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AgeCommit message (Collapse)Author
2006-04-13Set array normalization flag for normals, colors (Keith)Brian Paul
2006-04-13remove the -dlopen option. Always make both kinds of libs for AIX, Darwin.Brian Paul
2006-04-13more updates (Dan Schikore)Brian Paul
2006-04-13add new configs (Dan Schikore)Brian Paul
2006-04-13new configs, misc updates (Dan Schikore)Brian Paul
2006-04-13Fixes for AIX, SunOS, Darwin. -dlopen flag to build dlopen()'able modulesBrian Paul
for AIX, Darwin. (Dan Schikore)
2006-04-13Use -I$(INCDIR) to get Mesa, not system headers (Dan Schikore)Brian Paul
2006-04-13updated tests for defining __FUNCTION__ (Dan Schikore)Brian Paul
2006-04-13added 'const' (Dan Schikore)Brian Paul
2006-04-13compile fix from Dan SchikoreBrian Paul
2006-04-12GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300.Aapo Tahkola
2006-04-11allow rotation w/ mouseBrian Paul
2006-04-11add missing 'union' keywordBrian Paul
2006-04-11FBConfig support for EXT_tfpDavid Reveman
2006-04-11Add attrib_list to glXBindTexImageEXTDavid Reveman
2006-04-11Add attrib_list to glXBindTexImageEXTDavid Reveman
2006-04-11Fix CreateDrawableDavid Reveman
2006-04-11More GLSL code:Michal Krol
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
2006-04-11get fog going(for real)Aapo Tahkola
2006-04-11rectangular fp16 fixes (Ewald Snel)Aapo Tahkola
2006-04-11Fog support (Ewald Snel)Aapo Tahkola
2006-04-10use _mesa_debug() instead of message() - fixes poor formatting of outputBrian Paul
2006-04-09Destroy the GL context after driDestroyTextureHeap, because the driver'sEric Anholt
DestroyTexObj has a dependence on the glCtx and may segfault otherwise.
2006-04-08fix some conflict happenings at context destroy by freeing buffers ↵Aapo Tahkola
immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them.
2006-04-07regenerate SPARC assembly dispatch (bug 6484)Brian Paul
2006-04-07added sunos5-64-gcc (bug 6484)Brian Paul
2006-04-07replace >&/dev/null with >/dev/null so it works with all shellsBrian Paul
2006-04-07bump version to 6.5.1Brian Paul
2006-04-07Fix some warnings on x86_64Alan Hourihane
2006-04-07make miniglx use libdrm properlyDave Airlie
2006-04-07Coverity #943: Avoid a NULL chase.Adam Jackson
2006-04-06Coverity #1083: Fix a use after free case.Adam Jackson
2006-04-06fixed line clipping bug 6512Brian Paul
2006-04-06Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the valueBrian Paul
only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex cull bit.
2006-04-06Fix line clipping bug 6512.Brian Paul
This fix is to discard the line if both dot products are negative.
2006-04-06minor CFLAGS clean-upBrian Paul
2006-04-06Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problemBrian Paul
2006-04-06Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,Brian Paul
do so with DRIVER_DEFINES. This eliminates the duplicated flags we were passing to each cc command.
2006-04-06minor CFLAGS reorderingBrian Paul
2006-04-06remove unused varBrian Paul
2006-04-06update a couple MESA_FORMAT_Zxxx occurancesBrian Paul
2006-04-06re-enable animationBrian Paul
2006-04-06fix render to depth texture bugsBrian Paul
2006-04-06Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
2006-04-06Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul
Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions.
2006-04-06do additional checking for setting up depth/stencil wrappersBrian Paul
2006-04-05remove duplicated framebuffer attachment testBrian Paul
2006-04-05Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05pass -m32 or -m64 to linker for SunOS as needed (bug 6484)Brian Paul
2006-04-05add tiling/fence support for the miniglx driverDave Airlie