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AgeCommit message (Expand)Author
2008-04-06draw: fix edgeflag handling on the pt pathsKeith Whitwell
2008-04-05draw: Use debug_printf().Michal Krol
2008-04-05gallium: Keep fenced buffers list ordered.José Fonseca
2008-04-05gallium: Fix typo.José Fonseca
2008-04-05gallium: Use the custom snprintf implementation everywhere (for Win32).José Fonseca
2008-04-04mesa: no longer combine vertex/fragment shader parameters/uniformsBrian
2008-04-04mesa: new functions for managing list/index of uniformsBrian
2008-04-04mesa: test code to exercise more GLSL functionsBrian
2008-04-04mesa: added more ext funcs (from Mesa/master)Brian
2008-04-04gallium: always pass size=4 to make_immediate()Brian
2008-04-04gallium: adjust the code in update_textures() to look more like update_sample...Brian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04gallium: state tracker fixes for compressed texturesRoland Scheidegger
2008-04-04gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul
2008-04-04gallium: new debug code, disabledBrian Paul
2008-04-04gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul
2008-04-04gallium: Handle client-supplied edgeflags.Keith Whitwell
2008-04-04gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer
2008-04-04gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer
2008-04-04draw: move code to run pipeline from pt to new fileKeith Whitwell
2008-04-04Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian
2008-04-04test glStencilFuncSeparateATI()Brian
2008-04-04Finish up ATI_separate_stencilBrian
2008-04-04add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger
2008-04-04gallium: fix two-side stencil handlingRoland Scheidegger
2008-04-04gallium: make msvc less unhappyKeith Whitwell
2008-04-04gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer
2008-04-03cell: added some comments/ideas about better texture samplingBrian
2008-04-03cell: minor texture improvementsBrian
2008-04-03gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbc...Brian
2008-04-03gallium: implement ycbcr->rgba tile conversionBrian
2008-04-03gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian
2008-04-03gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul
2008-04-03gallium: include st_cb_bitmap.h to silence warningBrian Paul
2008-04-03gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul
2008-04-03gallium: use identity viewport fix broken clear_with_quad() pathBrian Paul
2008-04-03gallium: call st_flush_bitmap_cache()Brian Paul
2008-04-03gallium: set gl_rasterization_rulesBrian Paul
2008-04-03gallium: Only build softpipe driver by default for xlib winsys with scons.Michel Dänzer
2008-04-03draw: add passthrough path to the pipelineKeith Whitwell
2008-04-02draw: add missing break statementKeith Whitwell
2008-04-02draw: Set the backend prim in the pt 'prepare' operationKeith Whitwell
2008-04-02gallium: add a flag to turn on gl rasterization rulesKeith Whitwell
2008-04-02gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell
2008-04-01mesa: added a cast to avoid int overflow, plus rename texels->pixelsBrian
2008-04-01mesa: measure fill rate for drawing a large quad with basic shading/texture m...Brian
2008-04-01cell: more multi-texture fixes (mostly working now)Brian
2008-04-01mesa: destroy window upon exitBrian
2008-04-01cell: turn off some debug outputBrian