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AgeCommit message (Expand)Author
2010-11-21r300/compiler: Fix instruction scheduling within IF blocksTom Stellard
2010-11-21r300/compiler: Fix register allocator's handling of loopsTom Stellard
2010-11-21r300/compiler: Make sure presubtract sources use supported swizzlesTom Stellard
2010-11-21r600: Remove unnecessary header.Vinson Lee
2010-11-21docs: add GL 4.1 statusMarek Olšák
2010-11-21st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objectsMarek Olšák
2010-11-21mesa: fix get_texture_dimensions() for texture array targetsBrian Paul
2010-11-21docs: update some GL 3.0 statusBrian Paul
2010-11-21mesa: hook up GL 3.x entrypointsBrian Paul
2010-11-21glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versionsBrian Paul
2010-11-21mesa: fix error msg typoBrian Paul
2010-11-21i915g: kill idws->poolDaniel Vetter
2010-11-21i915g: kill buf->map_gttDaniel Vetter
2010-11-21i915g: kill RGBA/X formatsDaniel Vetter
2010-11-21i915g: add pineview pci idsDaniel Vetter
2010-11-21i915g: s/hw_tiled/tilingDaniel Vetter
2010-11-21i915g: rip out ->sw_tiledDaniel Vetter
2010-11-21r300g: silence guard band cap errorsJoakim Sindholt
2010-11-21st/vega: Fix vgReadPixels with a subrectangle.Chia-I Wu
2010-11-21st/vega: Set wrap_r for mask and blend samplers.Chia-I Wu
2010-11-21st/vega: vegaLookupSingle should validate the state.Chia-I Wu
2010-11-21tgsi: Add STENCIL to text parser.Chia-I Wu
2010-11-20mesa: Clean up header file inclusion in stencil.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in shared.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in scissor.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in renderbuffer.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in readpix.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in rastpos.h.Vinson Lee
2010-11-20mesa: Clean up header file inclusion in polygon.h.Vinson Lee
2010-11-20intel: Remove unnecessary header.Vinson Lee
2010-11-20r600: Remove unnecesary header.Vinson Lee
2010-11-20swrast: Remove unnecessary header.Vinson Lee
2010-11-20st/mesa: Remove unnecessary headers.Vinson Lee
2010-11-20scons: Define IN_DRI_DRIVER.Chia-I Wu
2010-11-20nvfx: only expose one rt on nv30Xavier Chantry
2010-11-20r600g: Fix location for clip plane registersOwen W. Taylor
2010-11-20r300g: fix rendering with no vertex elementsMarek Olšák
2010-11-19i965: Remove duplicate MRF writes in the FS backend.Eric Anholt
2010-11-19i965: Improve compute-to-mrf.Eric Anholt
2010-11-19ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.Eric Anholt
2010-11-19i965: Recognize saturates and turn them into a saturated mov.Eric Anholt
2010-11-19glsl: Add a helper function for determining if an rvalue could be a saturate.Eric Anholt
2010-11-19i965: Fold constants into the second arg of BRW_SEL as well.Eric Anholt
2010-11-19i965: Remove extra \n at the end of every instruction in INTEL_DEBUG=wm.Eric Anholt
2010-11-19i965: Just use memset() to clear most members in FS constructors.Eric Anholt
2010-11-19i965: Fix compute_to_mrf to not move a MRF write up into another live range.Eric Anholt
2010-11-19mesa: Include C++ files in the makedepend of DRI drivers.Eric Anholt
2010-11-19glsl: Fix type of label 'default' in switch statement.Vinson Lee
2010-11-19glsl: Add lower_vector.cpp to SConscript.Vinson Lee