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2008-05-09Merge branch 'gallium-0.1' into gallium-tex-surfacesMichel Dänzer
2008-05-09draw: Fix number of vertices allocated in draw_pt_emit().Michel Dänzer
2008-05-09gallium: depth textures have usage depth_stencil instead of render_targetRoland Scheidegger
2008-05-09draw: fix translate double-free, minor cleanupsKeith Whitwell
2008-05-09Merge commit 'origin/gallium-0.1' into gallium-tex-surfacesKeith Whitwell
2008-05-09draw: mimize cost of translate key compares, use cache universallyKeith Whitwell
2008-05-09translate: helper functions for mimizing cost of key comparesKeith Whitwell
2008-05-09gallium: Define util_vsprintf.José Fonseca
2008-05-09Merge branch 'gallium-0.1' into gallium-tex-surfacesKeith Whitwell
2008-05-09gallium: Disable debug_get_option for release builds on Windows.José Fonseca
It always creates the C:\gallium.cfg , even if it does not exists, which might be confusing.
2008-05-09gallium: Don't serialize GPU writes.José Fonseca
Only make sure the GPU is finished with a buffer before mapping. The opposite -- waiting for the CPU to be finished before handing to the CPU -- must be done before fencing.
2008-05-08gallium: don't free shader.tokens in get_passthrough_fs()Brian Paul
2008-05-08gallium: fix out of tex memory crashesBrian Paul
2008-05-08gallium: handle null ptrsBrian Paul
2008-05-08gallium: re-enable call to init_renderbuffer_bits(), remove dead codeBrian Paul
2008-05-08gallium: fix render to depth textureBrian Paul
2008-05-08gallium: replace pipe_buffer_destroy() call with pipe_buffer_reference(NULL)Brian Paul
2008-05-08gallium: remove dead codeBrian Paul
2008-05-08gallium: no-op st_Bitmap() if width or height is zeroBrian Paul
2008-05-08gallium: clean-up, minor fixBrian Paul
2008-05-08draw: only fill in / compare the part of the translate key we're using.Keith Whitwell
It's quite a big struct & we examine it a lot (too much). Reduce the impact of this by just looking at the active part where possible.
2008-05-08xlib: more SP_NO_RAST supportKeith Whitwell
For some resaon normal (non-display-buffer) buffers are being allocated through Xshm... Bypass at least for SP_NO_RAST
2008-05-08softpipe: don't calc det if NO_RAST setKeith Whitwell
2008-05-08gallium: plug in dummy stage->destroy funcBrian Paul
2008-05-08Merge branch 'gallium-0.1' into gallium-tex-surfacesMichel Dänzer
2008-05-08cso_cache: Fix test for currently bound blend state.Michel Dänzer
2008-05-09pipebuffer: Temporarily reimplement validation as growable array.José Fonseca
Jose
2008-05-08disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested ↵Brian Paul
depth buffer
2008-05-08gallium: Make sure functions have proper prototypes and remove unused variable.Michel Dänzer
2008-05-08pipebuffer: Preliminary buffer validation.José Fonseca
Use table to store a list of buffers to validate. Unfortunately cso_hash shrinks/regrows the hash every time, so still has to be addressed. Multi-thread validation is still WIP.
2008-05-08gallium: Really free hash entries.José Fonseca
Hook up to the new cso_hash_erase function.
2008-05-08pipebuffer: Don't include standard headers directly.José Fonseca
2008-05-07mesa: minor fixes in _mesa_free_shader_program_data() and _mesa_link_program()Brian Paul
From master: Set shProg->NumShaders = 0 after freeing program's list of shaders. Set _NEW_PROGRAM in _mesa_link_program() to fix a state validation bug.
2008-05-07gallium: fix some render to texture bugsBrian Paul
Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled...
2008-05-07mesa: document a/s keysBrian Paul
2008-05-07mesa: add texturing to thread testBrian Paul
Run with -t to enable texture mapping. Press 't' to update the texture image. When the texture is changed in one thread it should also get updated in the other threads since textures are shared by all contexts.
2008-05-07Merge commit 'origin/gallium-0.1' into gallium-tex-surfacesKeith Whitwell
2008-05-07mesa: free shader program data before deleting shader objects.Brian Paul
Picked from master. Fixes mem corruption seen when glean/api2 test exits.
2008-05-07gallium: implement full reference counting for vertex/fragment programsBrian Paul
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... Picked from gallium-0.1
2008-05-07mesa: update/add newer GL ES headersBrian Paul
2008-05-07gallium: Implement util_pack_color for A8, L8, and I8 formats.José Fonseca
2008-05-07gallium: Fix release build.José Fonseca
pf_sprint_name might be used there too.
2008-05-07gallium: Fix compilation errors.Michal Krol
2008-05-07gallium: Implement pf_sprint_name as a simple static table.José Fonseca
2008-05-07gallium: Use the u_string.h functions.José Fonseca
2008-05-07Revert "gallium: move setup of dest_surface in do_copy_texsubimage()"Michel Dänzer
This reverts commit f7dbd18371f9cb6686b6a97642b3ca5577e83472. Looks like an accidental revert of commit 650c57f19398800dfdcf357b6e9ec7b68bfa34f1.
2008-05-07gallium: Output the total of leaked memory.José Fonseca
2008-05-07gallium: Propagate tex_usage flags down to winsys.José Fonseca
2008-05-07gallium: New PIPE_TEXTURE_USAGE_PRIMARY flag for primary surfaces.José Fonseca
2008-05-06mesa: free shader program data before deleting shader objects.Brian
Picked from master. Fixes mem corruption seen when glean/api2 test exits.