2010-09-04r300/compiler: compute the final number of temporaries during translationMarek Olšák
And not during the register allocation, which may be skipped for debugging purposes. Also the predicate register is now added to the number of temps.
2010-09-04r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák
2010-09-04r300/compiler: use peephole and constant folding for vertex shaders tooMarek Olšák
2010-09-04r300/compiler: remove unused enum OPCODE_REPL_ALPHAMarek Olšák
We use RC_OPCODE_REPL_ALPHA instead.
2010-09-04r300/compiler: refactor fragment shader compilationMarek Olšák
This cleans up the mess in r3xx_compile_fragment_program.
2010-09-04r300/compiler: add new compiler parameter max_constantsMarek Olšák
2010-09-04r300/compiler: refactor vertex shader compilationMarek Olšák
First list compiler passes in an array, then run the new function rc_run_compiler. Every backend may need a different set of passes. This cleans up the mess in r3xx_compile_vertex_program.
2010-09-04r300/compiler: remove a redundant parameter in rc_pair_regallocMarek Olšák
2010-09-04r300/compiler: remove a redundant parameter in rc_dataflow_deadcodeMarek Olšák
&c->Base == c.
2010-09-04r300/compiler: use null-terminated array of transformation functionsMarek Olšák
I need to reduce the number of parameters of each compiler pass function. This is part of a larger cleanup.
2010-09-04r300g: only check for an empty shader if there are no compile errorsMarek Olšák
2010-09-04r300/compiler: add new compiler parameter max_alu_instsMarek Olšák
2010-09-04r300/compiler: put emulate_loop_state in radeon_compilerMarek Olšák
2010-09-04ir_reader: Run ir_validate on the generated IR.Kenneth Graunke
It's just too easy to get something wrong in hand-written IR.
2010-09-04ir_reader: Emit global variables at the top of the instruction list.Kenneth Graunke
Since functions are emitted when scanning for prototypes, functions always come first, even if the original IR listed the variable declarations first. Fixes an ir_validate error (to be turned on in the next commit).
2010-09-04ir_reader: Drop support for reading the old assignment format.Kenneth Graunke
2010-09-04glsl: Regenerate autogenerated file builtin_function.cpp.Kenneth Graunke
2010-09-04glsl/builtins: Convert assignments to new format (with write mask).Kenneth Graunke
2010-09-04ir_reader: Read the new assignment format (with write mask).Kenneth Graunke
This preserves the ability to read the old format, for momentary compatibility with all the existing IR implementations of built-ins.
2010-09-04ir_reader: Track the current function and report it in error messages.Kenneth Graunke
2010-09-04glsl/builtins: Actually print the info log if reading a builtin failed.Kenneth Graunke
2010-09-04nvfx: consolidate tiny filesLuca Barbieri
We probably want to reorganize the remaining files too, but that's for later, maybe.
2010-09-04mesa/st: add missing _mesa_set_fetch_functions in st_get_tex_imageLuca Barbieri
Fixes piglit fdo25614-genmipmap.
2010-09-04nvfx: fix vp DP2Luca Barbieri
2010-09-04nvfx: implement fp SSG properlyLuca Barbieri
2010-09-04nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri
2010-09-04nv40: support all 10 texcoordsLuca Barbieri
2010-09-04nvfx: add missing context initLuca Barbieri
2010-09-04nvfx: tidy up state_emitLuca Barbieri
2010-09-04nvfx: support all coord conventions in hardwareLuca Barbieri
2010-09-04nvfx: add missing pushbuffer space checkLuca Barbieri
2010-09-04nvfx: support all possible vs constsLuca Barbieri
We were incorrectly setting a register that limited the range of constants accessible via indirect addressing. Setting it correctly, we can address all the constants the GPU supports.
2010-09-04nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri
Does any API even use rounding-up?
2010-09-04nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri
2010-09-03galahad: do map/unmap counting for resourcesBrian Paul
2010-09-03libgl-xlib: enable galahad supportBrian Paul
If the GALLIUM_GALAHAD env var is 1 we'll wrap the regular driver with the galahad validation driver.
2010-09-03scons: added galahad to driver listBrian Paul
2010-09-03mesa: also build galahad driverBrian Paul
2010-09-03exec_list: replace class with structBrian Paul
To match the definition below.
2010-09-03mesa: fix up a commentBrian Paul
2010-09-03st/glx: added some commentsBrian Paul
2010-09-03nvfx: implement LIT in fpLuca Barbieri